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447065945 7 


BEKESIS » SUES • MSS • 300 * CD-I • MSm * SAME BOY > msms 


*1 VIDEO DAME MAGAZINE 


The Incredible 


Genesis, SNtS, & Game 


Benesis ProStrategy Guid e 

g SONIC THE ^ — 

K 


ProReviews! 

Escape from Monster Manor \ 
Rocko's Modern Life Tetris 2 
Star Trek: The Next Generation 
Jurassic Park Dragon's Lair 
Skitchin' and 


Winter Consumer 
Electronics Show 
SHOWSTOPPERS! 

Tomcat Aiiey Super Metroid 
Virtua Racing Tempest 2000 
Deavis and Butt-Head 
Wario Land: Super Mario 
Land 3 and 


Don't Read This Section! . 

LAMEPRO! i 


April 1894 
84.95 Canada $5.95 


The Genesis CDX! 

I PortabteCOi 
\ System! 


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GOING, GOING, GONE. 



You want big league power? Then take your cuts with the likes ot Bonris, Puckett. McGriff, Galarraga, Grace, Gonzalez, Baerga 
and Dykstra. lust some of the 650 MLBPA superstars you’ll muscle up with In HardBall 111'“ for the Super NES'". You’ll get 28 
big league teams playing a 162 game big league seasou lu 28 authentically rendered ballparks. And to truly 
separate the slap hitters from the sluggers there’s even a Home Run Derby. HardBall III for the Super NES. Take 
one out of the yard. To order, visit your favorite video retailer or call 1-800-245-7744. 


GET IN THE GAME. 



smmHima 



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per second), hands-free AUTO TURBO 
and SLOW-MOTiON CONTROL. With all 

That "it's not whether you win or lose, it’s how these killer features and cool styling 

you play the game" stuff is a bunch of garbage. it's no wonder they're the #1 enhanced 

That's why we've got two ways controllers for the Suoer 

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26 Cover Feaiure: The 
tncredihle Hulk! 

Plutonium can be a pain...unless 
you're Dr. Bruce Banner, a.k.a. 
The Hulk! 


Genesis: 

58 

300: 

Skitchin' 

m 

Escape from 

Prince of Persia 


Monster Manor 

Bubble and Squeak 

- 

Dragon’s Lair 

Sega CD: 

108 

CD-I: 

Jurassic Park 

m 

Kether 

Dracula Unleashed 

m 

Inca 

Dragon’s Lair 
Mad Dog McCree 

112 

Jaguar: 

Puggsy 

• 

Evolution: Dino Dudes 

Super NES: 

Star Trek: The Next 

130 

GameOoy: 

Tetris 2 

Generation 

■ 

Alfred Chicken 

Pirates of Dark Water 

136 

Game Gear 

Rocko’s Modern Life 


Micro Machines 


Volums 6, #4; Apri Issue, QAMEPflO'^ (ISa^ 1042-8658) is published monlNy for $24.95 per year by InWairnienl Wjrtd, Inc., 951 
Warner'S island Blvd.,ae.700,SanMateo,CA94404;ArlDG Con^sany: The Worltfs Leader In Wcmiation Services On Iritormation 
Technology For s Aiseiip tion prctiiems only; (3M) 786-7459. Second Class posiage paid ai San Mateo, CA and ai addifcnal mailing 
c«ic8S POSTMASTER Send address Changes U GAMEPRO, P. 0. Box 55527, Boulder, CO 80322-5527 Chrmge of Address 
PleasesendoUlaPelanOnewaddressloGAMEPRO.PO. Box 55527, Boulder, CO 80322-5527 FortfgnandC 
must be pre-parO in U.S.dctes on a U.S. bank and must include $2Cftreaf8ddilional postage. 


8 

12 

18 

22 


Letter from the GamePros 
The Mail 

The Cutting Edge 

How Acclaim will make Aliens 
frighteningly real! 

Hot at the Arcades 

Super Street Fighter II Turbo 
and Ridge Racer 


April1994 

64 On Location! Crystai 
Dynamics The Horde! 

A leading 3D0 game 
developer gets ready to 
break out The Horde 

73 Special Feature: The Con~ 
sumer Electnmics Show 

73 

84 CES Quick Hits 
i04 CameProLabs: 

CES Specials 


^ page 34. 


Cover Jsnn Estes 





Tough enough to handle the lotest in high-tech tools? 

Then check out the newest weapons in NAKI's Pro Series 
of universal, programmable controllers and loysticks. Never again 
will game-ploying foes put you ot a disodvontoge. Progrom your best moves and"" 
chill out on your defense ** no matter what system you're colled to challenge* * 

With the NAKI Pro Fighter 6, Pro Player Universal Joystick or Universal Programmable 
Pro Control 6 Controller, you'll devastote your opponent.^he Programmable 
Pro Control 6 is compatible with all 6-button gomes for Sega Genesis* and 
Super Nintendo* and offers two programmoble "Q" buttons. Each performs up to six moves! 

. This hot controller also offers Turbo, Slow Mo, ondAutoFire. 

NAKI's Pro Fighter 6 olso works with bofti leading systems, just like its brothers. In addition to 
6-button compatibility, make your best moves with three programmable "Q" buttons! In oddition to 

• Turbo and Slow Mo, surprise 'em with Reverse action. * 

, And your last weapon of revenge? Try the universal, eight-direction Pro Player Joystick. Also with 
' 6-button compatibility, Turbo and Slow Mo. ■>- ' 

^ NAKI's patented single-wire dual connectors allow easy hook-up. So try one^of the latgst hot weapons* 
in NAKI's Advanced arsenal. ..and really kick into the future. 

; b fotm ap wM HAO, at Hh HAKI COHSOABI HOT UHl at l-tO(H24-MAKI 4 

T Try out these other hot gome acressories from NAKI: tlimioator CD laser Lens Cleaning System, Mini-Arcade 
' for Came Boy. Solar Pok for Game Boy and Gome Gear as well as other rechargeable battery modules. ’ 





114 The Sports Page 

• Sports Shorts: The Best of CES 

■ Tecmo Super Bowl (SN/C) 

■ Sports Illustrated Championship 
Football & Baseball (SNES) 

■ Prize Fighter (SCO) 

■ Riddick Bowe Boxing (CC) 


122 Ho^Piayer’s Realm 

• Dungeons & Dragons: Tower 
of Doom (Arcade) 

• Young Merlin ProStrategy 
Guide (SN) 



[WARNING: The editors of 
GamePro recommend that you 
do not read this section!] 

156 S.WJUPn 

Secret weapons and tactics from 
the CamePros 

166 Fighter’s Etige 

Slick Super Street Fighter II 
Combos and a Street Fighter II 
Tournament Report 

172 Oeerseas Prospects 

Twinbee (SF), Pebble Beach Golf 
Links (3DO), The Life Stage 
(3DO), Real Pinball (3DO) 

174 PtoNews 

All the video game news that's 
fit to print 

182 Index of Advertisers 


• Future Fantasies: 

Wizardry V - Heart of the Mael- 
strom (SNES), Breath of Fire 
(SNES). King Arthur & the Knights 
of Justice (SNES), Brainlord (SNES), 
Gaia (SNES). Spike McFang (SNES). 
Vay (SCO), Heimdall (SCD), Might 
and Magic III (Duo) 



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No Business Like Show Business 


T he 1994 Winter Consumer Elearonics 
Show is already a faint memory in 
Las Vegas, but game players everywhere 
are likely beginning to find out what was 
real at the show and what wasn’t. 

Check the CES Showstoppers Special 
Feature in this issue to see the coolest 
games at the show that we haven't al- 
ready reviewed in CamePro. Tomcat Alley, 
Super Metroid, and Virtua Racing stood 


on Edition? Not! Try Soldiers of Fortune by 
Spearum HoloRytel 

The black boxes were out in force, 
shadow force. Nintendo’s Project Reality 
display put on a show using expensive 
Silicon Graphics computers. Pioneer had 
its Laseractive unit putting on a quiet dis- 
play, with 3D glasses yet. Sanyo and 
AT&T also showed off prototypes of their 
3DO machines. 



“...game players everywhere are likely begitmiag to 
Him out what was real at the show and what wasn’t” 


out as high-profile games at the top of 
the class, but there were plenty of “low- 
profile" games there that looked impres- 
sive, but didn't get a lot of fonfare. See 
what you think of Kirby's Tee Shot, 
Sylvester and Tweety, Sound Fantasy, 
WildSnake, and Crazy Chase. Even Beavis 
and Butt-Head aaually looked very good 
(heh, uh-huh uh-huh). 

Also in this issue, CamePro Lab Re- 
port pins down the heavy-hitting CES hard- 
ware, and ProNews reveals noteworthy oc- 
currences with dependable reportage. 

Of course, there's plenty of stuff that 
happens at the show that doesn’t get a lot 
of press. For instance: 

Surprise! Guess which Genesis game 
Sega honored as Best Product of the Year 
and Best Action Product of the Year 
among its third-party licensees? Mortal 
Kombat? Street Fighter II Special Champi- 


There was plenty of hallway babble 
about Sega's 32-bit Saturn machine, most- 
ly centering on whether or not anyone 
had actually seen a unit yet. However, 
several companies went on record as de 
velopers for the soon-to-be-real unit. 

It was also very interesting to hear 
that many game companies felt that in 
the near future, the video game platforms 
to contend with would be from Nintendo, 
Sega...and Sony (no baloney). 

Also, Infotainment Worid (that’s our 
publisher) was priming the pumps among 
CES show-goers for its own electronic en- 
tertainment trade show in 1 995 in Atlanta' 
Maybe we'll see you there! 

By the CamePros 

P.S. - Please, do not read LamePro. We don't 
want to encourage that sort of thing. 



Pulill$h«( John F. Rousseau 


EdIlor-ln-Chlel 
Executive Editor 
Managing Editor 
Assistant Managing Editor 
Senior Ediinrs 



LeeAnne McDermott 



Kathy Skaggs 
Andy Eddy 
Chris Strodder 
Lawrence Meves 
Matt Taylor 
John Rsher 
Allan McGtaw 
Jennie WuesI 






^^DDAc< 
\y DniMi 


GAMEPRO 


April 1994 





Are You J^eady To Pfay The 
Uffimafe Game of Chicken? 



“A Hero For 
The Nineties’’ 


Jm SoiTw&PE 
TOOlWOCKS 



Alfred Chicken”* is the hottest new game 
to hit your video game system! Get ready for 
non-stop egg-citement with Alfred Chicken, 
the hero of the 90’s! 

You'll face uncertain danger as you guide 
Alfred along his menacing journey to rescue 


Egg-spiorejife way oal his kidnapped egg buddies from the evil 
worlds and warp spaa! (^hjckens and thwart their plot for 

World Domination. 


Fight your way through some of the most bizarre worlds imaginable. 
Make mincemeat out of Meka Chickens, and dodge their deadly traps. 


0199? TwiltflM. Cop)nsb( 0199? Minckcape. be. ^Software ToolwrksCoaipan;. All ri^ rescued. Alfred 
Chi^m is a icpderedlndenmrk ofTwrlighi. Miixbcape irtd il& Logo ore rcgisiered mdemulu of Mirx^ape. loc. tie 
Softwnre Tootworis and lO: logo are regiaiered iradcmaAa of Tie Software Toolworlu. Inc. Nincodo. Super Nioundo, NtS. 
SNES and CamcBoy ate lepsKred irademarlu of Nimendo of AmuKa ire. 



You’ve played those other heroes, now 
try something with some real challenge! 

If you’re looking for non-stop excitement 
and thrills-a-plenty, look no further ‘cause 
Alfred Chicken is here! 


For store nearest you 
or to buy, call 

1-800-234-3088 

For an Alfred message call 

1-800-ALFREDC 






So real you can taste it. 


Ken Griffey Jr. Presents: Major League Baseball. 





No more. "Ken Griffey Jr. Presents: 
Major League BasebaLl*" 
gives you alL the 
excitement of 

For a fraction of the cost of recon- 

rLtrens. mcLUDtHB exT»A-cu 

structive dental surgery. Because it's kih sriffiy jr. 

the first and only baseball game that plays by Ken Griffey 

Jr.'s hard and fast rules: Play hard. And play fast. 


Until now, to get the feeling of major 
league baseball, you had to be willing to eat a 
98-mi le-per-hour horsehide sandwich. 




And the realism doesn't end there. Check out NHL®Stanley 
Cup® Hockey**and NCAA® Basketball**.* They've got Super NES' 
exc lusi ve^^^^Q perspect i ve . So your viewpoint 
rotates with every change of possession, objects 
\ shrinking and scaling with every step. 

ike you're on the field with 
the pros. (The best play 
‘ here, remember?) 

^ And those are just a few of the 

titles in the Q^^^Qsuper NES Sports 
Network. We're talking over 75 games here. 
With lots more to come. Vs 

So forget the next level. If ‘UC 
want a taste of the major /*/ Is ’ 

leagues Just open «ide and say SMU NINMBP ‘ ^ 

Gimme the games of the Super NES. 


I KiwGnllBy> I to aanHiMejofLeeguaBaaetall 


ngDay. '019MMntendoolAm«lcalNC.eML8199< "ThsNHLSrMd.NHLtesmFW 


I S1a^*lyaoMXdinBBteVade^wl<sol^HLEn»pri•e8.1ncO^M19S3.T^a^JneldovkMBsnaisarcA;tt■ytcen9•dpTOIucIolthe^telicraHlx^ ’993Saj«nralSo(tn«ra,bx^ 
uufi«ed«iciu9iv9lylal4nlendo' "01992 Hal America K0 1992 NMerdoolArartsIrK.DaMlopadCiySculptu'MScillwm. Vic. KICM arid FIralRxr are liadeniateoltntNBtloralColegim 
AirMcAesocelnn TneNeUcyialCaleslataAVileacAsaocaien.TtieSoiarMiesLSoulheeaein.AlleriticCMm.GigEst.aridBIgBsntrxrilereticsnstriee.lagileariOslatStK ' ' 







Atari’s Answer 

I was recently browsing 
through your magazine and 
came across a review of our 
new 64-bit Jaguar on page 49 
of your December 1993 issue. 
Obviously as the President of 
Atari I have a biased view, but 
I think that your writer missed 
some very important points 
when he or she said. 'Without 
the big arcade hits from Cap- 
corn, the Jaguar has no chance 
of succeeding." 

We at Atari are courting the 
arcade companies in a big way 
and hope that they become 
publishers on the Jaguar. They 
will be able to do things that 
arejust not possible on any 
other platform. However, don’t 
discount other sources of great 
software. There could be a cre- 
ative force out there as we 
speak, working on a great 
Jaguar title. We at Atari are 
doing all we can to cultivate 
new and exciting experiences 
on the Jaguar....! ask gamers to 
write to their favorite publish- 
ers and ask them to write soft- 
ware for the Jaguar. 

At Atari we are working on 
some ground-breaking soft- 
ware that will be released in 
the coming months. We are 
very excited about the possi- 
bilities for Jaguar and welcome 
comments from the enthusi- 
asts who read GamePro. 

Sam Tramiel, President, 

Atari Computer Corporation, 
Sunnyvale, CA 

(Semi those comments to Atari, 

1 196 Boiregas Ave., Sunnyvale, 
CA 94089. - Andromeda) 


created FOUR whole new char- 
aaers In SIX years and made 
the music really cheesy. It’s 
pathetic. Now I’m sure that in 
1 999, when Super Hyper 
Championship Turbo Really 
Cool This Time Street Fighter II 
(introducing Nerdy the pencil- 
tossing geek who can reflect 
Ryu's fireballs with his pen- 
guard!) comes out, a flock of 
fools will run to it. Me, I'll have 
moved on to companies that 
make good games with actual 
progress (e.g, Mortal Kombat II). 
Kendal Dismore 



Super game? Or super hype? 


Hot Topics - 
Readers Respond 

I'm tired of hearing everyone 
knock the Came Boy. Sure, 
some of its games are lame, 
but that’s true for any system. 
Anyone who says there are no 
good Came Boy games should 
try Aliens or T2: Judgment Day. 
Don’t write off the Came Boy! 
Creg Hough, Ontario, Canada 



72 -looldn’ good on the Dame Boy. 


Super Hype Fighter 

I’m completely disappointed 
by all the new hype over Super 
Street Fighter II. "Oh gee! Cap- 
corn’s SOOOOO great!" They've 



About video violence: Turn on 
your TV tonight at 5 p.m. and 
watch the news. Tell me if any 
of the crimes you see reported 
there were committed by 
young adults influenced by 
video games. Cive us gamers 
a break! 

Wes Campbell, St. Louis, MO 

Mortal Humor 

Why does Raiden lose so 
many girlfriends? He always 
tells them shocking things! 
And why doesn’t Sub-Zero like 
the people he meets? Most of 
them are spineless! 

Jared Brewer, Alton, IL 


Future Footage? 

Will future CD games have 
footage directed by famous 
directors like Steven Spiel- 
berg or Tim Burton? And will 
they have famous movie stars 
in them? 

Berin Iwlew, Richland, Ml 


(It seems likely that big-name 
hlmmakers will get into big- 
name video games. The same 
thing happened ten years ago 
with music videos, when Holly- 
wood started pairing attentkm to 
MTV. Some top Hollywood 
names have already begun par- 
ticipating In video games - 
Steven Seagal, f» Instance. 
Spielberg himself has h^ped 
create a future game. The Dig. 

- The Unknown Gamer) 



A first look at an actual screen 
from TecMagIk’s Steven Seagal - 
The Final Conflict for the SNES, 
due In the fall. 


no Magazine Biz 

How do you decide which let- 
ters to publish in your mail 
section? 

Bernie Cerezo, Norfolk, VA 

(They must ask quesOms that 
nobody’s asked in awhile, or 


toey must provide a fresh per- 
specOve on Uqiics relevant to 
gamers. fto77p; We don’t pub- 
lish any letters with obscenities 
to them. - Andrmeda) 



In addiUon to letters, we also 
publish the occasional reader 


photo! Here’s hot shot Oiarles W. 
Thompson III of Huntsville, AL. 



Does EA Sports make baseball 
games? 

Philip Novak, Toronto, Ontario 


(Theyhave. TonyLaHussa 
Baseball for toe Genesis was a 
big hit in 1993 fw EA Spats. 
Their new MLBPA tor the SNES 
is caning soon. - Oocta Devon) 



No baloney from Tony. His base- 
ball game earned a 5.0 FunFacta 
to our April '93 ProRevlew. 


12 


6JIMEPII0 • April 1994 











MlOmY. 




KeWe Vernon 
Marietta, GA 


Super Empire Strikes Back for 
the 5NES is totally hard- 
beyond my wildest imagina- 
tion! I'm an expert player, and 
I can’t get past the first stage! 
Can you help me? 

Mark Pezzala, Albany, NY 

(Here’s a password to get to 
Stage 2 on Hath: WDWDWB. We 
printed the complete passwords 
for all 19 stages In the SWATfho 
section of Otis issue. - Captain 
Squideo) 


What were the ratings for 
Sonic I and Sonic 2 for the 
Genesis? 

Eric Marshall, Alexandria, LA 

(The original Smic game for the 
Genesis was reviewed In June 
1991. We gave Sonic 2 almost 
identical rahngs In January 
1993. Hwe are the ratings for 
both. - Earth lUigel) 

Sonic 0M HMigetiog 


JustWondering 

I know you’ve rated games 1 .0 
or 1 .5 in different categories, 
but have you ever given all 
5.0 ratings to a game with 
Expert challenge? 

Shawn Camp. Memphis, TN 

(Not yet. Axeiay and Super 
Empire, both for the SNES, are 
two expert-level games Otat 
almost scored perfect 5.0s. 

- Ben D. Rules) 




Select Super Empire 's super sec- 
ond stage. 

Envelope of Ihe Month 


FigMm^Wonls 

In SF II, what does Chun Li’s 
expression “Kikkoken" mean? 
Andrew Thorne, Decatur, CA 

(Ihis Japanese word translates 
as “Energy from the palm. " 

- Slasher Quan) 


Awesome Axeiay, just a .5 away 
from a perfect score. 


^ Hiram Rodriquez 
I San Francisco, CA 


neader Report 

We’ve received hundreds 
of letters on the subject of 
game endings. The esti- 
mated tally so far: 

72% • The ending is a 
vital element; no game can 
be considered great unless 
it has a great ending. 

28% • A good ending is 
nice, but the game is far 
more important; if the 
game is good enough, the 
ending is superfluous. 


1 iiWiaiWay^niin*’! 


0 tell MS 


like! 


in it. 


to see 

swggestionsti 


\ GAN 

\ mor 


whot you’d 
Send youi" 


Ediw 


\ P.O. Box 


5828 


\ Son Moteo, 


CA 


94402 


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159.00 R.Bn.BASEBALL’94 

159.00 SONKTHEHliDCiajOGJ 
S59EO SPEED RACER :: 

141.00 . STAR TREK: NECTGEN, 
M9.00 STEVEN SEGAL 

152.00 STREBTPlCHTtR2at 
«JJ» reCMOMLBPABAaEfl, 

TOMAJERRyWi 



14 


GAMEPRO 


April 1994 










Hamat fjVf'tl/'j' 6i*yf*n*y' 

A»trelegleot sign; ^ 

FoYorll* Book; t^i'cM. 

FoYOrito Muilclan; 

HebbiM; tlyx hMh^ ^ 

My IdM of a P*r^ mote Is: 6. jIjnjb,,JUA' 

MuMtj hi\ icolei 

TuiYiOffs: KU dMltuv^S ^ 

^ p^Lflv tiLvmyi^vyJ. 



Coopy the Cuppy is one mega-cool fish that swims with ease 
and spits air bubbles at enemies with deadly accuracy. Join 
Coopy and the other four amazing Claymates in their action- 
packed adventure. Transform yourself into the different 
characters to climb trees, burrow into caverns, flap out of 
danger or turbo-speed out of trouble. So cool, it's won the 
Came Players Nintendo Sega Special Achievement Award 1993 
for Excellence in Sound— and it comes in a great collectible 
box. Be sure to look for it at your local video game retailer. 
Claymates" From the people who brought you Clay Fighter^* 


phone*"**” Avenue. -« enter ^ 

ob-tg'-'””®"' ^ 

I ViMkJ Concepts. A 
Super Nntendo 
«.ei9aeMintend 







hitar|riar Ita^MnE 
17922 


Nintendo 





' Taking You Into the Teohnology of Tomorrow 


6AMEPR0 • April 1894 


By The Whizz 

I Acclaim Entertain- 
^ ment scored in 
bunches at the end of last ^ 
year with Mortal Kombat an? 
NBA Jam. Then, at the 1 994 
Winter Consumer Electronics 
Show, it showcased a new 
software programming 
process that will enable it to 
create even better-looking 
and more realistic games. 

The host of the CES presen- 
tation was Acclaim's Advanced 
Technologies Croup (ATG). 

The star was a killer demo 
video simply called The Duel. 
The Duel is not a game ora 
proposed game. It was merely 
footage of a warrior and a 
beast-man beating each other 
around a fentasy landscape, 
but the images and move- 
ments were awesome! 

The Advanced 
Technologies Group 

ATC was established in 1 991 
to supplement the activities of 
Acclaim’s Engineering and 
Product Development depart- 
ments. While its initial charter 
was to develop tools that 
would enable independent 
software designers to create 
and animate characters for 
interactive entertainment soft- 
ware more efficiently, the 
group’s efforts expanded 
when CD-ROM games 
appeared on the horizon, 


Video-game actors get a workout. 


According to Wes Trager. 
Acclaim’s vice president of 
engineering and advanced 
technologies, "It became 
apparent that producing 
games on CD would require 
something that would enable 
us to develop a large amount 
of character animation, partic- 
ularly 3D rendering and 3D 
animation, quickly. There was 
no system like that so we 
decided to create our own." 

Simple Vet Complex 

The Duel illustrates a 3D ani- 
mation process that begins by 
creating a three-dimensional 
object, such as a human body. 
ATG designers either scan a 
body image into a computer 
or create one with traditional 
computer modeling software. 
At this point the man on- 
screen is just geometry, that 
is, a series of polygon shapes 
fitted together in human form, 
and you can combine any vari- 
ety of shapes to make this 
image look like someone. ..or 
something. The man’s “skin" is 
composed of criss-crossing 
lines, so that he looks like a 
wire-frame model. 




Next, a skeletal animation 
system creates a "skeleton" 
inside the skin, which tells the 
computer where all the mov- 
ing parts, such as Joints, will 
be located. 


How Aetdaim can any 

“thing” It wants. 

Designers then use texture- 
mapping software to make the 
wire-frame “skin” look real, by 
wrapping recognizable graph- 
ics around It, such as clothing, 
fecial features, or... well, real 
skin. Now, the man can't 
move, but he looks real and 
has correct proportions. 


Body sensors translate Ih/e achon 
to Oie screen. 


18 








! 


Character nmement is fine-tuned 
via computer. 


applied to the skeleton, 
which drives “skin," That 
is. the man moves. 

The Aliens Trilogy 

Aliens Trilogy will be the first 
Acclaim title to show off ATC 
graphics and technology. 
Aliens Trilogy at this point is 
Just as mysterious as the 
lethal sci-fi creatures it’s 
based on - even a game plat- 
form has yet to be decided. 
However, as you might guess 
from the title, the game will 
encompass the story lines of 
all three Alien movies. Look 
for Aliens Trilogy to burst 
from ATC by early ’95. 


ATG Arriving 

Soon ATG will open a proto- 
type motion-capture/charac- 
ter-animation production 
studio in the New York area. 
The studio will be used to pro- 
duce Acclaim's CD Interactive 
game titles, as well as to offer 
studio services to other media 
companies. According to 
Acclaim, ATC's new animation 
process and tools have the 
potential to reach across a 
broad range of entertainment 
industries from films to inter- 
active TV. “No matter what 
direction interactive entertain- 
ment platforms take - virtual 
reality, SCI Project Reality, or 
other platforms of the future," 
says Trager, "one thing you 
can count on is needing char- 
acters to tell a story." Q 


Then they make the whole 
thing move by animating the 
charaaer with a proprietary 
motion-capture process, which 
provides biomechanically accu- 
rate data of the subject’s skele- 
tal movements. Acclaim's 
tetherless system captures 
more than 50 bone rotations 
simultaneously at 30 frames per 
second, which is movie-quality 
animated movement. An actor 
puts on a body suit that posi- 
tions sensors (which look like 
silver balls) over various moving 
parts of his body. The Duel 
actors used 50 sensors, but 
ATC has tested the system with 
80 sensors per actor. 


As the actors move around, 
four cameras capture the 
movement from four angles 
and transfer the data from the 
sensors to a computer, which 
registers all action. That move- 
ment info is then run through 
yet another computer system, 
which refines all the action 
according to what the actors 
are supposed to be doing. 


fiAMEPRB • Mrll 1994 


19 










Forget cute little computer animation. Tomcat Alley is the real deal, hotshot, with balls-to-the-wall live action. 
It s full-screen, full-on aerial action like you’ve never experienced. Tomcat Alley features seven different 
combat missions against air and ground targets. And you don't just see the action from under the canopy, 
you also get a bird's-eye view outside the plane. In fact, Sega TruVideo'“ technology takes you as close to 
the edge as you can get without packing your own chute and wearing one of those helmets with the goofy 
nicknames on it. Once you’ve been to Tomcat Alley and back, no little simulator game will do. So bail out 









Racer (By Namco) 

By Manny LaMancha 

Twelve years ago, 

Pole Position gave 
players realistic road racing 
through its hot bit-mapped visu- 
als. Computer graphics have 

come a long way since then. 

Check out Namco’s Ridge Racer. 

It features ray tracing, light shad- 
ing, and all the techniques that 

make objects in video games look 

real -extremely real. Ridge 

Racer’s road, cliffs, sky, and sur- 
rounding buildings look like 
scenic backgrounds from a 
movie, but they're only data in 
Ridge Racer’s powerful hardware. 


High speed and a close-to- 
the-road perspective make the 
driving exhilarating. As with 
many driving games, you pass 

frequent checkpoints to keep 
time on the clock. Unfortunately. 

though, the game isn’t very 
deep. You race on the same 
track over and over, just upping 

the top speed to increase the 
difficulty. The steering is a bit 
slippery, which can send you 
careening across the track. 
What’s more, your racer lacks a 
rear-view mirror to show you 
who’s on your tail. Instead, you 
get an annoying, repetitive 
announcement that there’s a car 
behind you. 


Ridge Racer’s sights are 
stunning. The trouble is, this 
strength is probably also the 
game’s biggest limitation. The 
amount of computing power it 
takes to keep track of the graph- 
ics seems to limit the variety of 
game play. Once you’ve found 
the correct line to take on the 
track, there’s little left to do. 

Despite the game’s stalls, 
though, we can’t wait for the 
next generation of Ridge Racer. 

Tbanks to C. A. Robinson of Los 
Angeles, Callfomia, for helping us 
get detailed looks at Ridge Racer. 


I fySla^ierQuan 


Capcom has lis- 
- tened to the play- 

ers! Super street Fighter II was 
slowed down big-time from the 

Turbo CE version, and had seri- 
ous problems with game bal- 
ance. Players were ticked off 
To correct these flaws, Cap- ^ 

corn is designing Super SF II 

Turbo. Look for a March pre- 
view tour through New York 
Chicago, and LA., followed by 

a late March release. 

Plans call for Hyper speed 
new and enhanced moves for ’ 
am 6 characters, and a whole 
new method of making com- 
bos! You should be able to do 
more combos in the air and do 
iirt-up juggling combos. The 
game will also have a combo 

power meter thatyou charge 


by doing special techniqui 
Once the meter is charged 
you’ll be able to unleash ai 
awesome super combo. A. 
look for Finishing combos 
light the enemy on fire. 

The biggest attraction 

‘he game is a new characte 
named Gouki Long. He’s th 
younger brother of Sheng 
Long, Ryu and Ken's myste 
ous master. Gouki’s moves 
said to resemble the upperc 
brothers’ moves, buteviden 
the new character is farmer 
powerful. Other changes 
include the removal of bonus 
stages (finally), a new openir 
sequence, and a new look foi 
the character select screen. 





••fBTsome Frankenstein- 


wH be upgraded Into 


full- 


move called 


me Spinning frankenstelner! 


Flaming Dragon Punch mi 


22 


GAMEPRD • ApMI 1984 







NEW FOR 
GAME 
GEAR! 




Micro Machines'^ 
Experience the 
wildest racing 

w 

game ever 
created! 27 
all-action tracks 


miniature m 
you race the 

ayhem as ■ 
> Micro V 

Machines vt 
loaded with 
power. Sane 

rhicies - 1 

turbo- ' 

1 buggies, 

Turbo Whee 
One cars an 

Is, Formula 
d more! A 

it’s the hottest 

to-head 

he most 
i hooked 

two-player head- 
challenge race 
ever devised! 
“Will keep even t 
hardcore gamers 

VideoGames magazine 
TWO PLAYERS ON 

■ .1 1 .I JH 





CJ ELEPHANT FUGITIVE 


Enter a world of 
elephant antics in a 
frantic arcade 
1^ ‘ action challenge 

bA J with the bravest, 

most heavily>armed 
elephant ever • C.J. 

P p Fed up with life in 
London Zoo, C.J. 
escapes and is on the 
f run! It's brilliant • non* 
» stop running, leaping 

^ and peanut -shooting 

V action! C.J. hurtles 

I through London, Paris, 

' the Swiss Alps, Rome, 

Cairo and Africa to his 
home land! Stunning graph* 
ics on Game Gear! Also 
features bonus game • 
C.J.’s Trunk-to*trunk 
arcade challenge! 
AVAILABLE: MAY 


Codemasters fA- 


The action’s 
reached 
boiling point! 
Codemasters, one 
of Europe’s hottest 
games companies, 
has launched its 
scorching software 
in the States and is 
already recognised 
as one of the best 
in the U.S! 


Grab a piece of 
Codemasters’ 
action and take 
your game playing 
to red-hot 
temperatures! 


ST GOmVTTER! 



Dino Basher!”* 
Join Bignose the 
Caveman in 
Dino Basher!'" a 
mad, prehistoric 
platform race to catch 
his fast-moving dinner! 

Bash and club your 
way through hordes of 
dinosaurs across four 
f huge islands, 

collecting bones and 
^ rocks to increase 
your strength and 
rock power! 
^ Pterodactyls, huge 
Ym scorpions, sabre 
tooth tigers and 
'vaA more • let’s go 
clubbing! 
' A “Great cartoon 
> graphics, 

■■ brilliant music 
and, most 
importantly, 
excellent fun!" 
AVAILABLE: MAY 



MICRO MACHINES ” 
Best Driving Product, 
Genesis • Finalist 
Sega Seal of Quality 
Awards 


QVavX^ 


To grab a piece of Codemasters action contact your favorite retailer! 
Retailers contact COOEMASTERS, Ontario, Canada - Tel: (90S) 771 9007 



Came Gear version will be a four- 
meg cart, also with five levels. 

Mean but Not Lean 

The Leader, one of the Hulk’s 
fiercest foes, is out to conquer 
the Earth. You make appear- 
ances as both Dr. David Ban- 
ner and the green meanie, 
fighting Leader’s allies. You’ll 
wrestle with all takers in the 
streets, the warehouses, 
organic caverns, and other 
places where evil hides its 
gruesome face. Roman centu- 
rions, mechanical warbots, 
and alien slugs are no match 
for the crushing power of the 
Hulk, but in this game. Hulk 
also fights his four most fear- 
some enemies: the Rhino, 
Absorbing Man, Abomination, 

fiAMEPRQ • 


By Scary Lany 

What's big, green, 
~ bulky, and mean? 
Yeah, yesterday’s lunch, but 
what else? That's right, the 
Incredible Hulk is back, and 
this time the Sega Genesis, the 
Super NES, and the Came Gear 
are his stomping grounds. 

Green Is BeautituI 

The Incredible Hulk by U.S. 
Gold adds another Marvel 
comic personality to the 
swelling video game super- 
hero roster. Judging by the 
awesome graphics and gor- 
geous backgrounds in the pre- 
view cart, this gamejust may 
be “incredible"! 

The Genesis and Super NES 
versions will be virtually identical 
1 6-meg, five-level games. The 
26 


A Fistful of Hollers 

The Incredible Hulk is incredi- 
bly dose at hand! Get ready 
for Hulkamania! □ 


The Incredible Hulk 
ByU.S.GoU 

Game Gear and Genesis Versions 
Available Spring *94 
Super NES Version 
Available Summer '94 


April 1994 


andTyrannus. Naturally, Ban- 
ner appears when the Hulk 
takes too many hits. 

Some cool twists rev up 
Hulk’s fighting style of “crush 
first, ask questions later." In 
the 1 6-bit games, the Hulk 
will be able to pull more than 
25 moves. 

He can Uppercut and Head 
Butt like a pro. As he grabs 
plutonium capsules and builds 
up his power, he’ll have more 
moves. For example, he'll slam 
his hands together to produce 
Sonic Clap shock wave. The 
Ball Mash will squash robots 
into a ball and bowl them into 
a crowd. The Super Stomp will 
knock down all the enemies - 
and shake your screen, tool 

David Banner’s a weakling, 
but he won’t be a pushover. 
There are some hidden areas 
that will be big enough only 
for Banner to slide into. There 
he might find a machine gun, 
power-ups...or maybe nothing 
at all! 



Hulk's gonna make them feel a 
dose encounter of the fist kind. 



These creatures had better get 
back under their rock before the 
Hulkster finds 'em! 



HulkAttacks! 




The Hulk has a big heart 



The Hutcknres to staitHhmk robots! 



When Hu» becomes Bruce 
Baimer, he's In trouble! 






> Those program- 
' ming wizards at 
Electronic Arts are always will- 
ing to take a leap beyond the 
norm. This time they blast the 
sport of roller blading to the 
next level with Skitchin’ for the 
Genesis. Part roller blading, 
part roller derby, and part Road 
Rash racing, Skitchin’ is one of 
the most unique concepts to hit 
the shelves in quite a while. 
Non-stop action, awesome 
graphics, and intense sound- 
track selections make this a 
killer cart! 


SUtekanOatm 

VmBoai 

Skitchin' is the slang term for 
an illegal roller blading contest 
that requires racers to grab 
onto the back bumpers of 
moving cars and slingshot 
themselves ahead of competi- 
tors. EA's careful to note that 
this game is based on fiction- 
alized actions that should nor 
be emulated in real life. In 
^ct, parental guidance may 
be necessary for the youngest 
gamers. For everyone else, get 
ready for some fun! 


Genesis Game ProRle 

Skitchin’ 

(By EteebiMiic Arts) 


EA’s con^)letelyoriglHal concept 
combines the ex^temeat of 
Roatl Rash erith ratPcal roller 
bladlog. ExctOng game play, 
awesome grapMcs, and a shted- 
din’ somHttrack guarantee a 
rad ride! 



U9.9S 12 levtis 

16 mass B^ind-Rii-rKstvItw 

AnilableManh FDnnnl-stnillliig 

Aolitt blsdlng Pasntoids 

2playen 



PROTW; The safest spot Is the 
mUdhottheroed. Thlsatom 
the greatest opportadty to 
SkMiaildewNtemnIdkig 
obstacles. 

PROTIhBiMigi a good amount 
of s pe e d and coast as you 
atlmpttoSUtch.Staylnthe 
odddh of the road and nudge 
omtodiesldeeftheoaeoodng 
tafik fust as the velikle comes 
upbeNndyou. 

’SeuBeUySUbMi’l 

EA Sports fens will instantly rec- 
ognize a similarity between 
Skitchin’ and the company’s ear- 
lier radical racer. Road Rash. All 
the action is presented from a 
good-looking behind-the-player 
perspective. A detailed status 
bar updates your health, racing 
position, score, and weapons. A 
Rear View Mirror shows you the 
traffic approaching from behind, 



PROTP; Stay centered behind 
the vetdcle you’ve SUtebod onto, 
or you may be dung off by the 
seloelty of the laMele going Into 
turn. Doi^ tide on dm edges 
unless ymhenody to sgngsbot 
bembimipsrtabianper. 
PROIFtlhebesttlmetosbog- 
shetlsadmyeuhegeingdeino- 
hdL Using tho extra doomhdl 
speed, you can alten pass ^ 
drst and second car In front of 
you bebm you grab a new ride. 


You can play solo in a 1 2-city 
tournament that takes you 
from New York City to San 
Diego. Or, you can go head-to- 
head against a buddy in split- 
screen, simultaneous aaion. 

The rules are simple: Skate, 
skitch rides, and do whatever it 
takes to cross the finish line 
ahead of your seven opponents, 
including smacking them 
around with your fists and the 
weapons you can pick up off 
the streets. You score cash by 
jumping off ramps and perform- 
ing midair stunts, The better 
you score, the more money you 
win to upgrade your body gear 
to protect your health. 




PROTP: Always keep one eye 
leoUng ahead and cue eye look- 
big In the Rear View Idbreri 



mtPrFoRawatndesof frame, 
and skate accermniA- Cones on 
tee road warn you rri obstacles 
a he a d an d stepped traffic. 


The game play is simple, but 
it’s somewhat difficult to mas- 
ter. Skitchin’ a ride takes split- 
second timing that will require 


some praaice. Unlike most rac- 
ing games, where you control 
both speed and direction, in 
Skitchin’ you're at the mercy of 
the ride you’re trying to latch 
onto. Misjudge your skitch, and 
you’ll be eating asphalt' 



PRRTP:Shice on-screen steels 
reduced by 50 percent la die 
two-pteyer mode, the controls 
are twice as sensttlnwtthte the 
smaller ptayiog field. 



PROIF: Doan attempt teSMteh 
whan going brio temrp tons. It’s 
extremely tUflcuR to Judge the 
baffle behlad you whdestaybig 
safely bi the mUdte of traffic. 



PROnPsbtese osar to the edge 
el die vehkte close to oppo- 
nents. This enables you to throw 
fabsatthem,andtthbtderstheb 
chances irigrabbteg onto dm 
same bumper as you. 



PROTP: Don’t sdngshot forward 
undl there are saseral ears up 
ahead to latch onto. 


ApMI IBI4 









Adding to the tough chal- 
lenge is the slight discrepancy 
between your button presses 
and the on-screen responses. 
This is especially evident when 
you try to Skitch and simulta- 
neously fight other players. 
Timing and control are crucial, 
and here they’re less than per- 
fect. However, control can be 
mastered after a few rounds. 



PROTIF: To p&ionn a high-scor- 
ing stunt, slingshot off a ride 
onto a ramp. The extra speed of 
the car gives you additimal air 
dme to perform a more compii- 
catedstunL 



PROTIP: It’s important to replace 
skate gear that's hashing red in 
the Stahls window. The condi- 
tion of your gear directly afteets 
your abiiity to take hits and stay 
on the held. 

Digital Dianma 

Skitchin’ serves up incredible 
graphics. Fluid, forward- 
scrolling action coupled with 
well-rendered backgrounds of 
each city location create a 
believable racing environment. 
Your on-screen skater is large, 
distinct, and well-animated, 
right down to the wind blow- 
ing up the tail of his shirt. From 
the graffiti-sprayed startup 
screen to the options screen, 
the entire urban hip-grunge 
theme is kept firmly intact. 

Matching the high quality 
of the graphics is Skitchin”s 
16 -track audio soundtrack. 
You’ll hear an incredible 
assortment 




of mind-blowing heavy metal 
background tunes guaranteed 
to pump you up for the race. 


PROTIP: If more than two oppo- 
nents are ^dMiln’ on the same 
ride, tkop off the bungler and 
pick up another ride. You waste 
time vdien you’re thrown off, 
because you have to recover 
before you return to the race. 

Hang On! 

Skitchin’ is undeniably one of 
the most unique racing sports 
ever. You don't have to be a 
sports fan to enjoy the super- 
ior programming that went 
into this cart. Sharp graphics, 
hot audio, and original con- 
cept aside, Skitchin’ is Just 
plain fun for mature gamers of 
all calibers. Strap on your 
blades and hit the screen. Let’s 
go Skitchin’! Q 


6AMEPRQ 


Rppll 1994 


29 








Genesis 


Genesis Game ProFile 

Prince of Persia 

(ByTengn) 


PR0J1P; In Level One, you’ll Rnd 
these two flasks. The one on 
the left contains poison, but 
the one on the right revitalizes 
your health. 

You must fight through 14 
levels filled with traps andjaf- 
far”s soldiers. Hack-n-slashers 
get action-packed sword fights, 
but making the Prince run. 
jump, leap, and climb to over- 
come lethal obstacles such as 
trap doors and beds of spikes 
are your keys to success. 

The controls are very good, 
but mastering them is the 
most difficult part of this 
game. You must take many 
runningjumps over deadly 
chasms. At first, frustration is 
a factor, because beginners 
will make a running start to 
Jump over a pit and end up 
running into it, instead. Don't 
give up. 


By IGng Fisher 

, The Grand Vizier 
" Jaffar has seized 
the reigns of power, while the 
Sultan is off fighting a foreign 
war. He’s given the Sultan’s 
daughter, the Princess, an ulti- 
matum: Marry him or diel 
Tengen challenges you to 
rescue the Princess and 
become the Prince of Persia. 
There’s only one small prob- 
lem: Jaffar has had you arrest- 
ed, stripped of your sword, 
and thrown into his dungeon. 
You have only 60 minutes to 
escape, save the Princess, and 
dethrone Jaffar. Good luck! 


A Princely Deii^ 

Prince of Persia is a royal Gene- 
sis action/adventure game 
that’s very similar to Flashback 
and Out of this World. Strategy 
and fast fingers are essential if 
you intend to survive. 


PRffnP: Your first guest should 
be fora Syvord. You’re doomed 
withoutit 

TTie sounds are solid, but 
they lack magic. Here’s a 
game that cries out for exotic 
mood music, but the meager 
tunes, although they have 
Middle Eastern flair, are non- 
existent during game play. 
Audio effects, on the other 
hand, are clean and dear 
throughout, from the clack of 
your footsteps to the clang of 
steel hitting steel. 


PRO TIP: Precise timing Is the 
key here. Jump just as the jam 
b^in to open. 

Royal Blooil 

The legacy continues with 
excellent results. How does 
Prince of Persia compare to 
the SNES version? Simply put, 
the Genesis version has better 
graphics, and the SNES has 
better music. Otherwise, the 
two are identical in almost 
every way, including the most 
important way... fun! Prince of 
Persia is a royal treat. □ 


Raya! Graphics, 
Common Sounds 

Prince's graphics are fit for a 
king. The intro screens are 
especially nice, and the game 
play screens have sharp detail. 
They aren’t too colorful, but. 
hey, you’re in a dungeon! Your 
character’s movements are 
extremely fluid, giving the 
Prince lifelike adion. 


PR071P: Always check above 
you for hidden passages. They 
generally lead to power-ups or 
shortcuts. 


FIGHT!!! Where’s Lawrence of 
Axcadia when you need him? 


Flnally...after visiting almost 
every other system, the Prince 
arrives on the Genesis. If you 
liked Out of This World or 
Flashback, you'll love Prince of 
Persia. It's loaded with hot 
action and cool graphics. 


GAMEP80 • April 1894 


30 







If you think you've played Turrican, 
think ogain. Data East brings you 
the most intense, mind-hlowing 
^ Turrican ever for the Genesis! 


e 1H3 D«TA EASrUSl, IM. 1950 umi OtClUiO $T.. SIN JDSt, U »12S 
SEU, 6ENESIS *HO 1HE OEFKUl SEU ME TUDEMAIQ OF SE6A ENTEinSS, ItD. 
AUII6H15RESBVED. 





By Manny LaMancha 

If you had a name 
like Bubble, there'd 
be nothing worse you could 
endure, right? Well, don’t jump 
to conclusions - a' cute crea- 
ture named Squeak hasjust 
beamed in from the planet 
Grool. Your fun mission is to 
take on Kat of Nine Tails and 
his band of attackers to 
restore calm on Grool. 

A Cool Fool on Grool 

Kat is a nasty feline. He’s put the 
Crooleans to work mining por- 
ridge in the Bozo Domes. With 
Squeak by your side, you work 
through 40 puzzle levels to res- 
cue the Grooleans. Squeak is a 
mindless wanderer following 
you around. He can’t make high 
Jumps, though, so you have to 
find paths he can travel. 



PROTIP: tf you hee a capBae 
from a Bozo Dome, ItUBeat 
the cost ot 50 gems, but you’ll 
get a shot at a bonus wortd as 
a reward. 


Genesis Came ProFile 

Bubble and Squeak 

(By SunSoft) 


SunSoft is known for using 
Warner Bros, characters in its 
games, but Bubbie and Squeak 
features a pair of new cartoony 
characters In an enjoyable plat- 
form puzzle contest 



side vIeK 




Amiable March Multl-icrblling 

Puzzler Passwords 


Thankfully, Squeak has tal- 
ents you can exploit. You can 
stand on him or have him toss 
you to higher terrain. A gum- 
ball enables him tojump with 
you riding piggyback, or even 
flying. You’re racing against 
time, because the water level 
on each stage is rising, and nei- 
ther you nor Squeak can swim. 



PROTV: If you fbe at the ducks 
head-on, they’ll bat the shot 
bade to you. As heartless as It 
sounds, you have (o shoot them 
intheback. You can sometimes 
use Bieir return shots to bigger 
asvdtch. 

Squeak Can Wheel 

Grool’s lands are beautiful, filled 
with vivid colors and goofy- 
looking creatures. Over the 
years, SunSoft has refined their 
graphics and animations to - 
excuse the pun - an art form. 
Bubble and Squeak's move- 
ments are smooth and lively. 

Setting the mood is a boun- 
cy soundtrack, which is well- 
crafted but not overly repet- 
itive. Sound effects like springs, 
quacking ducks, and the bassy 
boom of Squeak hitting a wall 
round out the audio experience. 



PROTIP: Squeak can’t swim, so 
one ot your first tasks should be 
to take bkn to higher ground. 




PRO TIP: When you boot Squeak, 
hold down Button A to follow his 
travels so you know where to 
find him when he stops. Other- 
wise, he can be hard to find. 

The game’s highlight is its 
sheer enjoyment. The puzzles 
become gradually more intri- 
cate and take precise timing. 
The designers also provide 
scrolling shooter levels after 
you finish each stage. 


PROTV: If you bead to the left 
at the beginning ot the first 
level, and you don’t mind spend- 
ing some time underwater, you 
can reap a big bonus of gems 
and cupcakes. 

That’s Mr. Bubble 
to Ybu! 

While Bubble and Squeak 
looks like a lightweight kiddie 
game, it’s much more difficult 
than that, pushing you to dis- 
cover and improve. Its appeal 
bubbles over, and you'll 
squeak with delight. □ 


Most of the moves 
are easily accomplished 
with simple button 
pushes. More intricate 
maneuvers, like putting 
coins in the gumball 
machine orjumping 
down from Squeak’s 
back, are accom- 
plished through easy 
combinations. The 
hardest part is get- 
ting Squeak exactly 
where you need him (he tends 
to drift into dangerous places). 


32 








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Sega CD 








Sega CD Game ProFile 

Jurassic Park 

(By Sega) 


W?077Pr To find ammo for your 
weapons, use Oie Bolt Cutters on 
the box In the Wsttor's Center. 


By Lawrence 
ofArcailia 

•' Jurassic Park has 
landed on almost every game 
system so far except 3DO. 
This version of the movie is 
definitely the most education- 
al and entertaining, but 
younger players may be bored 
by its detailed game play, 
Everyone else should enjoy 
this investigative first-person 
action/adventure game, which 
is both fast and intriguing. 

Dinosauf Detective 

Your helicopter has crashed 
on Isla Nublar, a remote tropi- 
cal paradise and the home of 
Jurassic Park, a breeding 
ground for some of the most 
dangerous animals that ever 
walked the earth - dinosaursi 
The huge dinosaur theme 
park has been hit by a mas- 
sive tropical storm, and most 
communications with the park 
have been lost. Now the "terri- 
ble lizards" roam freely, and 
it’s up to you to delicately 
sneak past them, collect their 
eggs, and get them safely off 
the island...all before time 
runs out. But remember, 
dinosaurs are fiercely protec- 
tive of their young... 


PROTIP: First things first t^ren 
that h^lcopter door and that 

Stun Bun. 


PROTIP: Check every vehicle for 
clues. This one seems to have a 
tool In It. 


PROTIP: Move the log to scare 
off the Galllmlnws In front of 
you. Check the area for tools, 
and follow them down the road. 


PROTIP: Use the Bolt Cutters to 
open the storm grates. Youcan 
now travel from one area to 
another without betog bothered. 


Jurassic Park’s so filled with 
Interesting and educaUonal info 
that It's as much a classroom 
hxri as an enfoyable video game. 




34 


GAMEPRO 


ApPlI 1894 









You begin with nothing but 
a headache from the crash as 
you trek to the Visitor's Center 
for clues. You have to search 
every area carefully to locate 
the items that can help you. 
Most importantly, you must 
establish communications with 
the mainland to receive direc- 
tions, clues, and information. 

Passcards, tools,, and non- 
lethal stun weapons are 
strewn throughout the island, 
and these will greatly aid you 
in your mission. You also find 
information kiosks, each with 
a wealth of data about the 
predators hunting you. Dr. 
Robert Bakker, a real-life 
dinosaur expert, will enlighten 
you about the peculiarities, 
habits, and rituals of certain 
dinosaur species. Be careful, 
though. Not ail dinosaur 
kiosks are danger-free, and 
some require you to find CDs 
to operate them, 

Dashin’Dinos 

Although this is a CD game, 
which implies that it will show- 
case powerful graphics capabil- 
ities, you won’t see any par- 
ticularly fescinating images 
jumping off the screen at you. 
The Bakker information, as well 
as your communication with 
the mainland, looks good, but 
both appear in half-screen 
video. Moreover, the dinosaurs 
are dangerous, but their looks 
won’t strike fear into the hearts 
of many gamers. 

The sound is another mat- 
ter entirely; as advanced over 
the graphics as man over 
dinosaur. There isn’t a single 
audio effea on this CD that 
won’t fascinate or frighten 
you, and you hear every tree- 
shaking roar as clearly as you 
hear every drip of water. 

Controlling the game is a 
simple point-and-click affair, 
but you'd better be armed 
with information before you 
click on the wrong thing. You 



PROJ1P: Check the nest near the 
Brachiosamts. You’ll find the 
White Card Key. Proceed to the 
Visitor’s Center. 



PROTIP: Leave eggs where you 
and them until you find the 
Incubator. 



PHOnP: Cherdr the toolbox In the 
Visitor’s Center, and get the Mh 
ers. So upstairs. 



PSOW: Go back to the entrance 
olthe Visitor’s Center and pull 
the card out of die pass box 
(use the Miers). How go back 
upstairs and check the second 
door to dnd the Incubator and 
another weapon. Go back to die 
entrance of the Wsitor’s Center. 



PGOJ1P: Power up the Stun Gun 
by holding down the Fire button 
fora few seconds. Youneed 
the exda firepower to take 
out the Spiders and charging 
GaUimimuses. 


BAMEPRQ • 


must also use tools and items, 
and some require other items 
to make them work. If you’ve 
got a Jurassic jaw-breaker 
breathing down your neck, 
using your items feels 
abysmally slow. 

Leapin^ Uzanis 

This CD has appeal for those 
who like deteaive games. You 
must carefully search every 
wrecked vehicle, every 
dinosaur nest, and every pos- 
sible nook and cranny before 
you get anywhere. Although 


this doesn’t detract from the 
fun, it certainly slows down 
the action. 

And dinosaurs are not for- 
giving creatures. One wrong 
move in any direction gets 
you trampled, thereby reset- 
ting the game, Unless you 
remember to save, you could 
very well wipe out a whole 
da^s work. But be persistent, 
and you’ll get the eggs, the 
helicopter, and the glory. If 
you don’t end up as Dinosaur 
Kibbles and Bits, that is...Q 



IP: Take die road Hut goes PBOTIP: Now you’d be up to your 

IS. Pick up pie vmpits In Spdters.Jake them 
and fum toward the vehicte. 
Open the dear md grab dm ^ 
‘ *■ f die nest, then leave. 

andwaOc 




PBOTIP: Check the Coiitdl doom and ta» to 
didmalnland. You can save games on die 
scdiisQbehInd ^is oaoUust dMton It). 






Shooting a stunner at some 
s them to dee (and opens 
new roads*~~'" ‘ 



35 







M , an oiv Djv*". B, . 

Lonely feline with limited range ks 
mlldcat companion who's content to play 
the same few franilisr games. 


SINGLE, VERSATILE, 
AHRACTIVE 
ENTERTAINER 
SEEKS PASSIONATE 
GAME PLAYER FOR 
NON-STOP ACTION. 


Concerned parent of two Italian brothers 
seeks otd-fashioned partners for her plumber f 
sons before their careers go into the toilet. 

No newfangled CD ter^ '*ogy, please. 

2 unbvUffi settees may 



Introducing the Genesis CDX'.“ 



Now that we're acquainted, want to have a little fun? I know how to have lots of it. As in three times 
the fun because I'm three players in one. Diet I mention... I I play Genesis games. 2 I also 
play the hottest Sega CD games. In fact, I can play the entire Sega Genesis and Sega CD library — 
which ought to be the most fun you've had in any library. 3 I'm also a portable CD player, so 
you and I can make beautiful music together. And since I'm so wonderfully compact, we can go 
almost anywhere. So what do you say? Genesis CDX is ready to play around when you are. 
INCLUDES 3 CDs — SONIC CO”. ECCO THE DOLPHIN” AND THE SEGA CLASSICS” ARCADE COLLECTION 
Genesis Cartridges not included. Sega. Genesis. Sega CD. Genesis COX and ali game titles are trademarks ot SEGA 0 1994 SEGA. All rights reserved 


r\ 

GENESIS 

cdx 

V) 



It you don’t mind taking on 
lengthy detective wortc to get 
hvm point A to point V (for 


Ooops! You’re undead! 

PftOTIP: Vampires only come out 
at night (duuhhh), so sleep in 


PROTIP; Keep an eye on your 
girl, Annisette, especially v/hen 
Juliet shows up. They’re prime 


Your rewards in this gafw are 
gruesome, dark graphics^^*^ 
which are perfect for the 
story. The actors and the set 
designers pull off some well- 
staged scenes, especially dur- 
ing the eerie dream 
sequences. The vampires look 
frightening, so stay away if 
you’re easily spooked. 

PROTIP: Telegrams addressed to 
you go dIrecOy to your hotel 
room. 

PROTIP: Wsit Ore Asylum behire 
it gets dark. 


This could happen to you! 

PROnP: Use your ears. Stay 
alert during conversations and 


descriptions of items in your 


PROTIP: The Carriage [uovldes 
Instant transportaUon. Just get 
In and get out. 


Father Janai' gift is very helpfui. 


/jnfortunately, the interface 
mpves like it’s just risen from 
a Jirave, The cursor, which 
you try to control via the 

a rectional pad, is slow and 
jmetimes imprecise. Also, 
the CD reads discs slowly, and 
r^s them often. 


Sega CO Game ProFile 

Dracula Unleashed 

(By Viacom Hew Media) 


The workmanlike poirf and- 
click, icon-driven inteiface has 
a nice selection of vanpire- 
stalkingtools, even intakes 
' ^ time to use them. Tl* Note- 
bookjots/iowtt 
-3 from'eVery meetingrand it 
automatically lectfrds any 
addres^j-mentioned. There's 


PROTIP: Make Journal entiiM 
often. You can’t remember m 


^acula Unleashed has bite, 
lome players will consider the 
^low pace slow death, but if 
you’re into cerebral challenges 
|you’ll have a bloody good 
time. G 


PROTIP: Pay attention to the 
time, h’s no use visiting a place 
of business to meet someone 
at 1:00 a.m., when the vamps 
are out. 

GAMEPRO 


p 

Tn, See aeto 1C m 

1 


■B 


fci 


El 







E 



..aSu 


"One of the hottest, and most realistic racing games available 
for the Super NES... eye popping graphics, incredible game play, 
responsive controls, loads af options, ... FIVE THUMBS UP!" 

-GAMEPRO 

"This is the best racing game on the market..." 

-THE MIAMI HERALD 

"Nigel Mansell includes just about every option you can think 
of in a racing game... Cametek is challenging for pole position 
of Super NES racing games..." 

- NINTENDO POWER 


AVAILABLE FOR SEGA GENESIS AND THE NINTENDO ENTERTAINMENT SYSTEMS 


AVAILABLl AT YOUR LOCAL RETAILER OR CALL 1’800-GAMETEH. PHONE, 24 HOURS A DAY, SEVEN DAYS A WEEK. VISA AND MASTERCARD ACCEPTED. 

UcanMd by FOCA » Fuji Talwiiien. Souru csdM 619*4 Grumlin Crapbki Suftwora hd. Focbogng 61994 Camehk, Inc. GsmMk im tuglilend tiodwnciHi o( UE. Inc. 2999 NE I9|M SiracI, Sub* SCO, Nonh Miomi SmcK. Fbrids J3180 
All righn mervud. SUPER NINIENDO ENTERrAINMENT SYSTEM IS A REOISTEREO TRADEMARK Of NWTEWIO Of AMERICA NC. CI991 NINTENDO Of AMERICA. SEGA AND SEGA GENESIS ARE TRADEMARKS Of SEGA ENTERPRISES, LTD. 











Sega CD 


By Lawrence 


Point-and-move 
games like Time Cat, Road 
Avenger, and Sewer Shark are 
all coy imitators of the best 
laser-disc arcade game there 
ever was. ..Dragon’s Lairl Ani- 
mated by Don Bluth (creator 
of The Land Before Time and 
An American Tail), this was 
the first fully animated interac- 
tive movie. ReadySoft has suc- 
cessfully brought the excite- 
ment of Dragon’s Lair to the 
Sega CD. 


. You have to guide Dirk 
through a gauntlet of booby 
traps. Everything inside and 
outside the castle is fair game. 
Expect bubbling ooze, slimy 
tentacles, giant spiders, vora- 
cious bats, and more as you 
guide Dirk through 
26 levels of knight- 
bashing fun. You 
sometimes get help 
from flashes of light 
that lead you down 
the right path, but 
most of the time 
you must figure 
out how to get to 
the Dragon’s Lair 
on your own. 


Animatei! AcHea 

The graphics in Dragon’s Lair 
are well-drawn and smooth, 
but because of the Sega CD’s 
display limitations, they're 
also very grainy. At points 
where there’s a fire in the 
shot, the color bleeds like 
crazy. Otherwise, the strength 
of the animation is in its 
humor-watch what happens 
to Dirk when he doesn’t make 
it out of a room safely. 


So what’s the word on Dork... 
er, I mean, Dirk? If you have 
patience, good hand-eye coor- 
dination, and good puzzle- 
solving skills, you should love 
Dragon’s Lair. But be fore- 
warned, Once you figure out 
the ins and outs of this game, 
you’re done. After you've 
played through the game 
once, the action doesn't get 
harder or change scenes. You 
could play the game through a 
second time in 1 5 minutes. 


^onp; This room is 
Jump back wh, 


press Lett to get 




PROTIP: In the Pool Room, move 
ki the direclkm that Dirk was 
facing as the scene faded in. 


Kia0it Moees 

Dragon’s Lair is the story of 
Dirk the Daring, a hapless 
knight who gets into more h 
water than a Maine lobster as 
he tries to find Daphne. 
Daphne is a buxom damsel 
who has been taken hostage 
by a wily dragon, and now 
Dirk has to wrest her from its 
evil clutches. 


The controls (although sim- 
plistic) require patience and 
fastidious timing. You don’t 
want to attempt this one 
unless you have lots of time 
on your hands and an envi- 
able tolerance level. 


Sega CO Came ProFile 

Dragon’s Lair 

(By ReadySoft) 


Dirk the Oaring Is back on track 
In this animated point’and-M- 
low aclkm/adventure game. If 
you thought Time Gal was cord, 
you ain’t seen nuthln’ yet 


Down, ttenir, 
press Up. Thii 
leaveyounea. 
wail of the room. 



is upon you, follow the gold 
pot to safety. 



PR0T1P; Some movements are 
simultaneous. Immediately after 
you knod( off this bat, head 
through the door. 

The sound in this CD is 
crystal clear. You’ll hear every 
groan, moan, and rattlin’ bone 
as if it were right next to you. 
The game is light on music, 
but heavy on sound effects. 


kf safety. 


% and out 



PROTIP: If you die, pay close 
att&iUon to where the threat 
originated from, so you can 
avoid It the second time around. 



PROTIP: In dte Smithy’s room, 
continually tap the Sword but- 
ton, then dodge Ute anvil and 
tap the Sword button again until 
you leave. 

But one play-through 
should be enough until Space 
Ace and Dragon’s Lair II are 
released, dates that aren’t far 
off. In the meantime, hang in 
there and swing steel with the 
best of them, g 






* 1 % Hhst Dmgerous 
Mv&^wes Of M HO// 
Never Be Shown 

Onm" 








Sega CD 


PROTIP: At the Corral there’s a 
sniper hkUen In a window. 
PROTIP: Mad Dog wears a bullet- 
proof vest 

Shoot First 

Unlike other home versions of 
Mad Dog, you can now face 
the bandits with an actual six- 
shooter. The Sega CD version 
supports the Sega Menacer, 
the Konami Justifier (from 
Lethal Enforcers), and ALG's 
own video game gun. The 
shooting iron...err, plastic, 
makes this version of the 
game a winner. 


Sega CD Game ProFile 

Mad Dog McCree 

(8y American Laser Gaines) 


Mad Dog’s a classic Western 
shootout, If the graphics don’t 
run you out of town. 


# # # INI. 


The controls are simple 
and sweet: Just aim and puli 
the trigger. If you think it 
sounds easy, you don't realize 
how bad a shot the average 
person is. 

The pressure is on, you 
see, because the bad guys 
only have to shoot once to hit 
you, and you must reload 
after six shots. After three 
meager lives, the Undertaker 
drags your bullet-riddled 
behind to Boot Hill. 

Sgmty-EyeO Brapimss 

The game’s sounds are great. 
It’s a kick to hear all the CD- 
clear cowboy movie dialogue, 
and you have to listen to catch 
some important clues. Dance 
hall music, whinnying horses, 
and ricochets add to the 
terrific Wild West audio. 


A Man whh No Name 

The story line relates a simple, 
all-American, Old West value: 
Justice comes from the barrel 
of a gun. You’re The Stranger. 
Mad Dog McCree’s dastardly 
gang rules the Town, and 
you’ve got to clean ’em out. All 
the characters, evil and inno- 
cent, talk directly to you as 
you stroll around. But if some- 
one draws a gun, you fire! 


The Undertaker wants you! 


Best get out of town, stranger! 


The graphics, on the other 
hand, workjust well enough to 
keep your trigger finger busy. 
The aaors and the one-horse- 
town sets are great, but the 
display quality drags. For 
example, the animation pauses 
as the CD drive reads the disc, 
usually when the bad guys are 
about to shoot! One key scene 
at an abandoned mine looks so 
grainy that the manual con- 
tains a piaure to help you "see" 
important on-screen items. 

start Dancin' 

Having the gun in hand makes 
this game great, despite the 
gritty graphics. Mad Dog 
McCree’s an old-feshioned 
shootout, plain and simple - 
and you can smile when you 
say that. B 


ByBro’Buzz 

I Mad Dog McCree 
^ has ridden into the 
arcades, the IBM PC, 3DO, CD-I, 
and now the Sega CD. The for- 
mula is simple: The wild, wild 
West 1 gun -t- 9 bad guys -i- 
digitized graphics of actors = 
superior shoot-em-up fun. 

if you don't approve of 
such mathematics, you'd best 
ride on now, tenderfoot. 


PROTIP: The bank robbers let 
this dude go, but a woman 
screams. What gives inside? 
PROTIP: For the ultimate chal- 
lenge, "holster” your weapon 
and draw like the cowboys! 


PROTV: During tee gunhght in 
tee bam, keep your eyes glued 
on the upper k/ft It's tough to 
see the shooters up there. 
Somebmes faint movement is 
all you have to shoot at 
PROTIP: Some guys shoot even 
after you hit teem once. 
PROTIP: Reload every chance 
you get, even after one shot 
PROTIP: In the Saloon, your 
shots have no eftect until your 
opponents draw their guns. 


42 


GAMEPRO • April 1894 








BUST T-800 ENOQ8KELETON8! 


E8CU>E MOOD'S HBJCOPIB) AHACKI 


HASTA U VISTA, BABVI 


DESTROY ABOALHK'SI 









Sega CD 


Sega CD Game Profile 

Puggsy 

(By Psygttosis) 


PR0T1F: Def$at the first Beech 
Guardian by darting between Ns 
daws and popping six of the 
rising gas bubbles. The shells 
inside vdil bop Herman the Her- 
mit on the head. 

Control is easy once you 
get the hang of things. Puggsy 
throws with deadly accuracy, 
lifts objects easily to make 
climbable stacks, and even 
flies through the air with the 


PftOTIP: To hold onto his gun 
while crossing this Island pond, 
Puggsy’s got to bounce several 
times between oNects to 
nudge them closer to the ledge. 

E.T. on the Eyes 

Just as the game play will 
intrigue young gamers, so too 
will the graphics and sound 
captivate young eyes and 
ears. Puggsy’s island is a col- 


LSiT_, 

I Did you think this 
' game involved the 
fat kid in the Addams Family? 
Puggsy's certainly chubby, but 
he's no kid, and his family is 
1 5 light years away! However, 
this little lost E.T. has plenty of 
smarts to think through Earth- 
ly dilemmas, giving young 
gamers an island full of inter- 
esting challenges. 

Puggs Puaay 

Puggsy Is nothing if not good- 
humored. With a perpetual 
grin plastered on his orange 
face, he cheerfully confronts 
more than 50 levels of prob- 
lems while stranded on Earth. 


Object Interaction CTOI). He 
can pick up and use the hun- 
dreds of objects found in the 
17 lands. In this slow, 
methodical game, the trick is 
to figure out exactly what Pug- 
gsy needs, and how he needs 
to use it, to get past the 
swooping birds, perplexing 
puzzles, and cartoony 
Guardians on the island. 


greatest of ease by grabbing 
balloons. There’s good detail 
in the TOI - heavy objects 
don't fly as far as light ones, 
Puggsy can’t jump high when 
he's holding something, and 
not everything floats. 

AJunior mode helps you 
sort through these laws of 
physics and master the con- 
trols. Test that mastery 
against the clock in the Time 
Trial. Passwords enable you to 
pick up where you left off in 
this long and increasingly 
challenging game. 


PHOTiP: The opening animahon 
shows the outer space mishap 
that sends Puggsy hurtling 
Earthward. Study the lengthy 
Demo that MIows to learn what 
Puggsy can do. 

Because he's short, pudgy, 
and slow, he doesn’t have 
many physical skills. What he 
does have, however, is Total 


In this fun, gentle game aimed 
at younger players, a stramled 
E.T. uses hundreds of found 
objects In Intriguing ways to 
solve Increasingly dallenglng 
puzzles. 


tAMEPRO • ApMI 1994 


orful place layered with multi- 
scrolling backgrounds. The 
enemies have a simple car- 
toony grouchiness to them - 
those eight Guardians, for 
instance, have names like Hali- 
tosis the Dragon and Polly 
Pirate. The opening animation 
is pixelated and blurry. 



PftOTIP: Time your Jumps right, 
and higgsy can bounce high off 
these blue-colored balls to get 
hard-tiHeach drjects. 



PROTIP: Stack one barrel and 
bounce off It while holding 
another barrel, which Puggsy 
can then stand on to reach the 
next plateau. 



PftOTIP: Puggsy can throw with 
accuracy. Toss this key at the 
pesky seagulls - drey^ll take off, 
but the key will return. 

The sounds are both cute 
and descriptive. Buoyant island 
themes waft gently through 
the levels, and appropriate 
sound effects accompany the 
items that Puggsy picks up. 

nvpicallteat 

Though veteran gamers will 
quickly tire of Puggsy, 
younger players will enjoy his 
island antics. They're as gentle 
and friendly as an afternoon 
on Gtlllgan's Island. □ 


44 






As Slash, you defeat all sis fonnidable 
foes and their alien leader. Oi ^ 
one-on-one in two-player node. 


Chainsaw 


leap into the most surreal world ima^inahle: a iuture tenorized by evil aliens^ laser- 
shootiny robots, mad doctors and mutants that morph into ni^htirtarish creatures. 

If you hope to save the woild-and your captured partner-you’ll have to slash 
your way through six hair-raisiny levels of constant combat. 

but you have an edye: X-Kaliber. the legendary sword with incredible power. 

Hurl deadly lightning bolts from its tip as you fight to the pulsating techno 
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Don't let the future pass you by. Get your hands on the cutting-edge excitement 
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For Game Gear. 


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For Super NFS. 


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TNG offers a wealth of game 
play and Interactive technical 
background on the nmst popu- 
lar scl-fl show In history. It's an 
engaging RPG-style adventure 
withsomeofOie flavor of an 
episode from the TV series. 


Overtiead view.mul 
tiple pinpecltves 
PasswofPs 


' TI^G takes wu on a rich, 
multi-pag missron with lots of , 
twists and turns. The plot has 
the Enterprise encountering a • 
derelict ship. Awakening'its 
hibernating crew, you find that 
they sent a device called the 
Tavrad 1 Q,000 years into the 
future in anticipafion of an 
unknown phenomenon called 
the Integrated Field Derandom- 
^er. The Federation isn’t the 
only group interested in the IFD. 


By Ensign Taylor 

The long-awaited 
debut of Star Trek: 
The Next Generation on the 
5NES is somewhat like last 
yeaijj^ Deep Space Nine roll- 
out: It probably won’t disap- 
point Trekkers or hard-core 
game players, but it might 
leave them hungry for more. 


PBOnP". y/hea you enter the 
n^,IBcktheswltchlmmeiB- 
at&fy to restore ventilation or 
BiehtmmoUshiyoarAmy • 
TeamwIKsuthKate. 


Even If there are 0^ 
Issue^thaod, always hita 
Starhase and record the pass- 
word between ndsslohs. 


TNG consists of three main 
areas of game play: Bridge 
navigation, ship-to-ship com- 
bat, and AwayTeam misSwns. 
The Bridge is beautifully pre- 
sented. The 360;degree rotat- 
ing bridg.e screen indudes , 
stations for Communica- • 
^ions^Navigation, Engineering, 
Computer. Transporter, the 
Briefing Room, and Sensors, 
Every aspect is detailed and 
accurate to the lore of the 
show. Even Star Trek's previ- 
ously undecipherable galaxy 
ciSssifieation and navigation 
systems are now understand- 
able - and useful. 


...To Explore Strange 
New Mazes 

The complex Away Itam mis- 
sions are, for the most part, • 
fun. During the RPG/Zelda-style 
maze exploration, you search 
an d^ea for objects while dis- 
patching indigenous dangers 
{i.e. blasting them with a dhas- 
^r). You have to wisely manage 
the resources of your team and 
use the talents and skills of 
each officer. The action’s 
tough, but rewarding, * 


PfiOTIP: You must match the 
correctjuelcanlstsr symbols to 
restore pofver to the engines of 
the derelict sNp. 


Star 

The Next Generation 

(8y Spectrum HotoByte) 


In typical Romulan fashion, this 
scout ship attacks, then blames 
the conflict failed navigaflon 
system. • 

Battle situations automati- 
cally switch you into an over- 
►head-view grid-mapped track, 
of space, where you navigate 
and fire th? ship's weapons in 
real-time combat. Although 
you’ll find some strategy here, 
it’s unlikely that you’ll be able 
to pull off a Picard mSnei/Yer 
given the limited controls: 

The Entaprise engages. WarpnineP jhrust. Phasers, and Photons. 


The Federation Admiral delil^ 
your next assignment. 


BAM^PRO • April 1894 







’nERsnan 




PROTf^; Aboant the derelict 


ship, blast through this wall to 
reach the main security com- 
puter. Disable all security i^th 
your Tricorder. * 

The contrWs could be more 
polished. You can move each 
member of the foui^erson 
team individually, or you can • 
lead them group. Poor 
collision programming is the 
most annoying aspect. If an 
egeniy bump^ into you, it can 
quickly suck away half your • 
life in one brief exchange. 
Another problem is that the 
members not untler your con- 
trol are essentially sitting 
ducks and don't even botfter 
defending themselves. It's 
easy to lose crewmen, so the 
Away Tean^ggments often 
become "send in the Data" • 
solo missions. • 


TNG is very visually 
impressive. It earr;s high * 
marks for its accurate depic- 
^ons of eveiything from ships 
To aliens to Ceordi's stand-still 
tap of his visor. When you 
complete one of the challeng- 
ing mazes, you get a lafge, 
glrat-looking cinematic pix. 

The music and theme, 
songs from the show really * 
crank you up to play the 
game. Unfortunately, most of 
the music that was written 
specifically for the game is 
average. The Co’nn panel blips 
sounds like they’re digiti^d at 
a high samp[e rate. The game 
has good audio, overall. 



other peopks are glad to have a 
friend in the Federation. Hofie it 
didn't cost too many officers’ lives. 




Hull Breach, Deck? 

Where TNG doesn't pass 
Starfleet Regulations is in the . 
game’s actions, which afen’t 
completely feithful to the ^w. 
Unlike the “ask questions fint, 
shoot later" Federatfbn credo, 
^♦JG is combafintensive. A 
Neutral Zone conflict quickly 
degenerates to ship-to-ship b#- 
tie with Romulan Birds of Prey. 
Totally unrealistic! 


Wes Nihei: Executive Eddpr of 
GamePro ma^zine by my, dis- 
posableEntSpnse crewman by 
night. 


Another key asped of the 
series that the SNES game 
doesn’t capture is the per- 
sonality of the characters. 
Recurring themes and char 
acterjraits, sucjjas the 
poker games anif Data's 
search for humanity, hav5 


fueled^he show’s cult follow- 
in*g, but they’re all missing 
from the game. 

S/lakeitSo! 

TNG lacks tije personality of 
the TV show and could b| . 
more polished, but it’s a solid . 
action-packed adventure, rich 
in the lore and terminology 
that will appe^ to anyone who 
has a Star Trek: The /Vexj Cen- 
eriJft/OM Technical Manual on 
their bookshelf. Snsign, set 
course heading Toys ‘R’ Us, 
bearirjg SNES, mark $60. 
Engage! 6 ^ 


PROTIP: La Forge's visor enables 
him to "see” in the dark of the 
dereligt sh^. 

♦* Additionally,manyofthe • 
. options that the real Enterprise 
crew would consider in tight 
^situations aren’t even offered. • 
Prior to battle you ean't hail the 
opposiag ship to negotiate; 
combat just begins. When your 
Away Team is exploring the 
surface, it can't communicate 
with the'Entefprise for advice 
or sensor readings. Bot#n 
line: You may find yourself say- 
Jijg, "If this were the TV show, 
it would have happened some 
other \«y.” 


If Communication systems are 
dimaged, the opposing ship’s hail 
V/ill be blurry -^ust like on the 
show! • • 







pffOTIP: When jw’« 

cftasms,deuWe-toPto^ 

side befotehhOng the Ju^ 

button, and ^’Bspanlhe 

Ostance.JiistdonisoartntD 

traps on the other side- 


PROVP: From a safe dis- 
tance, the double-tap run 
with ttie Jump button 

enables you to steamron 
over opponents. 


Super NES 


Super NES Game ProFile 

Pirates of Dark Water 

(By SunSoft) 


If you want to fday a cartoon, try 
Hanna-Barbera ’s Pirates of Dark 
Water. Unfortunately, the results 
aren't very pleasing - the game 
is chailenging but doesn't push 
the originality envelope. 


pp/mp; Avoid getting /n a jam 


clumpmeansyou^nwoih 


imultaneously 


on them s 


PfKmP;You 


asa 


against otth 


^ Pick one 


with Button X. 


PBOVP: loz is slow with his 
sword, so If you’re bi a tough 
jam that requires a fast 
response, use his pundtes. 

Hake Waves 

Where the game really lets 
you down is in its FunFactor. 
Pirates of Dark Water doesn't 
really challenge you to discov- 
er opposition patterns; it's 
more a "throw everything but 
the kitchen sink at the player" 
mentality. There’s not much 
finesse in the design, nor in 
your game play, as a result. 

SunSoft is known for trying 
new things and designing 
games that push the player to 
work for his play, but occa- 
sionally a disappointing game 
slips through the cracks. 
Pirates of Dark Water is sadly 
adrift in a sea of sameness. 0 


By Manny LaMancha 

A pirate's life is 
tough - especially 
when he’s stranded on anoth- 
er planet. SunSoft's Pirates of 
Dark Water enables you to 
glimpse that life by guiding a 
trio of warriors as they dis- 
patch space-pirate Bloth and 
his not-so-merry men. 


Don’t Rock the Boat 

Best known as a cartoon. 
Pirates is now available for the 
SNES and Genesis. The two 
games are wildly different, 
with the SNES version playing 
like a side-scrolling sword 
swinger. You - along with a 
friend, if you choose - start by 
picking from three characters: 
Tula, a swift but not very 
strong lady warrior; loz, a 
giant who is powerful but not 
very agile; and Ren, the hand- 
some fighter whose skills are 
somewhere in-between. 

The goal is simple; Fend off 
the attacks of Bloth, who’s 
vowed to eliminate the 
Pirates of Dark Water on the 
planet Mer. His fighters are 
relentless - at any moment 
there could easily be four 
attackers on you at once. 

There are also traps and crag- 
gy cliffs you can fall from. 


rnuiB^o mere's a ledge 
’'aartiyMd you don't want to 
waste time, toss an enemy 
aear the edge and he won't 
aome back to bother you 


Keep an Been Keel 

Manipulating your combatant 
is simple; the ability tojump, 
punch, block, swing a 
weapon, and unleash a 
special move is just a 
button push away. Some 
variety is offered; If you’re 
several steps from your adver- 
sary, Button X causes a knife 
slash, but if you’re holding 
him. Button X will fling him 
across the play field. 

Though the graphics and 
sounds are decent, they’re not 
spectacular. The most intricate 
visuals come before a level 
starts, when you get a Mode 7 
zoom on the map, but the rest 
of the game consists of basic 
side-scrolling graphics that are 
more detailed than an NES 
game, but not much more 
imaginative. The audio treat- 
ment is similar; It’s adequate, 
but you’ll tire of the repetitive 
battle sounds. 


PR07IP: Traps can be hazaraous lo 

your health, but you can also use 

them to yov beiwfit Simply stay 
dear of the trap and lure your 
opponent Into the danger. 


52 


BAMEPRO • April 1994 




GAMEBOf 









Super NES 


of Arcadia 

' Rocko, Nick- 
elodeon’s newest cartoon 
character, now has his own 
video game, and this one will 
keep you on your paws...er, I 
mean toes. In this fun, colorful 
puzzler, which has a wacky 
twist, you find that not only 
can you lead a dog to a 
hydrant, but you can make 
him drink from it, too. 

Do You Feel Ludiy, 
Spunk? 

Rocko’s just an average Aus- 
tralian Wallaby trying to get by 
in life, but he's hindered by the 
antics of his not-so-bright 
pooch, Spunky. Spunky gets 
himself into lots of trouble, 
chasing down errant flying 
disks, amorous mops, ice 
cream vendors, and other odd 
objects. Since Spunky is more 
bark than brains, he doesn’t 
watch where he’s going when 
he’s chasin’ after things, it’s up 
to Rocko - and you - to keep 
him out of trouble by clearing 
the path in front of him, knock- 
ing pests, debris, and other 
nuisances out of his way. 

You get Spunky out of trou- 
ble and out of each level by 
leading him to the Golden Fire 


Super NES Game Profile 

Rocko’s Modem Life 

(By Viacom) 


How do you describe tills 
fuimy, gooiHaoUng game? 
How about Cool Spot meets Hen 
i Stimpy? Or Super Mario takes 
YoshlfmawaBc? 


Hydrants located in each 
stage. But getting Spunky to 
the Hydrants is no dog-walk 
in the park. You have to get 
past some of the weirdest 
looking enemies ever to dis- 
grace the screen. Bloated 
bulldogs, screaming frogs, 
trap-tossing rats, and more 
block the areas, which range 
from a beach to the inside of a 
washing machine. At some 
point in this game you expect 
to see even the Beatles’Yellow 
Submarine float by. 

PR071P: ms bloated 
frog-neighbor of yours 
bellows so loud that 
Spunky is driven back- 
wards. If he badts 
Spunky into a wall, you 
can get behind him (or in 
boot of him, if need be). 


PHOTIP: The most Important 
power-up is the Bone, ms 
makes Spunky stop so he can 
chew on it, and gives Rocko a 
perfect chance to survey the 
level without Spunky wander- 
ing about. 


PROJIP: You must stay on some 
platfonns to keep them station- 
ary. If ^nky Is riding with you, 
hold him until the fdatform stops, 
or he may walk off the edge. 


H’s a Dog’s Life 

Rocko has only his wits 
and a few oddball 
power-ups to get 
Spunky to safety, Beef 
Hearts up Spunky’s life 
bar and a balloon lets 
you inflate Spunky and 
kick him all over the 
screen. You can let 
Spunky chow down 
on these and other 
power-ups when he 
finds them, or Rocko 
can store them for 
later use. In the 
meantime, you have to 
stay one paw ahead of Spunky 
to spring trap doors, start ele- 
vators, and more. Spunky goes 
only In one direaion (unless a 
dead end turns him around), 
and you can't pick him up to 
carry him to safety, although 
you can pick him up to change 
his walking direction. 


PROTIP: You get various arcs 
of ascent when Spunky goes 
airbrnne. Try following his arc, 
and lode around for tree branch- 
es or other spots that Rocko can 
Jump on. 


nearby. 


ore he gets 


oiere, or he'll drown. 


PROTIP; Whenever there’s a gap, 
tiiere’s usually a plathirm to 
cover it Check above and below 
the gap tor moving platforms. 


54 


GAMEPRD • April 1194 


Continues 






THIS SUMMER 


CAPCOM 

© 1994 CAPCOM. CAPCOM is a registered trademark of CAPCOM Co.. Ltd. 




doesn't, which can be frus- 
trating when you’re far into 
the game and you've 
. dropped the dog. 

\ Although it seems aimed 
\ at a younger audience, 

.;A Rockoisalittietootough 
for kids under eight. Every- 
R| one else can learn their 
j way through this game 
^ with no trouble, although it 
D will take time and patience. 

In the hard mode, you get 
f onlyasmall map of the level 
in the middle of the screen. In 


the easy mode, you can scroll 
through the level when the 
game is paused. 

Good Day, Mate 

So what’s the word on Rocko 
and Spunky? The word is fun, 
and if you’ve got a hankering 
for the type of humor that 
made Ren & Stimpy famous, 
then you’ll love Rocko's Mod- 
em Life. All other puzzle/strat- 
egy games will seem like...well, 
like dogs, I guess. □ 






Pf?0HP; I 

yoursc/f of | 

pests fmiwdi - 1 
atety. They can 
Menvptyour 
game play, end 

you mfgM lose 
sigM of Spunky. 


Rocko Rolfs 

The graphics in the 
game are as funny and 
well-drawn as they are 
in the cartoon show. 

Every sprite has a range 
of exaggerated move- 
ments, lending to both 
the art and style of the 
game. The back- |H| 

grounds are clever, and 
each level holds di^er- 
ent enemies, so you PfiOTl. 

won’t see ’em twice, 

Suiprisingly, with all 
the attention put on the 
graphics, the sound is 
verygoodaswell.Plen- 
ty of minor voice 
enhancements were lift- 
ed directly from the car- H| 
toon, and the music is 
not as annoying and 
repetitive as in most 
puzzle games. 

Controlling Rocko is 
dicey unless you have 
excellent timing. You 
have to spring Spunky to oppc 
new heights via various will : 
pieces of debris. If you sear 
miscalculate, Spunky 
ends up being high-grade dog 
food. Picking up Spunky some- 
times happens and sometimes 


PB07JP; Whenever you heat 


PRO TIP: Apipemttie rope usu- 
ally means that a gap is nearby. 
Swing Rocko’s tail to make me 
pipecoeermegap. 


PROTIP; There are Items that 
Rocko can’t readi. Spunky has 
to crawl into me small space 
and retrieve It 


PROnp; Attacks work diffen 
ly on various enemies. Vary 
to maximize its 


PR07JP: Bounce on 

determine where y 
aweetspotwiiibe. 


56 


ikmru 


ApPlI 19S4 


SAHLAIPRO 




PTES! 


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544C8 





Tae^ 

Monster Manor is a maniacal 
monster hunt. You play via a 
first-rate, first-person perspec- 
tive, with a view overlooking 
a hand that's holding a ghost- 
zapping electro-gun. As you 
creep through the Mansion, 
you find Keys to open doors. 
Ethereal beings and demons 
slither and slide after you, usu-' ' 
ally when you least expect it. 


300 


PR071F: Always study the map 
to plan escape routes to power- 
up areas. 


The controls are crisp, with a 
couple of creative touches 
that help you keep the spooks 
at bay. You glide through 
the labyrinthine Mansion with 
ease.. .even if the horrific 
atmosphere makes you uneasy. 
To monitor your status and 
progress, a single button 
press displays a status screen, 
another press displays a map. 
The solid automapping feature 
(similar to Wolfenstein’s) is vital 
to your foray. When something 
arouses your suspicion, press- 
ing the L and R buttons pro- 
duces a quick sidestep, a slick, 
valuable move that enables you 
to quickly peek around comers. 


The challenge is a little 
hairy and a little scary. 

The ghosts and ghouls 
don't differ much in their 
terror tactics, but their 
aggressive attacks make 
you more than a little 
nervous. As long as you 
move forward cau- 
tiously and watch your 
back, your chances of 
survival are very high. 

However, in every level there 
are spots where the dead gang 
up on you mercilessly. Be quick 
or become one of them! 

If there’s a gremlin in the 
game play, it’s the long, some- 
times tedious hunt for the Talis- 
man fragments. After you blast 
the nasties, they don’t reap- 
pear, so you may find yourself 
engaged in a lengthy, meticu- , 
lous room-to-room search. 


PROm Tliiijiiffiihii cw zafi 
monsters it l^exkeparti^ 
exposed. 


jMt. ^ By Toxic Tommy 

It's an age-old 
monster-hunter’s 
question: How do you kill 
something that’s already 
dead? If the answer escapes 
you, you’ll never escape from 
Monster Manor. 

Currently, some of the best 
3DO games are either direct 
ports of games from other 
platforms, or they’re based on 
existing games. Escape from 
Monster Manor is sort of 
Wolfenstein 3D with a sheet 
over its head. Instead of a cas- 
tle, you’re in a haunted man- 
sion. Instead of Nazis, you 
battle fiendish spectres. And, 
like the classic gun game 
it’s based on. Monster Manor 
is a blast. 

PROTIP; Display the map (press 
C, A) to pause the paranoimals. 


PROTIP: Watch out for moving 
tRtjects that are just there to 
make you waste ammo! 


Spirits in the 
Mantis! Wx'UI 

Evil, demonic spirits are run- 
ning amuck in the world! It's 
all because the magical Talis- 
man has been broken asunder, 
and its pieces have been scat- 
tered throughout the 1 2 areas 
inside, outside, and beneath 
Monster Manor. 

Your chalienge is to find the 
pieces of the Talisman, but you 
must tear through a host of 
ghosts and demons to do it. 


300 Game ProHle 

Escape from Monster Manor 

(ByElKtronicArts) 


If you’re afraid of the dark, if 
you fear poltergeists lurk 
underneath your bed, play this 
game, yeeaaah...heh, heb, play 
Otis excellent game! 


58 


eXMEPRO • Xppil 1994 






The green slim Uasts 
range. 

';^A Beautiful Scr^mer 

.The creepy graphics and 
[ ^ ^ sounds will make your spine 
tingle. Knife-v.ielding ghosts, 



PftOJIh Ba<* into su^ieieus 
anas ‘ that is, biiv eompletefy 
armaid and enter facing back’ 
wards. That way you can outwit 
ghosts waiting to ambush you 
from the sides. 

PMTlF:Asyougetcieserto1he 



piece of the Taf-smn in eeery 
fevef, powef’Ups are fetv and far 
betwem. Consider conserving 
your gun 's energy by naming 
instead of ngM^a 

Monster Manor's sounds 
aren't as complex as the 
graphics, but they succeed at 
complementing the horriffic 
visual mood. The recycled mix 
of screams, groans, and dis- 
embodied warnings is much 
like you’d find in a carnival 
haunted house ride. They’re 
repetitious but chilling. Turn 
out the lights and you’ll be 
seriously creeped out! Little 
kids and people prone to 
nightmares had best stay out 
of Monster Manor! 


grim Reapers, and vile disem- 
bodied heads ambush you at 
^ every turn, Tnesedemonic- 
^ looking creatures won't make 
■ ^ you forget the Hellraiser gang, 
but the awesome 3DO scaling 
graphics w ill make you Jump 
when you turn a corner and 
run into one up close and 
ugly! The graphics also help 
you monitix your health by 
graphically showing the skin 
on your hand gradually with- 
enng away as the monsters 
mangle you. It’s ghoulish but 
cool-looking. 

PROTiP: Your flatter has nearfy 
unlimited taago. 


PR0J3R you oust ban Blue 



- - 

$■ 

V ; 

I 

«MOO 

‘ ■ 




Status check! 


’'jji 

- \IBI 

1 

^ ■ 




PROTIP: Plaster Spiders 
they hop, but watch out 


These power-ups are vital to your 
survival. 


This is ghost-busting fun with 
a gun. Sure, veteran gamers 
have been there and done that, 
but you can’t keep a good 
game concept (or an evil spirit) 
down, Escape from Monster 
Manor is bury good! e 


I scream, you scream. 


eHMEPItO • April 1994 


59 









DF roRTimE 


Around every comer lurks another sleazeball 
with a bad attitude. ' 

y « - yy 


You'll need a partner to watch your butt. Re- 
cruit a friend or let the computer back you up. 


Set up crossfires and ambushes, because 
teamwork is the only way to survive. 


Do you have what it takes to face the Chaos 
Engine without being reduced to a charred 
pile of gristle? ^ ^ 


y.'iliTTrJifW.ii: 


A / Spectrum -^ 

, V HoloByte y 

For Visa/MasterCard orders call anytime; 600-695-GAME. 



■F 

t.'yt _ 



..ail 

I 







You're a mercenary mowing down every « 
diamond-spitting toad and back-flipping ’ «■' 
lizard freak in your path. 

The gold you earn pumps up your character's 
■ speed, skill and weapon power. ^ 

* j Bia4B 

v'V 

t Jt- 


*«•* -’v ■ 

i # - - 











By Scary Larry 

■■ Dirk, Daphne, and 
the Dragon. No, it's 
not an afternoon soap opera, 
it’s Dragon’s Lair, the animat- 
ed arcade game. Now it’s been 
ported over to the 3DO, and it 
could be a showcase of that 
machine's capabilities. 

High, Low, and 
Mid-EnI 

Dragon's Lair is the story of 
Dirk and his damsel, Daphne, 
who’s distressed because she’s 
being dissed by a Dragon. The 
dauntless Dirk, who’s daring, 
dashing, but dim-witted, does 
everything he can to deliver 
Daphne from the Dragon’s 
den, Decked out with a deadly 
sword and some dance-like 
moves, Dirk dodges danger to 
deliver Daphne from her 
demise. The Dragon does not 
desist, but instead decks Dirk’s 
dangerous drive to the Drag- 
on’s den with deadly traps and 
dastardly demons. 

Whew! Say that ten times, 
and you’ll really be ready for 
Dragon’s Lair. This point-and- 
press adventure is similar to 
others in this genre, in that 
you must guide your hero to 
different points and keep him 
out of trouble. Not as similar 


loss of animation. Every line 
around the animated charac- 
ters is clear and well-defined. 
The colors leap off the screen 
and into your living room. 

The sounds are awesome, 
with each grumble, mumble, 
or exclamation from Dirk com- 
ing across loud and clear. 
There’s little music, but there’s 
plenty of other castle calls, like 
moaning spectres, chattering 
skulls, and hissing snakes. 


are the text-less, humorous sit- 
uations that Dirk gets himself 
into, or the pleasure of playing 
a well-crafted interaaive 
game. Although sometimes 
the path before you is lit by an 
ethereal glow, most times 
you’re on your own figuring a 
way out of danger and intfl the 
Dragon's Lair. Itt^nds ch^- 
lenging, but Dragon’s Lair is 
aauallyabit sim)»lis^ 






The re^ squeeze in this ver- 
sion of the game are the annoy- 
ing controls. The 3DO version 
of Dragon’s Lair only lets you 
press the pad in one direaion at 
, a time, so forget about stabbing 
the button to get a response. If 
you over-press a button, you’ll 
end up feeding the moat-mon- 
sters for sure. 

A Sight for 
Sword Eyes 

The graphics in this version of 
Dragon’s Lair are super clean, 
with no flicker, slow down, or 


Dragon Your Behind 

If you loved this game in the 
arcade, grab yourself a copy 
for old time’s sake. If you’ve 
never seen Dragon’s Lair, 
you’ll still enjoy the truly inter- 
active feel of the game. How- 
ever, like all adventures of this 
sort, once you’ve played 
through, you’ve played 
through, so don’t expect the 
adventure to change when 
you’re done. Stilt, because of 
frustrating control problems, 
you may never make it out of 
the Dragon’s Lair anyway. □ 


3D0 Came ProHle 

Dragon’s Lair 

(By ReadySoft) 


The LfzoRd Kfng 


PROTIP: Press Up on the 
directional paU i^ten you 
hear Ok creaking... 


...press Up again to turn 
the comer... 


...when you hear the 
bats, press Down... 


Sword-smngin’, ghoul-slasMn' 
action is here again. This ultra- 
dean version of Ote animated 
Dragon's Lair will deiight fans 
of the arcade dassic. 


...press Rl^t to fungi 
on the bridge and exit 
the room. 


BAMEPR9 • Airll 1IB4 


i 











1 > 1 

1 A A • J 


1 1 

i * 

1 1 



There's no telling where they'll 
begin their feasting. Hopeful- 
ly, you’ve set up the proper 
defense against them! 

Ugly Is Beautiful! 

There will be nine types of 
Hordlings, each with a particu- 
lar skill and an unusual comic 
appearance. For example, the 
Desert Hordlings burrow into 
the sand with a spiral horn set 
in the middle of their fore- 
heads. Piranha Hordlings look 
like heads with feet, but have 
outrageous fangs. 

And How a U/ord 
from the Hordliags 

The Horde world, though feu- 
dalistic, will have some mod- 
ern aspects. The people of 
Franzpowacki, for example, 
have crystal ball TV sets, and 
the Hordlings stage hilarious 
propaganda shows. One 
Hordling commercial pro- 
motes an adopt-a-Hordling 
program by acting out a typi- 
cal human family dinner 
scene...with mannequins, of 
course, since real humans 
would immediately become 
the meal's main course. 

The Horde -you might just 
die laughing. ^ 


Cows are prime Hordling bolt 


ByBro’Biaz 

' Crystal Dynamics 
' began its relatively 
recent life in Palo Alto, Califor- 
nia, and has focused on creat- 
ing games for 3DO and the 
32-bit platforms. Crash 'n' 

Burn and Total Eclipse (the 
current 3DO library) will soon 
be joined by The Horde. Crys- 
tal Dynamics' latest produc- 
tion melds Hollywood-style 
production work with state-of- 
the-art computer graphics and 
a wacky sense of humor. 

Crowing Palos 

The Horde will be a sometimes 
goofy hack-n-slash game set in a 
funny feudal fantasy setting. 

The disc features live-action, full- 
motion sequences interspersed 
between game play scenes. The 
star of the video show is the 
popular Crowing Po/ms television 
actor, Kirk Cameron. Kirk plays 
Chauncey, a skinny serving boy 
turned hero. 

Using the Heimlich maneu- 
ver, Chauncey saves the king 
of Franzpowacki from choking 
on a piece of meat (part of an 
evil scheme by the villainous 
High Chancellor), Now Sir 
Chauncey has the dubious 
task of protecting the king- 
dom from an onslaught of 
weird, voracious, cunning 
creatures called Hordlings. 

Bating on the Run 

The Horde will be a part- 
action, part-strategy game. 

The Hordlings eat anything, 
everything, and everyone in 
their path. Their fevorite foods 
are cows and people. 

As Chauncey, you will basi- 
cally advance through the disc 
by protecting various Franz- 
powacki villages. You’ll be 
able to hack and slash ’em 


with your legendary sword, 
Crimthwacker. However, you’ll 
also be able to set traps and 
position mercenaries, such as 
bowmen, at key locations 
around a village. 

Then, when you issue a call, 
the Hordlings come aimbling 
and stumbling into the village. 


lOfli Canieron plavs Chauncey. the Hordlings come rumbli 
W_W and stumbling into the villi 

1 

ini 


Appli 1894 


64 






including cows, houses, and 
villagers. To me, it’s one of the 
nicest-looking Hordlings of 


Background: Cy, one of the 
early Crystal Dynamics staffers, 
created special computer-gen- 
erated Hordling scenes, includ- 
ing the TV sequences between 
the game play scenes and the 
live-action video. 

Lum; "A lot of my work in- 
volved using high-end com- 
puter systems -Silicon 
Graphics computers and the 
high-end animation programs, 
such as Alias Power Animator 
- to create segue sequences 
between levels. This system is 
pretty much the same setup as 
Industrial Light and Magic 
used to create the dinosaurs in 
Jurassic Park, the T-1000 in 
Terminator 2, and the water- 
spout being in The Abyss. 


"Among other things, you 
can see my work in the Hord- 
ling TV sequences, which they 
use to propagandize people. 
For example, they stage a 
phoney interview with a 
Hordling who’s been torched 
by the evil Chauncey and his 
flamethrower. Chauncey actu- 
ally uses the flamethrower to 
protect his village from the 
Hordlings. 

‘Tm also working on a sur- 
prise animation, which is a lit- 
tle more intense than the rest 
of the game. A monstrous 
Hordling-type thing will inter- 
act with Kirk Cameron by cut- 
ting back and forth between 
computer-generated stuff and 
live-action stuff, so it looks like 
it’s a seamless live movie! 

“You see, the technology’s 
so great we can visualize 
anything we want. The next 
round of games will be total- 


ly nuts! 




Kirh 

Cameron 


Actor 

Background: Kirk plays 
“Chauncey" during the live 
aaing sequences of The 
Horde. He’s probably best- 
known as Mike Seaver from 
TV’s Crowing Pains. 
Cameron: “What I had to 
offer the game that was 
unique and special was 
what I do professionally: my 
acting. Because creating a 
game this way is a new 
process and a new experi- 
ence for the direaors, the 
technicians, and the actors, 

I think everyone was won- 
dering how The Horde was 
going to turn out. It was 
very much like shooting a 
movie, but we did it in two 
days as opposed to three 
months, so we had to work 
very fast. 

“Chauncey starts out as 
a young, naive, almost cow- 
ardly, boy. It's great to see 
him evolve into a brave, 
courageous, noble knight 
and do something good for 
the kingdom. Success in the 
game comes from planning 
strategy and hard work to 
get your village to thrive - 
notjust ridding the land of 
the nasty little Hordlings. As 
you succeed, Chauncey's 
sense of himself gets better 
and better. While we were 
working on the game, it 
was neat to know that kids 
would get a sense of that. I 
definitely want to work on 
another game." 


Wworld ot tne tioroe 
and the Hordlings required 
an artist’s vision as well as 
a programmer's keyboard 
handiwork. Here’s what 
three of the key players 
from the Crystal Dynamics 
Horde crew have to say 
about the game. 


Michael 

Provcnza 

Lead Artist 


Background: Mike is the lead 
artist for The Horde. He hand- 
drew all the Hordlings and the 
landscapes in the game. 
Provenza: “All the game art, 
characters, backgrounds, spe- 
cial effeas, and game play 
scenes in The Horde are mine. 

"I got some concept draw- 
ings before I started, and I was 
able to model them in a 3D 
software package. To give 
each animation personality, I 
acted out what the Hordlings 
would look like when they did 
something. For example, the 
Shaman is 
ed he wou 

I grabbed a golf club ai i 
walked around the office as 
imagined that character would 
To get the motion of the walk 
right, I tried to imagine what it 
would be like to walk with 
long arms, short legs, a 
body, and a big head. 

‘TTien I started animating 
by hand with the 3D modeling 
software, Alias and Clayma- 
tion. It takes about four days 
to build a character from 
scratch, animate it, 
texture mapping. 

“My favorite Hordling is 
Desert Hordling. He's a guy 
with a big drill on his head. He 
burrows through the sand in 
the desert terrain. There's a 
splash of sand, then he bursts 
out and hops like a kangaroo. 
He eats everything in sight 


HJIMfPRO • April 1884 




This photo ain’t blurry. 

It s i“st|j^jy you^re 

gonna SGG IttO 


after I knock 
your sorry self 

to the blacktop 

and dunk 
on your h^ad 

ten times. 



^ BARKLEY 

u! JAM! 

in 

z 


ff 


BARKLEY 

JAMl. 
■ V 






(C M 
/ */ 






SHUT UP AND JAM! The only basketball game endorsed by Charles Barkley. 
Coming soon for the Sega " Genesis'" and Super Nintendo® Entertainment Systems. 

AM»l)ile Inc., 5300 Stevens Creek Blvd., San Inse, CA 95129. CHarles Barkley’s likeness and name are used under license by Accolade, Inc 
SHirt U(i and lam! is a tradenack ol Accolade, Inc, 01993 Accolade. Inc. Licensed by Seea Enteiprises, Ud. for play on die Sega"' Genesis'" Syslem 
Sega and Benesis are trademarks Ol Sega Snlerprises Ltd. Super NES is a trademark ol Nintendo ul America, Inc. All rights reserved. 



Get fn The 
Game.'* 



YOUMAKl THfCALl! 


GAMEPIO’S 1BB4 
BEABEB’S GHBIGE AWABBS 

NOW YOU CAN VOTE FOR YOUR 
FAVORITE GAMES... 
INSTANTLY BY PHONE!! 

Just dial tlie 900 number sliown below and 
follow the easy directions. You'll need a touch- 
tone phone to place your vote. And remember, if 
you're under 18. be sure to get your parents' 
permission to call. 


GmaGwf 

PoMsonh KEAL300 MuHi^lorv 
SagoCD 

Suptf Nin1.«i4o 


Alm3(MES| 

nAr’iWnnralNES) 

Migo Men HUES) 

Robbir Ranpofi. ISNES) 
$MkCD|S«9aCD| 

Snpv Empife SttiUs Bock (SHES) 
Sop«HotieiUlSlon(SHES| 

Sop« Motroid (SNESI 
Toft^mBEorl; Pookoa Fonkotron (4 
Jiinsik Pork (Gamsb) 


EqeiHi(SN(S) 

Londsnlker {Gmssis) 
Litio(S)IG| 

Unot ISopcCD) 
Poki(bi'iaM«(SHES) 

Roi oFBm Drppon {Sogo CD) 
Skc«ci(Moh|MES) 
Skodoww (SUES) 


When voting, select only S 


3 RFA Soccor (Geoaib) 

4 MoM«<NFl‘«(Geneiii) 

5 ModdMiNafA (SNESI 

6 Muttni Lmbm FooiboR (Ganeib) 

7 HBAJonlGlMiit) 

3 NBA lom ISNES) 

9 NFL'94SlHrjDpJoiMootfli«(Gss«iis| 

19 HHLKockn'^Kwioul 

II HHlKock>)'M(SNES| 

IS NHL Hockey 14 (Sw CO) 

1 3 Higoll Monorc ttorid Ckocnpioeslilp (SNES| 

14 PriuFIglmISopoCO) 

1 3 liitvo Rodfig (Ooniuj 

19 WoHd Sorias 3asetioll(Gootsh| 


e from each of the following categories: 


IMMoHnn (SNESI 
PocAltock(SNES| 

SinAoi (SNESI 

Sopor BombennoD (SNESI 

Tetrls2|NES) 

Yosla's Cookie (SHES) 


I CybecMorpE (Jogootl 

3 lothol Eniorac |6atiesis) 

3 LighoDiiig Force (Geoansl 

4 locdseFTlNnder(Duo| 

5 Silpbeed(SeBoa) 

• SnrFn(SNES) 

7 TonlEdi|Be(3D0) 

9 TremMcfijrinAeCnscaiiTGoIcc^lJepwr) 

I Cll,l,jhr„(SNiS) 

3 Ewnol CltonpiotK (Genesis) 

3 FololFuryllSNES) 

4 FoiolFurySpedal(Hee*Geo) 

5 Mociol Koaibol (Genesis) 

4 Monel Keaibei (SNESI 

7 SonwrolShodo.n(orcadaNee»Geo) 

t SlreelFightefll'7iirlie(SNES) 

9 TMNT Toemoment Figkiers (Genesis} 

1 0 TMNT ToumooienT Figkisrs (SNES) 

II fferld Hefoes2(Nen»Geo) 


Dr. Robelnik's Moon Been Mockine [Genesis) 


Borney's Hide & Seek (Genesis) 
Cormen Sondiego (SNES) 

Morin isMlsiiog(SIES| 

Merlo'i Tine Mecbiea (SNESI 

MyPoen(SagoCD) 

SiinAnllMES) 


I Aloddn (Genesis) 

3 AloiUin(SNES| 

3 Allen 3 (SNESI 

4 Dune(SogeCD) 

5 Jurassic Pork (Genesb) 

9 Jurassic Pork (Sago CD) 

7 Jornssic Pork (SNES) 

■ Ui.onio.ei Mon (SNES) 

9 Super Einpira Sinkts Bock (SNES) 

19 rZi Judgaotenr Doy (SNES) 

II T2;T)ie Anode Gone (SNES) 


Night Trap (Sago CD) 

Rebkii Rornpoge (SNES) 

Sonunii Shodem (orcode Noo’Ceo) 
Sllpl>ood(SagoCa) 

Seek CD (Sago CD) 

SlrealFioliler irTuit»(S)SS| 

Super EnpIraStrlies Bods (SNES) 


StreolFigktoill’TirtelSNES) 

Soper Einpira Strikes B^ (SNES) 
ToeJon&Eorl; PonkooFunkotton (Genesis) 


AI»ldin(G.n.sis| 

iUien3(SHE$) 

aoyFlghler(SNES) 

JuiQSSk Pork (Genesis) 
MegoMonllSNES) 

MoHol Keinbol (Genesb) 
MoiiolKeinbol(SNES| 

NHL Hockey 14 (Genosa) 

NHL Hockey 14 (SNES) 

Sonufoi Skndonn (onodo Nso’Goo) 
Soccetol Mom (SNES) 

Slocfei (SNESI 
SiceelFighlei IF Turbo (SNES) 

Super Bonkemiuii (SNES) 

Super Ernpra Slrikes Bock (SHES) 
Super Morin All-Sien (SNES) 


JUST DIAM-BPO-454-0040 

Calls cost $. 99/minute. Average call 
lasts 3 minutes.Get your parents' per- 
mission to call if you're under 18. 


Sponsored by GAMEPRO Mogazino, o Division of Infotainment World Inc. Son 




You’ve been 




You want power? How about 100 
times more power than 1 6-bit systernsV^^ 

Color graphics? You think 16.7 fn 

million colors will hold you? 

Maybe you're looking for fast, real- 
world animation? Tell you what. You 
better have a strong stomach. 

Cuz this is Jaguar." And this ain't no toy. ^ 
We're talking 64 bits of power and 3-D 
animation. As in three dimensions. As in 
this stuff is real. You’re not just pretending 
to fly a plane. You are in the cockpit. You are 
dodging bullets and bombs and mountains 
and bridges. And you are sweating. 

^ You've also got CD-quality sound 
P to deal with, and arcade-quality 

■Hm^^ games that are so multi- 

you may never 
find your 


Game of the Month' 

- Diehard Game Fan 


The evil Pernitia Empire has the ultimate 

robotic technologies that can 


weapon;. -- 
rebuild themselves. The good news is your 
forces had new weapons designed. The 
bad news is your scientists were seized by 
the enemy and sealed into pods along with - 
vital supplies and information. I 

As pilot of Cybermorph Transmogriffon, | 
a prototype morphing attack craft, you must | 
recover the pods so the resistance fighters 
can halt the Pernitia Empire's sinister march 
toward galactic domination. 

Cybermorph is packed in eveiy Jaguar 
64-bit system and packed with intense 
3-D texture-mapped graphics, CD-quality 
sound and real-time, real-world action 
that'll help you explore 50 separate worlds 
of canyons, valleys, vortex towers, force 
fields, power stations and fast-flying hostile 
■ enemies aiming to blow you away. 



Mm Slims 


“mter attack ™“a*nn 9 

' =3£r i~-S 

93lactic pirates iLhi 
your pianei ^ 

showcases Januars bK *“" 

'’^'‘‘scistheolma^yPsblliti^ 

™«raoafofo„e® ® 

iwopbye/s " 


iHtiW'S 

W®. 

ijmuHtfa 

!Ii^ 


UlastlhtougMwe^ 

f sterasterouls.W' . rt,ecubs,and 
S^“Sl"tvoaontbescteaa 

spac,alwsapoas-JJ*^ 

ZaZtZc^'SS,6eom^"«^ 

JMH * 


Ullli 


o o e o 

ULI Uli. 

N I E R fl Cl I V E M U L T I M E 0 I fl S V S T E N 


• Get Bit. " 







fEMPESI 


Show 


tm® 
f U 6 11 

Jaguar hits its peak wth 

teai-time,3-DacJioninthis 

sweaty palms laaes a^™- , 

With true sound, teaWc crash- 
es and speeribumperl up m 

percent thanks to Jag 
technology, you l“‘ ""S'"’® 
the wind in 


-«yuai la^cb (fie oestotthe 
1981 arcade classic and adds 
1994 64-bit intensity. You can 
choose between two modes: 
Ternpest Classic, the same ultra- 
challenging game that used to 
eat your quarters; and 2000 , a 
souped-up, 64-bit version with 
3-D graphics, awesome power 
ups, and hostile enemies. For 
one or two players. 


„ta rs. 
runf 


Ws 3-0 tunnel/maze name 

walk ant) 

"9S of the star monsters. In 
te Jaguar 64-bit showcase 
con choose to play as 
the tail-whipping Allen; the ^ 

„ tor with sophisticated 
“'oaponry anti Infrarej 
wwrcortheManeeJtr'i 
s of ammo anti 




nrrfi'" 


iced. 


Hmnm! 

fScEgTfc 

Wsga^rS 

'««^-eneverhee::aiS"' 


For game tips and hints, call 1-900-737-ATARI. 950 per minute. Jjl ATA 0| ' 

If you are under 18, be sure to get a parent's permission before calling. 

A touch-tone telephone is required. USA only. made in the usa 

ATARI and the Atari logo are registered trademarks of Atari Corporation. Jaguar, Club Drive, Cybermorph, Checkered Flag II, Evolution: Dlno Dudes, Trevor McFur in the Crescent Galaxy 
and Tempest 2000 are trademarks of Atari Corporation. All right reserved. Raiden® is licensed to Atari Coporation by Fabtek®, © 1993. Alien and Predator'" & ©Twenthieth Century Fox 
. Film Corporation, All rights reserved. Used under sublicense from Activision. 



The GamePros Pick 
the Best Games of 
the Winter Consumer 
Electronics Show; 


Best of Each System 




Hantmare S 
Peripherals 


Quick Hits 



Mb; 

A First Look at 
Beavis and 
Butt-Head for 
the Genesis! 


lUSUlK 

• Super Metroid • Virtue Racing 

• Tomcat Alley • Shock Wave 

• Tempest 2000 • The Seventh Guest 

• Disney’s Aladdin for the Game Gear 

• Wario Land for the Game Boy 









BestSNES 


ByTtieGam^ros 

T ie Winter Consumer 
Electronics Show filled 
Las Vegas with more than 
80,000 wild-eyed attendees, 
2000 exhibiting companies, 
and hundreds of new games. 
CamePro has already re- 
viewed NBA Jam, Sonic 3. 
and some of the other choice 
games that dominated the 
show, so we played, ana- 
lyzed, and compared every- 
thing else to bring you this 
list of the best games that 
we haven’t reviewed yet. 


When you’ve seen enough of 
the hot new carts and CDs, 
check out the special CES 
Ub Report at the end of this 
section for an early look at 
some must-see power 
peripherals. 

For a glimpse of the best 

sports games from the show, 

turn to The Sports Page. The 

top RPCs are covered in Role- 
Player’s Realm. And for the 
hottest CES news, see 
ProNews. But read on for the 
best of the rest! 


Genesis 


Vfrtua Racing 


Sega’s System 32 arcade driv- 
ing masterpiece, Virtua Racing, 
has finally been crammed Into 
a Genesis cart. While obviously 
a great deal of graphic clarity, 
detail, and color was lost, the 
game play is stunningly faithful 
to the coin-op. Utilizing the six- 
button controller, VR offers all 
the features of the arcade. 
Including four viewing perspec- 
tives and manual or automatic 
control. Most of the landscap- 
ing, breathtaking views, and 
announcer voices (if a bit 
grainy) are translated. Although 
there is no way to play with 
eight players as you can with 
the coin-op, the two-player 
split-screen is also sur- 


prisingly well-executed. You 
can even shift perspectives in 
the two-player game! 

Virtua represents a major 
jump in technology for the 
Genesis. The cart’s lightning- 
fast polygon movement is 
powered by a new DSP chip, 
dubbed the SVP (Sega Virtua 
Processor). The SVP isn’t just 
marketing hype like last year’s 
Blast Processing; this puppy 
really moves the game with no 
system choke, flicker, or slow- 
downi (See ProNews for more 
details on SVP.) Although Vir- 
tua Racing’s one downfall 
might be that only three cours- 
es can fit on the cart, this is the 
best version you’ll see until 
Sega’s mystery 32-bit home 
system leaves orbit. 


Available June 


Super Metroid 

Super Metroid delivers what 
every Samus enthusiast hoped 
for - a colossal 24-meg SNES 
cart packed with the techniques 
and action that made its eight- 
bit predecessor a classic. A 
lengthy opening cinematic 
sequence ties Super into the 
NES and GB chapters. Appar- 
ently a hatchling Metroid from 
SR-389 escaped and has recol- 
onized the planet. At first you’ll 
think the game is deja vu, but 
then you discover that the old 
area is just the iceberg tip of a 
huge new terrain filled with 
new objects, and new, full- 
screen Metroid monstrosities. 

Samus has a full array of 
new and old moves. She can 
now shoot diagonally, dash, 
and swap more efficiently 
between weapons using the 
SNES controller’s greater but- 
ton capacity. New techniques. 


such as operating the Ice and 
Wave Beams simultaneously, 
add excitement to the game. 
The size is purported to be five 
times that of the eight-bit ver- 
sion, which would place SM as 
the biggest platform game of 
all timel 


GAMEPRQ • Appll 1894 










Tomcat AHey 


Shock Wave: Invasion 
Earth 2019 


Wow! At first it was hard to tell 
if this was a science-fiction 
movie or a game! In fact. Elec- 
tronic Arts claims that playing 
Shock Wave will be like star- 
ring in a Hollywood sci-fi flick, 
and they’re not far off. From 
the cockpit of the F-1 77 fighter, 
you fly over texture-mapped 
landscapes created from cus- 
tom aerial photography, fight- 
ing alien spacecraft rendered 
with real-time 3D graphics. 
Blue-screened actors work 
against photographic images 
and computer-generated true- 
color artwork. The sounds and 
music are CD-quality stereo 
with Dolby Surround Sound. 

EA even plans to issue a full- 
motion video version that’ll use 


the soon-to-come Panasonic 
3DO MPEG cartridge to pro- 
duce VHS-quality pixat30 
frames per second! 

Yes, there’s a story line, 
and it’s cool. In the year 201 9, 
Earth is suddenly bombarded 
from space by a murderous, 
unknown alien race. You’re a 
rookie pilot aboard the UNS 
Omaha, the world's first outer 
space aircraft carrier. The fate 
of the world is in your hands, 
the way any starfighting gamer 
should want it. Shock Wave 
looks and sounds like it’s going 
to be out of this world, but the 
proof will be in the playing. 

ByBectmnicArts 
Available Spring ’94 


It’s no surprise that the Sega 
CD’s going supersonic, but 
Tomcat Alley has nothing to do 
with fast-moving rodentia, and 
everything to do with high- 
flying aerial combat. The F-14X 
Tomcat is the Navy's most 
lethal interceptor, and this CD 
uses actual flight footage, full- 
screen video, and real actors to 
put you into the cockpit. As the 
Radar Intercept Officer, you’ll 
actually take a backseat to the 
action, but you’ll be busy man- 
ning the weapons, defensive 
systems, the navigation com- 
puter, and the radio. 

The demo at CES was 
stunning. It still had that grainy 
Sega CD look and feel, but you 
actually felt like you were flying 
inside the Tomcat. You fight 
through seven missions 
against Alexi Povich (no rela- 


tion to Maury), a renegade 
Russian jet ace. You must track 
the bad dude, fire weapons, 
and stay in communication 
with yourwingman during 
neck-breaking 360-degree aeri- 
al maneuvers. Make even a 
minor mistake against the Red 
and you’re dead! Tomcat Alley 
is directed by Sam Nicholson, 
whose credits as a director of 
visual effects photography 
include Ghostbusters and Star 
Trek: The Motion Picture. Play- 
ers with weak stomachs had 
best be prepared to break out 
the airsick bags. 


BySega 

Available March 



The Sevenlh Hoest 

The Seventh Guest is on a 
quest to prove that a great 
game is a great game no mat- 
ter what the platform. This ver- 
sion looks like it will stay true 
to the popular PC game. It’s an 
interactive mystery in which 
you join five other characters 
who are trying to make sense 
of the frightening events at an 
evil toy-maker’s mansion. Who’s 
the seventh guest? 

The first-person-perspec- 
tive game play will lead you 
past great-looking three- 


dimensional graphics mixed 
with live-action video, which 
features some frightening 
surprises. 


ELECTROmCS SHOU ... CES ... COnSUHER ELECTROniCS 5H0U ... CES ... COnSUnER ELECTROMIC^ 5H0U ... CES ... COnSUHER ELECTROmCS 5HDU... CES... COnSUnE 







UJ 



Best Game Boy 


colors and background effects 
that will make you think you’re 
hallucinating. Not only that, this 
game is just a lot of fun and 
plays very smoothly for a point- 
shooting game, 

ByAtari 
Availabh March 


this cart introduces a 
new slew of tech- 
and power-up 
items. Wario collects 
a variety of hats to 
attack, fly, and 
explore. The objective 
is to collect big bucks, and there 
are different endings depending 
on how much money you snag. 
Wario can even retire in luxury 
on his own island! 

By Nintendo 
AvallaMeHow 

GAMEPRO • 


cart 

is nearly a carbon copy of the 
original, minus the cool spin 
controller. You getfour modes: 
Original, Plus, 2000, and Duel. 
New features and options 
include two-player cooperative 
action and snazzy 3D warping 


I Wario, Mario's evil nemesis, is 
I fed up with being the bad guy. 
I Now he’s got a game all his 
I own for the Game Boy. Using 
I the engine that powered Super 
I Mario Land 2 to huge success. 



TIia Jf AC# nf IftA ff Ae# 


tfeamano 




Huhhuh. . .huhhuh. Playing the 
Beavis and Butt-Head game is 
cool. It seems that the head- 
bangers had a pair of tickets to 
a rock concert, but the tix 
were chewed by the neigh- 
bor's dog and spread all over 
town. B&B have to find the 
pieces and in some cases 
determine how to get them in 
hand. True to the TV show 
characters, the video game 
characters have attention-span 
meters instead of health bars. 
The game is being developed 
in close conjunction with MTV, 
and it will feature the music of 
B&B’s favorite band. Guar. 


By Wacom Hew Media 
4vaAaM0 Third Quarter *94 


B^ Game Gear 


Disney^ Aladdin 


This award-winning title again 
takes its story from the hit ani- 
mated film. There are more 
side-scrolling run-n-jump 
sequences on the Game Gear 
than there were on the Genesis, 
however, as you dash madly 


through the streets of Agrabah 
and across rooftops to the 
Cave of Wonders and a Magic 
Carpet ride. Look for new 
adventures inside the Tiger 
God and the Palace in your 
search for Princess Jasmine. 
Gorgeous background graphics 
and detailed, quick-moving 
sprites make this a magical 
adventure, indeed. 




The Best of the Rest 


BlacMhome 



exciting new SNES game, 
play as Prince Blackthorne, 
who battles against the ugly, 
monstrous army of the evil 
Sarlac. During the long fight 
you must find the missing 
pieces of the Lifestone, which 
have been scattered over Planet 
Tuul. Your only weapons are 


shotgun, which 
behind you 
with one hand. Excellent roto- 
scoping and clear digitized 
sounds make the four imagina- 
tive Worlds of this run-n-gun 
thriller come to life. 

Bylirtetplay 

Available Second Quarter '94 



Death and Return Of Supeiman 


Following the whirlwind media 
blitz of Superman’s death and 
revival in the pages of DC 
Comics, SunSoft introduces the 
Man of Steel in a very different 
and creative role. DAROS 
tracks Superman as he dies at 
the hands of Doomsday, and 
then four new characters, each 
claiming to be Superman, 
appear on the scene. You play 
as Eradicator, Superboy, Man 
of Steel, and a Cyborg, each 


with unique moves and per- 
sonality, as you try to uncover 
Super’s true identity. The game 
play is Final Fight-ish, but amaz- | 
ingly there are combos! Try 
stunning with an X-Ray, then 
coming in with a three-hitter. 


By SunSoft 

Available Summer ’94 


Saturday Night Slam Masters 






Pirates of Dark Water 


Watch the Hanna-Barbera car- 
toon come to life through vivid 
battles, awesome graphics, and 
detailed animation. You can 
choose any of the three war- 
riors - loz, Tula, or Ren - and 
take them up against Bloth and 
his band of evil pirates on the 
planet Mer. You’ll need to sur- 
vive more than 30 levels of 


mayhem in a variety of lands, 
facing enemies that wield 
swords, nets, axes, and bows 
and arrows. Pirates of Dark 
Water was developed by Igua- 
na Entertainment, and It looks 
like a lot of fun. 

By SunSoft 
Available Now 


Tonight’s match-up; Capcom 
Japan R&D versus the SNES 
system’s slow processor. Will 
this game be four-player simul 
without any slowdown, flicker, 
or processor choke? Will the 
graphics not be as scrunched- 
up-looklng as they were at 
CES? Will this version incorpo- 
rate features from the new 


Slam Masters DUO {Champion 
Edition) arcade game? Will 
Scorpion and Haggar go for the 
gold, or will the Biff Bros, bash 
you with the super sauce? We 
can’t wait to find out! 

By Capcom 
Available April 


lER ELE! 







The Best of the Rest 


Spider^Man/Venom: Maximum Carnage ^ 


You thought that this popular 
cartoon mouse was speedy 
when he raced and jumped 
through last year's acclaimed 
Game Boy game? Wait’ll you 
check him out in this eight- 
meg Super Nintendo version! 
In Los Gatos Banditos, our 
sombreroed hero zips along 
through some 16 extensive 
levels of side-view, multi- 


GAMEPRO • 


Acclaim continues its success- 
ful partnership with Marvel 
Comics, this time teaming 
Spidey and Venom in a battle 
against bad-guy Carnage. The 
player can choose to fight as 
either superhero, each one pro- 
viding a different path to the 
finish and thus offering diversi- 
ty in game play. Other Marvel 
characters make an appearance 
during the game, such as Black 
Cat, Captain America, and 
Death Lok. The action follows a 
recent 14-part comic series, 
and coincides with the intro- 
duction of a new Spider-Man 
animated TV series. (The first 
two screens shown are SNES. 
The second two screens shown 
are Genesis.) 

SHEStyUH 
Genesis ty Flying Edge 
Both Available August 

SbmtRaceFX ^3 

The pokey, chunky, disappoint- 
ing game from June’s CES has 
been transformed into a fun 
polygon-based driver from Dr. 
Miyamoto, the designer of 
Mario and Zelda. Incorporating 
the revised Super FX 2 chip, 
the game plays reasonably fast 
and features a variety of vehi- 


cles to choose from and tracks 
to play. The two-player split- 
screen mode works well. You 
can even go into Stunt mode 
and pull big jumps, wheelies, 
and other wacky maneuvers. 


scrolling adventures to 
become one of the fastest crit- 
ters on two feet. Each main 
level has three sub-levels of 
run-n-jump, hop-n-bop action. 
This one-player game may give 
you the option of choosing 
either English or Spanish text. 

By SunSoft 
Available April 










Jungle Book 


Star Bek: The Next Generation 


Disney’s classic animated 
movie comes to the game 
screen, packed with adventure, 
action, and secret areas. 
Mowgii’s trek back to the Man 
Village has him confronting 
myriad adversaries, from razor- 
toothed piranha and alligators 
to attacking apes and Shere 
Khan himself. Other scenes 
feature swinging vines and 
treacherous platforms that 
serve as Mowgii’s jungle high- 
way. He has boomerang 
bananas as a way to fend off 
foes. In a flowing river scene, 


While Spectrum’s SNES and 
Sega’s Genesis versions of 
TNG should be beaming up to 
stores any day now, the 3D0 
version is a long way off - but 
it looks promising. The game 
will de-emphasize action in 
favor of a complex story and 
great graphics. You control the 
bridge, interact with strange 


ByVtgln 
AvalUibh Jufy 


new races and worlds, and 
engage opponents in a first- 
person battle sequence. No 
promises, but plans call for 
Stewart, Spiner, Dorn, and the 
entire cast to record their voic- 
es for the characters! 


tunes re-cre- 


By Spectnun HoloByte 
Available Summer '94 


MortalKonAal mSUH 



If you can tear yourself away 


from MK II at the arcades, 
you should give MK CD a 
spin. This should be called 
MK I Director’s Cut, as it 
restores all the missing 
character animations, 
some of the color and 
background detail, and 
supposedly all of the origi- 
nal coin-op music and 
voices dumped straight off the 
motherboard. The game even 
moves faster and includes 
some awesome new combos 
such as Scorpion’s Jump Kick 
into the VanDam Spear. Hope- 
fully the CD won’t have too 
much access time or have 
voice clarity problems - stay 
tuned for a review. 


ByArena 
Available March 


GAMEPRO • 



Heart of the Alien: Out of 
this World Part II 


The eagerly anticipated sequel 
to the award-winning Out of 
this World makes its first 
appearance on Sega CD. Those 
who haven’t played the original 
will find both games on one 
CD, but an option lets you skip 
right to the second adventure. 
Heart of the Alien features a 
shift of main characters from 
Lester to his alien friend, 

Buddy, who must find and res- 
cue the residents of his home 
village who have been kid- 


napped. The rotoscoped graph- 
ics and blazing laser fire still 
prevail, though Buddy’s only 
weapon is a snappy whip. 

By Virgin 
Available Now 


April 1BG4 


79 


LTI 

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S94 


GAMEPRO 







bBt CHNj, 






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I 

ce 




By MicroProse 
Available Summer ’94 


mi 


Craiy Chase (SNiS) 

This is one weird game! You 
guide a little clown across an 
isometric three-quarter over- 
head-view race course. He has 
to be fleet of feet as he dodges 
other runners and hops over 
lakes and pits. This game is 
just plain fun! 


By Bullet-Proof Software 


ByKemco 

Available Summw '94 

CyherSHder (SNCS) 

Here's a fast-paced, 100-level 
puzzler. You make a high-tech 
robot push together sliding tiles 
of the same color or design to 
make them disappear and keep 
the board clear. When the board , 
fills up, it’s Game Over. There’s 
also a mind-boggling puzzle 
mode designed by the creator 
of Tetris. 


2025: The Special EtHSon 

(SNBS, Genesis) 

Veteran gamers will recall Epyx’s 
Impossible Mission, but Micro- 
Prose is bringing the thriller 
back. Lethal robots protect Elvin 
Atombender, but you have a trio 
of agents to break Elvin’s plans 
to rule the world. You must 
evade robots and unlock puzzles 
in six levels on your way to 
Elvin’s penthouse hideout. 


studio to gather them up. Mon- 
sters, robots, and great 3D 
scrolling techniques await! 


By Absolute 
Available Summer '34 

Rebel Assault (Sega co) 

A huge PC hit, this much- 
delayed title finally reaches the 
Sega CD. Fly in four different 
vehicles on an exciting journey 
that goes from a Beggar’s 
Canyon training run to an AT- 
AT encounter on Hoth, and on 
to the Death Star. Digitized 
movie scenes and movie-quali- 
ty sound enhance the action. 


ByJVC 


Available march 


Rise of the Robots 

(Sega CD, Genesis) 

There’s lots to like in JVC’s 
new fighting game. The eye- 
catching graphics use a new 
3D technique that blends 360- 
degree character rotation, 
complex animations, and 
photo-realistic images into 
smooth, two-player combat. 
The robots memorize their 
opponents’ martial arts strate- 
gies to make adjustments in 
their own fighting styles. 


ByJVC 

Available S^ml Quarter 


Home Improvement 

(SNBS) 

You’ve seen Tim Allen’s hit sit- 
com, now it’s also a game. 
Handyman extraordinaire Tim 
has had all his best powertools 
tool-napped from the TV stu- 
dio, so he goes from studio to 









8-iype HI (SMes) 

Side-scrolling space shooters 
don’t get much better than this. 
The latest in the successful 
series, R-Type III has the awe- 
some weaponry, power-ups. 
and bosses that veteran space 
jockeys have come to expect. 
The six stages include a chase 
through a mutant-filled factory 
and a maze-like cave. 




Bylrem 

Available First Quarter '94 
SOS (SUES) 

Mode 7's rotating graphics cre- 
ate wild effects, and SOS uses 
them for a serious sea-faring 
adventure. Capsized by a tidal 
wave, an ocean liner needs a 
hero to save its passengers. 
With the ship constantly rolling 
and pitching, the play field is 
constantly changing as you try 
to keep your head above water. 



ByWcTokal 
Available March 


SoulStar (Sega CD} 

This exciting two-player space 
battle takes you from the track- 
less wastes of the Great Divide 
to the starfieids of Maldrum 
Tau and on through the Hyper- 
gate. The use of three different 
vehicles, a good behind-the- 
spacecraft perspective, 3D 
graphics, and dramatic music 
intensify the action. 



Sound Fantasy (SNCS) 

What Mario Paint did for video, 
Sound Fantasy should do for 
audio. SF Is a mouse-driven 
educational game that teaches 
youngsters how to write their 
own songs. Mini-games such 
as Beat Hopper, Star Fly, and 
Pix Quartet feature friendly little 
bugs who bounce around and 
help players make music. 



6AMEPRI • nril I9i4 



By Playmates 
Available September 







ctallengc(ti,ere 


I areas) mate 
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f new-comer. 

^ HohByte i 


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ilvaflaWe 
SuntfiMT 94 


WayofOie Warrior ( 300 ) 

This two-player martial arts 
game has some of the best 
graphics we’ve seen in a fight- 
ing game. Huge sprites, realis- 
tic 3D arenas, a quick-zooming 
view of the action, and full- 
motion video make the 1 2 char- 
acters spring to life. Hundreds 
of moves and fast game play 
will keep the combat intense. 


WitdSnake (SMBS) 

This looks like a fun, challeng- 
ing, imaginative take-off on 
Tetris, but you won't like it if 
you don't like.. .SNAKES! They 
slither down the screen in your 
choice of eight grids. You have 
to match similar-looking 
species to make them disap- 
pear before they build up Into a 
deadly nest. 



fly BulM-Pnof Softwan 
AaaHabh ThM Quarfar *94 


TEN WORTH WATCHING 

•BeauttUHl Ok Beast 

• Specbe 

(SaeS, BameS*) ' 

• Daffy Duck 

( 6 aimBef,SunspR) 

• Star Control II 

( 300 , Crystal Oynmtics) 

* Jaguar XJ220 

(SMESfJW) 

• Super Wing Commamler 

( 300 , MinOscape) 

• King of Uie Monsters 2 

(SHESrTakani) 

• Tbtal Carnage 

(Sega CO/OeneUs, T>HQ) 

• LonI Of the Rings 

(SMBS, Maiplay) 

• Undercover Cops 

(SMBS, tern) 


102 


SJIMIPII 


Aril 1184 







Konami unearths CastIcvaniaM *'** 

Bloodlines for Sega Genesis, the f -m 

most chitllenging, most chilling ^ ^ 

adventure in vampire hunting 'j | t jj j^, [ | ■; ! ^ 

history! As whip-wielding lohn 

or master lanceman Kric, pursue — — - 

your bloodstained destiny across Kuropc chasing the latest, evilest incarnation 
of horror. Countess Bartley. Shudder at 6 stages of shocking new graphic sights 
and sounds from your worst nightmare. Skele-dragons, spear thrusting 
minotaurs. grotesque giants and ghastly creatures are dying to slay you with 
gruesome attacks and strange powers. So take up your 
^ sacred weapons and begin, lust remember that you 

already have one fool in the grave. ^^3 






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>9 Player’s Guide to Power Peripherals 


ByThet^bBat 

Whew! I’ve been scurrying around the 
show floor at CES so long that even my 
whiskers hurtl But I’ve also come back with great 
previews of upcoming items, like the Sega CDX 
and the Video Jukebox. Remember that the pre- 
views have not been tested, and the prices and 
releases dates are subject to change. You’ll see 
expanded coverage on these products as soon as 
we receive reviewable samples. So here’s what The 
Lab Rat and his Ratsketeers saw in Las Vegas! 


jvE is capabte 

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Interactor 


m9M 


ttieimeraaornneisou"'" 
through a molded plastic vest, 

which gives you every explo- 
sion, every music change, and 
every groan up close and per- 
sonal. The Interactor works with 

all game systems, and it can 

even be worn while watching 
TV. Talk about taking video 


I Virtual reality comes one step 

, closer with the interactor, a vir- 
1 tual reality., .vest? That’s right, 


Available September 


104 


6AMEPRQ • Apcil 1894 


I l) l) 1 1 Kl) I 


UJi 



Mi MU aiiiifi. 


GAN YOU SURNHE? 



Their wake-up call: 
a surgical missile strike 



Your AA missiles make it 
a bad day to fly 




Turn the enemy HQ Into 
ground zero 


Defend a tiny island province with nothing more than warheads 
and anti-aircraft missiles and a few earth-crunching, six-story 
nuclear robots. 


bat sweat to the Super Nintendo Entertainment system. Join the 
excitement - if you got the guts! 



Get advice before 
each battle 


12 megs of blistering graphics 
^ Password support 
^ Hours of heart-pounding action! 
^ Devastating weaponry! 

^ 20 death-defying missions! 







angle. 


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BAMEPRO 






New! 

From The Software Toolworks! 


You must rescue Mario from 
evil Bower in a way cool teosraphy adventure 
with all your favorite Mono Bros, characters! 
Available on NES*, Super NES*, Macintosh*, 
IBM* PC & Compalihles and IBM CD-ROM. 


Travel through time and meet Cleopatra, 
Thomas Edison, Ben Franhiin and more with 
Mario and the gang! Available on NES, 
Super NES and IBM PC & Compatibles. 


Complete Cynergy~ MPC™ CD-ROM 
computer system from Swan Tech- 
nologies plus software (see rules) 
and a $1,000 Shoppine Spree! 

Total retail value $3,300. 


miS 


SWEEPSTAKES 


There are really c 
prizes for you in The 
Software Toolworks 
“Out Of This World 
Sweepstakes.” Drawing is 
scheduled on or about July 1, 1994. Entries must 
be postmarked no later than May 31, 1994. So, enter to win now! 


Prize 


★t 


it Prize 


Prize ★ 


d Prize 


One Schwinn High Plains aduli mountain bike A Set of Microblade in-line skates from Rollerblade One Flik Flak watch from the tnakeis of Swatch to 

and one Schwinn “Z” bike (or kids to 20 winners, complete with protective gear pack to 20 winners. 100 lucky winners. 


I SCHWINN 

CYCL/NG AND FITNESS 


NOR.'irKUhSKV.'iSAKYTnLN'iaMrUlUAPKIA I HOWTOWm Crn^ft^lilUainoniadiili) HaAipraiMyxn ip>^c<n|t 


Rollerblade 



I Sweepstakes, fO ^ 5939, Ncvato Ca 94^-5939. 

^All entries mt£t be postmaiked no feter than 5/31/94. J 




ByUggs^eBugg 

^31 > object of 

Kether is to free a 
princess from a cruel villain... 
but don’t write off this intrigu- 
ing disc as Just another ho-hum 
save-the-maiden action/ad- 
venture game. In Kether, you 
fly spacecraft, hunt through 
mazes, and solve puzzles - a 
unique combination and a seri- 
ous sci-fi challenge, even if the 
deliberate pace won’t fire up 
your fingers. 


A hero for all time and space. 
ntOTlP: The Temple deorpia- 
des have time limits. When 
you’re stuck, pause to study the 
situation. You lose a Ufe when 
the dock runs out 


CIH 6inw ProHIa 

Kether 

(ly Utdia) 


Keltic won’t wither your Ungers, 
but its unusual space-time 
challenge and cool graphics 
and sounds are winners. 



CO Flrsi-petson «lw 

Available n«H MuKI-scrollIng 

Actlon/advantiire Save leature 


Popping Khork 

To rescue Princess Carene from 
Khork's forces, you must enter 
the five Temples surrounding 
the planet Kether. Each Temple 
presents three challenges. First 
you fly through deadly obsta- 
cles via a behind-the-craft view. 
Then you solve a puzzle to 
open a door. Finally, you search 
a maze for five Halls while 
avoiding the vile Dark Nights. 


The space ship sequences 
require fancy flying, but the 
absence of combat will disap- 
point video space jocks. The 
door-lock puzzles crack your 
cranium the first time around, 
but they lose their pizazz the 
second time. The mazes pre- 
sent fascinating treks and the 
motion tracker display is cool, 
but the Dark Knights mount a 
stilted, repetitious attack. 



PROTIP: It’s best not to take a 
hit from the Dark Knights of the 
Temple. Run away until you’re 
In position to blast ’em. 

PROTIP: When you By the Com- 
bat Shuttle, grab Otose Green 
Asteroids. You can’t survive 
without Oiem. 

Kether's weak spot is its 
controls. First off, get the game 
pad controller to play any CD-I 
game, because the bundled 
remote unit is a major drag. 
But, even with the game con- 
troller a cranky cursor system 
hampers the puzzle sequences. 
During the maze section, even 
frantic button-pressing can't 
turn you around fast enough 
to fend off rear attacks. 



PROTIP: There’s no easy way to 
By Birough the obstacles and 
enemy ships. However, you usu- 
ally have more room to maneu- 
ver if you move across Bie 
screen from edge to edge. 
nOTIP: You can start at any 
Temple, but forget Malkuth until 
ytHi complete all the oBiers. 


Effects at the 
Outer Limits 

Some of Kether’s visuals will 
send you into orbit. The anima- 
tion for the story sequences, 
the Princess messages, and the 
Temple Runes are awesome. 
The revolving, rotating obstacle 
fields surrounding each Temple 
are familiar, but still fine. 



PROTIP: Listen carefully to the 
messages that the Princess 
relays to you in the last room of 
every Temple. They contain 
vital clues. 

The audio is a blast for 
gamers who enjoy weird spacey 
effects. Strange sounds, such 
as the Light Creatures' ''music,” 
give Kether an ethereal feel. 

Whither Kether? 

If you enjoy a good journey 
and a good brain-teaser, 

Kether is worth exploring. 

This game isn’t action-packed, 
but at least in this space no 
one can hear you scream. ■ 


The Five Temples 



108 


GAMEP80 


April 1934 



i 



INVADER 3™ 

QS183 

Take on the tou^est 
contenders with 
turbo-ease. 


PYTHON 3™ 

QS135 

Get a grip on 
the action with 
cutting-edge control 

MAVERICKS™ 

QS162 

Get powerfiil arcade- 
style performance — 
to go! 

CONQUEROR 3™ 
QS185 

This programmable 
controller remembers 
your moves. 


STARFIGHTER™ 

QS181 

More thumbs-on 
excitement! 


SEGA GENESIS® SYSTEMS 


Are you a Sega-maniac? Or an SNES success? Would you 
rather duke it out in the street? Or at an altitude of 30,000 feeti* 

No matter how you play the game — or what games you play — 
QuickShot is behind you all tire way. Wth a Kill lineup of 
high-quality joysticks, arcade-style controllers, and thumb- 
control pads. And the best prices anywhere. 

So look for QuickShot wherever your favorite videogame prod- 
ucts are sold. And in the hands of value-wise gamers like you. 

WE'RE ON 
NO MAHER 


QukkShol is 0 le^red rrodeniork, and Starfighler, tnvoder. Python, Maverkk, Conqueroi, end Super 










Inca certainly is a 


fantastic journey 
in^mystic universe, hkmev- 
gcunefs will find the creaky 
amtrols equally mysterious. 


Fftom 

jm liatad 

pMtmiU 


InQ is a ti^llling cotnbina- 
tion of first-persorhperspectlve 
space shoo^, manoenoM 
shoot-efTHip. and RPC^^ 
puzzler. It fea&weiiA'' 
standing, lmaginitt<t. itory Hrm 
that spans time and space. The 
Incas built a gre^ South Ameri- 
can Indian empire that was 
mysteriously destroyed In 
1532 by only 200 S^ish 
Conquistadors. Foreseeing this 
trag^, an Inca holy man sent 
ti>e Great Powers -Energy, 
Matter, and Time - into space. 


You play QDtMadqnafr 
has awaked five centuries 
later to find the Great Powers. 
You guide a spaceship and 
explore, on foot, weifo other- 
worldly locales. Your advers«uy 
is Aguirre the Conquistador, 
who has sailed a magic galleon 
into time fo steal the Powers. 




nJlPrThtGonqvSOntors 
Mwaa/spopoMtnmalteimle 
shtesptadoo my. 

Mo ftm Is useics& 


The graphics are sometimes 
mesmerizing, sometimes mun- 
dane. Individual characters and 
most scenery are works of art 
Animctied sequences, such as 
the flight of your spaceship, 
will knock you out! Of^ng 
these are ho-hum spaceship 
fighting sequences. 


first-person puzzle sequences. 
Moreover, foe game constant- 
ly pauses during puzzles to 
read foe disc 


nOWilns)il$Agaln*^stiili*s 
dungBoa, you mst^me out 
tow to mate die caofl^tf 
otfUiebami. Start with the rat 


ki 


A complex line, sophisti- 
cated puales, and beautiful 
graphics w/// appeal to paUeat 
players. However, the mushy 
controls and slow pace will 
keep action players away. 





«}.96 

CD 

AvailiB 

Actlon/a 

vanture 

Fint-penonview 

Muni-urolllng 

PaswonSs 


. PH07JP: A good Tumi maneuver 
against nar attacks Is to aecah 
erate forward by pressing But- 
ton 2 once, and then quickly 
de ce le rate by pressing Two 
again twke. The enemy vessels 
behind you ahitmys mom past 
youMoyoursi^tts. 

PfUmP: Whenever you can’t 
scroB past a s creen you’ve 
found a puzzle. 


On tire other hand, the 
sounds are consistent excel- 
lent There’s cool, magical 
musk punctuated by South 
American flute tunes, crystal- 
' clearvoke, and a symphony 
of effects. 


nalsatimpaseeeen bis legacy 
Him 


Thumbs nr ihouglit? 
Unforfonately, the controls 
bring Inca’s high-flying story 
line and effects dowi to eaifo. 
The shooting sequences stall 
due to a slow, hard-tocontrol 
gunsight which you move 
around the screen with foe 
directional controls. An equal- 
ly pokey cursor plagues the 


The puzzle-solving itself is 
a fun, if time<onsuming, chal- 
lenge. in fact foe complexity 
of the puzzles makes fois 
game unsuitdile for children. 
For example, solving one mys- 
tery requires a working kno^ 
edge of reproductive biology 


This CD’s dusty action won't 
set your thumbs on fire, but 
players into mentally taxing 
challenges will dig this game. 
Like the study of ancient histo- 
ry, Inca takes time and 
patience to master. ^ 


IIIEPII 


Ippil 1114 










’‘^MiCHpoiaoAMAmirca e<»94 Sun Co>tiOQBgno)*m(nu. WRi^s Hauiwtf 
TMPmtsolDvKW>IH'*isifaMiratli(ilHim>-aptMnPro(lMlnnt,lnc ei9MHj 
PiMucUOAS.lK WMgnsRestnM NUW«. Sgon NiriMndo EiWIMnwn Sysan i 
Offiojl Sols m tighUfM trMemvIa M NHKHido (Fl AirtflCi liK. 01991 Nmv)tfo M 1 
Ue. Sega md Gtmut ve traMnuiks ol S«g> Eiwpnn LU U RigM lUsefMa 









Jaguar 


Jaguar Game Profite 

Evolution: Dino Dudes 

Atari) 


i;rwnce, it, . 
su I 


Remember the 
Humans? Not the 
species, the game! Originally 
designed by Atari, this highly 
rated Genesis cartridge (see 
ProReview, May ’93) gets 
translated and renamed in a 
Jag version that's nearly ider 
cal in game play, but adds 
some more detailed and color- 
ful backgrounds. 

LemmeAttem 

Much like Lemmings, Evolu- 
tion: Dino Dudes requires that 
you guide a pack of forlorn 
creatures to safety. The con- 
cept and game play are very 
similar, but instead of imbuing 
your troops with abilities, you 
guide them to pick up and use 
objects in the background. 


A/VBX.? 

The smallish characieryidphics 
are offset by some whimsical 
aniination sequences. Watching 
the guys puinp their legs and 
huff and puff aboard the wheel 
is neat. The backgiounds are 
the most 24-bit-looking of all 
the pix, but don’t expect any 
mind-blowing parallax sooliing. 


NotExUnctyiet 

Dino Dudcs didn't evolve too 
much from its Human state, 
but It's still a fun and addictive 
puiJer. The biggest feature it 
lacks is a cooperaiive or com- 
petitive two-player mode. With 
more games like this one. the 
Jag might yet evolve out of the 
StoiicAge. Q 


Your cave Dudes can find 
and use a variety of items, 
such as spears, fire, the wheel, 
and witch doctors. 


for some funny situations, as 
your Dudes plunge off high 
cliffs and accidentally spear 
each other. Each level has a 
different goal, such as climbing 
down a mountain or rescuing 
some captive Dude buddies. 


Get a Gr^, Dude 

Dino Dudes makes good use 
of the Jaguar’s controller, but, 
like other first-generation Jag 
games, the movement feels 
stiff. You use the three fire 
buttons to select and initiate 
actions, and you swap be- 
tween your four or more 
Dudes with the numeric key- 
pad. Unfortunately, there's 
absolutely no way to distin- 
guish between your Dudes, so 
you have to go number-hunt- 
ing on the pad until you find 
the character you need for a 
specific task. 


nOTJP: Try centring up a tiaek 
oi Duties to ride nerodactyis. 


PfafW: You can ward off the 
T raxes with ft*. 

The music and sounds 
aren't bad, possibly the best 
yet on the Jag. The tunes have 
acute, bouncy quality, but 
manage not to be annoying. 
The sounds of fire crackling 
and stone grinding are almost 
realistic, but not quite. 


“Hey, Dr. Brant, did you hear 
someOting?" 


PHOTIP: To make Ae bigger Jumps, try 
gaining mpmenbm by mtlhig tack and 
forth In t^nvssloiis. 


Although there’s not much 
that's 64-bit about ttiis classic 
puzzle game, it’s entertaining 
and brain-twishng enough for 
you to spend same long hours 
curled up wiOi your Jag. 


112 


GAMEPRD • April 1984 






"/ Was ThinMngOfAU 
The Ways lo MaUeJV 



h.wnLDgK.'*™" ,w„eKtual4ynrt' 


^.von-'ossi' ^ip,lso»« ’ 


hMd»y““'' 


Then 

ttHit 


Me 


mw 


niEC 


ew«nf 




liskHliH. laciit. 
lisdiill. MrcsUiig 


The SDDfts Paoe 


Rpril 

iai4 


Sports Shorts - The Best of CES 


mi. '04 

[III lengin] 

The successful R.B.I. series 
continues with this latest edition, 
which was updated to include all 
the *93 statistics. Coming this 
spring, R.B.I. *94 features all 28 
big-league rosters, providing a 
full season of game play with the 
actual players. The above-the- 
umpire view and windows enable 
you to watch all the action. Added 
features include on-screen base- 
ball card-style player pictures, the 
Home Run Derby, and the Create 
Team option. 



[Ill Sega Spoils] 

Coming in April is perhaps the 
most involving baseball game ever 
made for the Genesis. Not only do 
you play with all 28 actual teams 
and more than 700 actual players, 
but you also get actual stadiums 
for backgrounds - you’ll have 



I'he »indup, (he pitch... 


AMONG THE HUNDREDS of games on display at 
Winter CES were dozens of impressive sports titles. 
You'll be runnin’, jumpin', tacklini driving pitchin' 
shooting and kickin' with these games later this year! 

B.v Ben D. Rules 



Ryan Sandberg swatting one clear 
out of Wrigley. The batter' s-box 
perspective puts you in the heart 
of the action like no other title. 
This 16-meg game has the trade- 
mark Sports Talk play calling, 
plus a battery back-up to save 
your season as you work up to the 
World Series. 

Bochroilil SeodCB 
Racers 

[Iglevpll-nopogiain] 

Talk about a bonus: In this game, 
you don’t just build a hot street 
racer on-screen, you have all 
the materials to build the actual 
model! In this follow-up to Euro- 
pean Racers, you choose from 
four classic muscle cars: a ’67 
Chevelle. a '67 Malibu SS Pro, a 
’71 Hemi ’Cuda, or a ’70 Boss 
Mustang. Once you’ve built the 
on-screen version, you race in four 
locations, from the bayou to the 
beach. Funny video clips lighten 
the action when you gel pulled 



over for speeding by a testy cop 
or have to pull into a gas station. 
Backroad Racers is available in 
June, and its $69.95 price tag 
includes the model kit. 


NHLHochei|'94 

[Ed Spoils] 

After some final tweaking, this 
much-anticipated game should be 
available soon. You get all the 
NHL teams, logos, and players, 
plus more than 300 clips of actual 
NHL footage. Goalie control. One 
Timers, individualized rink organ 
music, and a shootout mode are 
Just some of the highlights. Four 
players can share the excitement 
with EA’s 4 Way Play. The Gene- 
sis and SNES versions won the 
GamPro Editors’ Choice Awards 
as Best Sports Game of 1993. 



'A 


s..* 







winner? Could be. 


114 




Borhletj: Shutllp 
ond Jom urc 

[Ii|Sp«rtHccolade] “ 

Sir Charles, the power mouth 
of the Phoenix Suns, brings his 
confrontational “in your face” style 
of basketball to the SNES by sum- 
mer ’94. Play rough-and-tumble 
two-on-two basketball on a neigh- 
borhood outdoor court. The 16 



Sir Charles' sensational SNES .slam, 
players have their own distinct per- 
sonalities and their own signature 
moves. The side view and crisp 
graphics will show you every air- 
borne, acrobatic dunk. The Genesis 
version should already be available. 

Cliovez 

llillinefican SoftuiaicCoip.) 

What’s the most popular video 
game in Mexico? Chavez for the 
SNES is even bigger than Mortal 
Kombat! This two-player boxing 
game stars Julio Cesar Chavez, 
the winner of five world champi- 
onship belts in three categories. 



Julio Cesar Chavez, campetm del 
mundo. 


You wort: your way up to a match 
with the champ by beating 25 
boxers, with Chavez himself giv- 
ing you advice along the way. 

The rotating side-view ring in this 
game is reminiscent of Riddick 
Bowe Boxing. Chavez is avail- 
able now. The manual is written 
in English and Spanish. 


n-iiocii 

[Bp Sptp] 

This eight-meg racing game deliv- 
ers high-speed Mode 7 graphics on 
32 international race tracks. The 
new DSP chip gives each of the 
other racers their own style, and it 



Suzuho 8 Hours 

[Bp Bamcp] 




Racing from the arcade to the SNES. Suzuka 8 Hours delivers 
high-octane fun. Four modes include the exciting Battle mode and 
two-player head-to-head racing on a split screen. Six tough tracks 
and six hot bikes offer plenty of thrills. Get that knee down on tight 
Mode 7 turns, or you’ll take a serious header over your tumbling 
bike! This cart is available now. 




After customizing your car, you'll 
need lighining-fast reflexes to go all 
the way in Fl-ROC II. 


controls their independent move- 
ments as you race against them. 
You can design and customize 
your race car, then win your way 
up to the real Formula One season 
on the 16 actual international 
tracks. A save feature enables you 
to store up to three driver/car set- 
ups. This cart will be available 
later this spring. 


Nolsume 

Chuinpionsliip 

NresFlIng 

[BpBalsppip] 

It’s bruising. It's powerful. And 
it’s fun! Natsume’s new wrestling 
game enables you to pull off 50 
moves - from a Guillotine Drop 
to a Reverse Shrimp Hold - with 
a gang of rowdy wreckers with 



The crowd cheers an explosiv e Power- 
bomb (top) and then a nasty Faceslam 
in NaLsuine Championship Wrestling. 



GAMEPRO • RpMI 1894 


115 










names like Torturer and Asteroid. 
Due in April, Nalsume’s Champi- 
onship Wrestling offers round 
robins, tag teams, and tournaments. 
The two-player side-view action 
even goes outside the ring! 

ESPNBosebollIoniolil 

[lilSomilinggesDrl 

ESPN SporisCenter's Chris Bennan 
stars in this good-looking baseball 
game for the SNES. You play with 
all the major league teams (but not 
the acnial players’ names) and get 



Practice first, then hit the field in 
Suny Imugesort's KSPN Baseball 
Tonight. 


a clear behind-ihe-catcher view. 
You can pick off lazy base mnners, 
dive for hard-hit liners, and more. 
Available April. 

Super Bases Loadeil 2 

[111 Jllito] 

The first one was a hit, and this 
sequel looks like it'll also score. 
Yougetaview from just above 
field level, and the new DSP chip 
enables you to follow the ball as 


it’s hit. You don’t play with actual 
teams or players, but the game 
play is realistic, and those pitchers 



Stats, rankings, and custom teams! 




John Men Foorboll 

[Eli El IpDIts] 


One of the hottest games at CES 
and a runner-up for Best Sports 
Game of Show, Madden 3DO 
looks like it just may end up as 
the best football video game to 
date. Everything that’s made the 
Madden series so popular - the 
exuberant commentary, the 
quick controls, the extensive 
playbook - are in the 3DO ver- 
sion, with extra digitized anima- 
tions. 3D art, and CD-quality 
sound to make it better than ever. 
This game is available now. 


OPBider 

[III SegaSpoitsI 

The full-throttle motorcycle action 
first popularized in the arcades 
makes a successful jump to the 
Game Gear this spring. With 16 
riders, 15 courses, and three game 
modes, there’s enough variation 
for everybody in this one- or two- 
player game. 


Reali.stic action and ra.sl-moviiig 
graphics star in .Super Base.s [xtadcd 2. 

get tired (and wild!) as the game 
progresses. Plenty of stats, a cus- 
tom-team option, and battery 
back-up are additional features in 
this two-player game. Available 
First Quarter '94. 

NBB Bclion Sm 

Slflffini m 

Duvid Bobinson 

[Ig Segg Spoils] 


The star center of the San Anto- 
nio Spurs is his usual dominating 
self in this five-on-five game. 
You can play with all 27 NBA 
teams and league superstars ii 
Playoff. All-Star, and Champi- 
onship match-ups. Tons of stats 


A 

)i- 
ats 


Shaq gets in close on the Game Gear, 
and realistic sound effects help 
take you to the finals. This game 
can be hooked up with a Gear-to- 
Gear cable for simultaneous two- 
player action. Available in March. 


116 


BAMEPRO 


April 1994 




1 '9 3 - 94 ”* 

HOCHEV IIS 

H 

ifi 

r 

n 

n 

( 

;n 


Tiieiiii-iieui2!iOCBrdSetreaiures: 

|>47Roohies @ USA Hochey/HocheyCaRada sunset ©Fiye Hot M sets 



Loaded with rookies and tratfes.' 


'Wave otihe niui^lnser^ 


'USA Hockey/Hod!ey Canada' subseHeaures 20 skaters from 
each team who competed at Lillehammer. 


I players in their new uniforms. 


' splash. All packs. 



Check oul a pack of '93-94 Fleer Ultra' Hockey Series li and you’ll see why this line is scoring with collectors, it’s loaded with rookies. 
Big name traded vets. Both expansion teams. Plus, every basic card features a large, cotor-enhanced photo on the front-and two 
more on the back. More gold foil stamping. Color coding by team. And UV coabng on both sides. But the icing on the set? Five of the 
hottest, most unique insert sets ever. And for added collectibility, there's one insert card in ever y pack . Now is that cool-or what? 


MAII IN ElfTDAI more Adam Oates cards are availaible only by mail for ten '93-94 
IIIHIlIII En imi! neer unra Hockey Seriesll wrappers and $1.00 U.S. See pack for details. 


Odds of finding hniilod-edftion naort cards: unsigned Adem Oates card; 1:4 packs. -Wave of the Future* card: 1:3 packs. 'Premier Pivots* card: 1:5 pecia. “Red Ug^t SpeclaJa* card: 1:10 pedts. 
’Speed Merchents* card: 1:10 pecks. 




Tecmo's Fun-But-Not-Super Bowl 



By Athletic Supporter 


Five years ago Tecmo Bowl was 
one of the first football carts for 
the NES. Their latest gridiron 
effort is Tecmo Super Bowl for 
the SNES and Genesis. Sad to 
say, the two new carts look and 
play about the same as the eight- 
bit original, with only a few 
added features. However, while 
Tecmo Super Bowl isn’t in the 
same league as the John Madden 
or the Joe Montana football 
games, it’s still fun to play. 

Bowled Over 
The differences between the 
Genesis and the SNES carts are 
so minor, the two games can be 
considered as one. The best fea- 
ture in both Super Bowls is the 
Regular Season option, where you 
pick any of the 28 NFL teams and 
lead them to the playoffs. If you’re 
good enough, you’ll reach the 
Super Bowl. That’s no easy task, 
however, because each team has 
strengths and weaknesses, as 
reflected in the many statistics. 
Regular Season is a stats-freak’s 
dream. Not only does the comput- 
er record team statistics, it ranks 
the league's top performers in 
everything from rushing yards to 



I'KiiriP: Rupkily press Kulliin.V "• 
c nnthvttcnr'- - rKintbe 
■ !ii break tackles. I*ress u 

r - - -CreRtiinKUnnakcomtact 

t..h.i *Ter chance tiflHtsikini: 

n r.. ‘ ^.lunl^e^e.l 





rROin’iWUr. ihreakahfflc 

! ■ back awl forth acne.- the 

held. If you doit quickly cn»U|:h. the 
defense will itr.ri -^Ich y<m.iSNKS 


Tecmo Super Bowl. Don’t be sur- 
prised if your star player goes 
down and doesn’t return for the 
next game. 


than second in the NFC East each 
of the three times we played a full 
season with other teams. What’s 
more, Joe Montana isn’t on the 
Chiefs in this game, though Tecmo 
says their rosters were updated 
four months o/rer he jumped to 
the AFC. And, in a game against 
the Vikings in Minnesota, it was 
snowing. The Vikings play indoors 
in the Metrodome, guys. 

Go Bow ling 

The graphics for Super Bowl are 
merely average. The players are 
small, cartoony, and not very 
detailed. It's also difficult to tell 
which player you're controlling, 
because the triangle that appears 
above the player sometimes blends 
into the field. Poor depth represen- 
tation makes it hard to tell when 


PKOTIP: Ifyou want your uppimeni 
In vturt (heir pu\sev.ion ioMde Iheir 
litic. (km'l lei the kkkKifr 
meter gu all (he way lit the end. Stop 
it ju\l \bur( (if (he end. and ynur 
uppimeni will return the kick fnmi 
the end u<or. i S\ -Jmih n h 1 1 : 


Stats and stars galore! 

However, Tecmo gets a five- 
yard penalty for some important 
statistical flaws. For instance, the 
Dallas Cowboys were the Super 
Bowl champs in '93, but the com- 
puter had them finish no better 


I’KOTIP: l)on'l control a defeti'be 
lineman. Simv you can't change 
playm on defense during a play, you 
might not be able to nuike tacUcs. 

\ I wr best lackliT is a defensive luK-k. 
((ienesK shown here.l 


There’s good realism in the 
numbers. Since Tecmo Super 
Bowl is licensed by the NFL 
Players’ Association, you’ll get 
the actual NFL team logos. Each 
team has 32 players and stats 
based upon the 1992-93 season. 
There’s even realism when your 
players CAN’T put up the num- 
bers, because injuries are a part of 


A super Super Bowl! The Oilers can dream, anyway. 


118 


GAMEPRI 


April 1994 








you’re going to step out of bounds 
The sound, unfortunately, is no 
better - some voices are too young 
and the music is panicky. 



I’KOIIP: v(ip up in 

the p'K'kei. ami lu-'ll h;nr a iKtlir 
I’haiKT Dfviimpk'linu u I nU " 
>ou'rc iisinu IX’nver's John Klw.i\, 
tht li'^s (inu- Iht hall is in (lit- air Iht 
moreliki-lv it Is you'll makc.i umi 
pktiiinjtkm-sis shoMii Iuum 

In contrast, the controls for 
Super Bow! are strong and respon- 
sive. Not perfect, though. You’re 
not able to switch defensive play- 
ers once a play starts. Also, unlike 
the Madden and Montana games, 
which enable you to choose dif- 
ferent formations, Tecmo limits 
your control options. You have 
just one defense, a 34 alignment, 
and you can’t play a zone or blitz. 
On offense you get to pick from 
40 or so plays, but you can’t call 
an audible at the line of scrimmage. 

Not-Quite-Super Bowl 

The stats make the game. If you 
can get past the graphics, sound, 
and some of the game play flaws, 
Tecmo’s Super Bowls seem super 
indeed. 13 




Two Gaines, But Not Twice the Fun with 
Sports Illustrated Championship 


Spiffs 
llluslrsled 
Championship " 
Foolhaii ypsebail 

By Ben D. Rules 

Anytime you see two separate 
games combined in one cart, you 
have to be a little suspicious. Could 
it be that neither game was strong 
enough by itself, so the two were 
united to fill the cart with enough 
fun? That may be the case with 
Sports Illustrated Championship 
Football & Baseball. While you 
do get two different sports to play, 
you can also find much more com- 
pelling separate versions of each. 

Sports Demonstrated 

Knowing that Sports Illustrated, 
the leading magazine authority on 
athletics, is involved, you expect 
to see some amazing game play. 
Not. The most obvious flaw is 
with the licensing - T*HQ’s 
licensing budget must’ve been 
spent on corralling the magazine, 
so there was nothing left over for 
the NFL. the Major Leagues, the 
various players’ associations, or 
a recognizable announcer. Thus, 
you play these games with generic 
teams, without players’ numbers, 
and without enough stats to for - 
mulate a strategy. The problem is 



PRO IIP: If the iHhcr team's offense 
has driven inside your 20-yard line, 
set up in the Tight Defense. It almost 
always holds them to no gain.s or 
short yardage. 

PKOTIP; Rushyouropponent's 
punter hard - you'll bliKk his punt 
almost half the time. 


especially frustrating in the foot- 
ball game, where the lack of player 
identification keeps you emotion- 
ally removed from the action. 



PROTIP: Roll your QB out of the 
pocket to give him more time as his 
receivers run downlield on lung pass 
plays. 

PROTIP: If you're having trouble 
passing, try practicing with strong 
passing teams, such as San Franciwu 
or IFallas. 

The games themselves are 
okay, certainly not state of the art 
but not cellar dwellers, either. In 
both games you can play Exhibi- 
tions or Sea.sons, with passwords 
enabling you to pick up where 
you left off. However, many of 
the options you find on other 
sports carts - such as the ability to 
control the weather conditions, 
select the field surfaces, or team up 
with three or four other players - 
are missing here. You do have 
adequate control of your players, 
especially when you throw “junk” 
as a pitcher, but passing isn’t as 
effective as it is in any of the John 
Madden football carts. 



around on fastbalK move your hit- 
ters hack in the batter's bov so they 'll 
gel a slightly longer look at the pitch. 

Sports Illustrated 

For a magazine that’s very visual. 
Si's allied themselves with a 
game containing comparatively 


weak graphics. When playing 
football, your distant, angled view 
keeps you too far from the action, 
wa.shing out the uniform colors so 
you can’t always tell which team 
is yours. What’s more, the sprites 
are too small, and the ball easily 
gets lost on pass plays. In this age 
of on-the-field views and Mode 7 
rotation, S.I. Football plays like 
yesterday’s cart. The baseball game 
gives you the standard behind-the- 
plate view, but again you feel far 
away and uninvolved in the action. 



PKOTIP; When yuu're un defense 
and the ball is hit to you, watch the 
runners to see w ho's trying to 
advance an extra base. You can <41ten 
throw out aggressive baserunners, 
PROTIP: If the slats show your hit- 
ter has a low average and no power, 
try bunting for a single. 

The sounds, unfortunately, 
won’t win any championships, 
either. The crowd seems remote, 
you don’t get good sound effects 
on wicked tackles, and there’s no 
enthusiastic commentator to liven 
up the proceedings. 


Sports Abbreviated 

While the idea of putting two 
sports in a single cart is a good 
one, the execution isn't there to 
warrant the Championship title. 
Amateurs may like the combo, 
but pro gamers will tackle this 
cart for no gain. Q 


Sports llustrated Champio 
FoatbaM&Basebal 
(ByT.HQ) 



S72.SS 2 players 

16megs SIdevlew 


Avallablanow Multi-strolling 

FooUiall/tateball Passwonis 


filMtPRO 


Airll 1894 


119 










Prize Fighter; 

New Sega CD Champ 

Prize 


Fighfer 

By Doctur Devon 


Sega CO 




Did you see Martin Scorcese’s 
epic black-and-white boxing film. 
Raging BuIH The look, feel, and 
quality of that masterpiece are 
found in Sega’s latest boxing title. 
Prize Fighter for the Sega CD. 
While not the all-time champ, it's 
a top title contender. 

Raging Graphics 

The graphics immediately grab 
you. Using black-and-white full- 
motion video, the game draws 
you into the boxing world from 
the opening pre-fight sequence to 
the post-fight pep talk from your 
manager. In between, you fight 
with a first-person perspective 
against four ornery boxers. With 
your gloved fists and arms bob- 
bing in front of you, the arena 
turns while you and your charging 
opponent dance around the ring. 



The pre-fi|>h( huildup is from 
announcer Michael “(jet ready to 
ruuuumble" Buffer. 


When you land a shot, you get a 
quick close-up of your glove’s 
contact with your opponent’s 
head. It's an intensely reali.stic 
battle, limited only by the small 
fight screen, which is surrounded 
by wide margins. 

The sounds add to the real- 
ism, especially your comer crew's 
clear voices, your opponent's 
taunts, and the refs yells. All that’s 
missing are dramatic music and 
the painful grunts and groans from 
landed punches. 


f 1 ® 1 t 


PROTIP: Turn on the Trainine 
mode to team .strategy , and leave it 
(HI. Without it, you'll lose many, 
many fights before you team enough 
to heat this lough game. 

No Bull 

The four three-round fights start 
out hard and get more difficult as 
you work up to the heavyweight 
champ. Nuke “The Duke" Jolin- 
ston. Success depends on your 


Riddicli 

Boiue Gsnie 
Boxing 

By Coach Kyle 

Riddick Bowe’s having a bad 
year - first he loses to Evander 
Holyfield, now he loses on the 
Game Gear. The former champ 
scored on the SNES. but his repu- 
tation takes a pounding in this 
uninvolving game. 

Down for the Count 

Options are this game's strengths. 
In the Tournament Mode, you'll 
battle 25 fictional boxers. Each 
one is rated in three areas - Power, 
Speed, and Stamina - giving you 
an interesting mix of skills to draw 
from. In the Career mode, you 
create your own fighter, choosing 
every detail right down to the 
color of the gloves. 

Unfortunately, the fights don't 
wanant the fuss. Somehow, your 

6AMEPR0 • 


lightning-quick reflexes and your 
mastery of fight strategy. Fortu- 
nately. the responsive controls 
efficiently deliver the dozen jabs, 
uppercuts, and hooks in your arse- 
nal, and the game is even easier 
with the six-button controller. 

And your punches are indeed effi- 
cient- you'll see lots of sweat fly 
as you smash your opponent’s 
head (there’s no blood, though). 


t 1 ® 1 s 


PROTIP: Pul the bulk of your 
Puvier Points in your Left (ilove. 
You'll use it much more than your 
Right, so you want it to cause as 
much damage as possible. 


fighter moves around and blocks 
punches, even if you don't press 
any buttons. The buttons you do 
press don't respond quickly or 
accurately enough to make you 
feel like a champ. 



You get to create a name, character- 
istics, and abilities for your Hghler. 



PKOTIP: IXin'Igel backed intou 
corner: conversely, gel y our uppu- 
nml against the ropes to do m^jo^ 
damage. 


ApMI 1984 



Here's the sight you want to .see - 
your opponent hitting the canvas. 


Prize Fighter really does 
deliver the knockout impact you 
want from a boxing game. It’s the 
closest you can get to the action 
without needing smelling salts. □ 



Bowe Doesn’t Know 
As in real life, Holyfield wins the 
battle of Game Gear graphics. 
Evander’s Real Deal Boxing pro- 
vided a first-person look from 
behind your gloves, and you had a 
detailed arena as your background. 
Bowe give.s you a plain side view 
of the match, with no background. 
The fighters are certainly detailed 
enough, revealing all their rippling 
muscles and aging as they keep 
fighting, but you’re never truly 
involved. It's especially unfortu- 
nate, since great graphics might 
have made up for the weak sounds. 
Where are the grunts, groans, and 
thunderous knctckouls? 

No Go. Bowe 

There's some mild fun here, but 
fight fans, like Bowe himself after 
his last loss, can only wonder what 
might have been. Q 



Bowe Gets Knocked Out 
on Game Gear 


120 





















The MonehLy Gm'ae to the Woald of Role-PLaying Games • ApRiT ’94 


r his month we embark on a magical mystery tour 
through an arcade RPC from Capcom that's sure to 
please die-hard RPC fens and adventure enthusiasts alike. 
Well also take you through some more of Young Merlin, 
and we’ll show you RPC hot shots that we saw at CES. 


Dungeons and Dnagons; 
Tocoett Of Doom 


ARCADE 


ByMfBthelncretHble 

After two years in the making, 
D&D: Tower of Doom finally 
arrives to conquer arcades 
everywhere and to redefine 
how an RPC can influence 
side-scrolling action game. 
Tower manages to scream the 
words "Dungeons & Dragons!" 
while still presenting a fen 
hack-n-slash adventure. 

Dungeons &Dankki 

The town of Darokin and its 
neighbors have big problems 
when all the local ores, gob- 
lins, and other assorted beast- 
ies team up to terrorize the 
surrounding lands. Ores usual- 
ly can't cooperate long enough 
to pillage one village, much 
less an entire stretch of land. 
Obviously there’s a higher 
power at work organizing the 
evil, and it’s your task to wipe 
out the nasties and terminate . 
the MBG (main bad guy). 


D&D offers an angled side- 
view perspective similar to 
other genre games, such as 
Knights of the Round and 
Colden Axe, You choose from 
four characters: the Elf, strong 
in magic and agility; the 
Dwarf, a stout warrior who 
can handle any ogre; the Cler- 
ic, a man of healing and battle; 
and the Fighter, the sword- 
wielding human. Impressively, 
all four heroes are completely 
true to their pen-and-paper 
class equivalents. 


You can choose your p3th at Mis 
In the story Hno. 




You meet hideous creatures, 
such as the ManOcore. 


side, the hits occasionally feel 
sluggish and the swordplay 
could be smoother, but there’s 
extraordinary depth, and you'll 
even find some sweet combos 
If you experiment enough! 

HolJust an Adventure, 
aCampai^l 

Unlike other linear scrollers, 
D&D takes you on a long, com- 
plicated, and replayable jour- 
ney, There are plenty of forks 
in the road as you converse 
with villagers, choosing to help 
some of the NPCs and dis oth- 
ers. Your fete is at least some- 
what of your own choosing! 


DU Is not fust a role-playing 
game. Get ready lor some hot 
hand-to-hand ^Mlng actkml 


PftOTIhWtm you’re IrnMNs, 
monsters can’t ‘’see" you atidl 
you make contact Go far a 
heavy-hIttIng backstabi 

The layout of the mazes 
and dungeons is most impres- 
sive, especially since you’ll 
encounter traps and tricks 
straight from D&D. Tapped 
chests and trap floors, illusion- 
ary walls, deadfalls, and secret 
passages will take actual skill 
and thinking to find and over- 
come. The environments take 


PROnKmtehthelllatitlDore’s 
shadowie phaal)' predict where 
Itaimiand. 

The aaion is not as fast as 
it could be, but it’s ferious, 
smoothly controlled, and intu- 
itive. You get a four-button 
layout including Jump, Attack, 
Special Weapon, and Item • 
Select. This configuration 
allows for some great moves 
such as dashing, crouching, 
and blocking, while still offer- 
ing a flexible and easy-to-use 
weapon and item inventory. 


PfWnP: If you raacaatids young 
lass, laO to Im at the shop. 
Keep laquhhig and youBIba 
raaranladso^ 

Once you know the layout of 
the buttons, you'll find that 
switching between oil and 
arrows or between a lightning 
bolt ring and a healing potion 
is no problem! On the aaion 


April 1114 


SAMEPII • 


122 






you on quite a foray through 
the Known World, including a 
ship, villages, caverns, a deep 
well, and the final tower. 


Monsters bad. OH good! 

Th? music weaves an 
enchanting spell, too. The 
clangs of swords and explo- 
sions of Fireballs resound on 
the speakers. The voices are 
pretty compelling overall, but if 
you beat the game, get set for 
some corny voices at the end. 

Go for the Monty Haul! 

Tower of Doom is dungeon- 
crawling hack-n-slash at its 
finest, but isn’t that what a 
D&D RPC boils down to? This 
game will drain your quarters 
faster than a LIch drains levels, 
but it's worth it when you see 
all the complexity that only a 
true RPC could inspire. □ 


nOJIP: Poo! your gold so evmY- 
00$ can buy Hems. Put your 
band ovor fte«r hands and hold 
dom the Fire button to sAa/v 
Iheofealth. 


Particularly impressive are 
the monsters, which seem to 
have sprung to life from 
Elmore’s and Easley’s sketch- 
es. From mammoth Beholders 
and Manticores to pesky 
Kobolds and those ever- 
buzzing Stirges, the best of 
the Monster Manual is here. 
And what would D&D be with- 
out Dragons - big ones, with 
really bad breath... 


Welcome to the 
DSD World 

The graphics and sound por- 
tray an animated window into 
a world most of us have seen 
only in our imaginations or fab- 
ulous TSR art books. The art 
combines fine animation with 
the distinctly American style 
originated ft’om TSR D&D adven- 
tures. Many of the cinematics 
have a rich tapestry quality. 


PROTIP: Toty.. t dagger over this 
pH. H ysts Mi the switch, you'll 
close inr ‘ 









BAMEPRa • April 1114 


123 








You made it to the first reset 
circle. When you hit the reset 
key. you’ll end up here. 


Move this block two spaces to 
the left. 


Grab the Dwarves’ key first. 

It allows you to reset puzzles 
in the maze. Take the key and 
walk into the tunnel. 


Move this block to the right, 
so it rests on the floor button. 


Walk left and you see three 
stone basins. Water from the 
waterfall, the fairy pond, and 
the stream must be poured 
into the corresponding basin. 

After you pour in the water, 
the guard fire dies down. Head 
UP and to the right. 


Move this block two spaces to 
the right. You’ll open the door 
above you. 


In this room, start by pushing 
the block three spaces over to 
the right. 


Push the top stone block once 
to your right, and press down 
the middle block. , ... • 


Travel upward and you’ll see 
the next reset circle. Avoid the 
room to your left for now and 
travel upward again. ' 


Next, move this pillar down 
one space. 


Now go right and push this 
stone to the right. 


Your next move is to push this 
block down two spaces. 


Push this block five spaces to 
the left, then push it up one 
more space. 


Push up on this stone. 













Yocj 

Strza 



Now push this block down 
one space, then four spaces to 
the left. . ^ 


Move the block on the left up 
one space. . 


Now push this block three 
spaces to the right. 


Drop this block down one 
space, then move it two . 
spaces to the right. 




124 


GAMEm • AlFll 1184 


- 3 '4. 

... 3 - 







ng MeaLin 
tegy Grille 


Move this block left two spaces. 


Now go around to the left and 
push the block three spaces to 
the left, and up one space. 


Now go around to the right 
and move that same block 
four spaces to the right. Go 
back around to the other side 
of the block and move it left 
one space, then up one space, 
then left again. 


Push this block down one 
space, then two to the right, 
as well. 


Now move the block to the 
right four spaces, then get 
around it and move it up two 
more spaces. 


Now for the last block. Move it 
left one space, then down four 
spaces. Go around to the right 
and move the block right four 
spaces, and up one space. 


NEXTMONTR" 

bitotbePit. 


Now drop this block down 
one, then two to the right. 
Head out the door to the right. 


Push the block to the left three 
spaces, up one space, to the left 
one space, and up once more. 
You should now have three 
blocks sitting in the top row. 


Now move the block down 
four spaces. 


The Knight won't let you 
through. Go back to the first 
reset circle, then walk right. 


Move this block up one space. 




Go around to the left and push 
this block left two spaces. 


When you reach this room, 
push the block right one 
space, then left one space, 
and up two spaces. 


The Riddle’s End 












King Arthur 
S the Knights 
ofJttsBce 


Braittlord 




From the producers of The 7th Saga, Brainlord advances the 
futuristic motif by sending you to another planet. Look for lots 
of puzzles and hopefully a little less combat. 

taMM 

BfEatc 


Square brings us a gem for the 
SNES that they imported from 
Capcom of Japan. In Breath of 
Fire, eight warriors are awak- 
ened from their peaceful slum- 
ber by an evil sorceress and 
her host of dragons. 

Using the Six Keys, the 
heroes must banish the Night 
Dragons and their mistress in 
this overhead-view straight 
RPC. Final Fantasy-style game 
play offers many hours of 
exploring and some light 
humor, too, 

%5fiHraHA 


King Arthur is anaaion/ 
adventure fantasy starring a 
football team transported 
back in time by Merlin. The 
cart packs 1 6 megs and 1 1 
characters to play in an angled 
overhead perspeaive. 

XtagArtfeerA 

MsMfMiarjMto 

tfBibi 

AwMimSprtig "94 


hrorn tne developers or :>oui- 
Blazerand ActRaiser, Gaia 
takes you through a striking 
spin-off of the SoulBlazer 
world. The game has action/ 
adventure combat and some 
huge worlds to explore. Bat- 
tery backup and 1 6 megs 
don’t hurt, either. 


tnttht§S^'94 


Wizardry V: 
Heart of the 
Maelstrom 

SUPER 

- 

f 

f 



The oldest computer RPC series 
is resurrected onto the SNES, at 
long last. After Ascii's Wiz I and 
II releases on the NES, parts III 
and IV have been skipped, and 
hey, here’s Wiz V from Capcom. 

The story picks up with 
LIylgamyn in trouble once 
again. The powerful Orb has 
disappeared, the gatekeeper’s 
been kidnapped, and the 
Maze is crawling once 
again. You roll up traditional 
D&D-style characters in eight 
classes, visit Cilgamesh's tav- 
ern for a respite, then descend 
into the 3D depths (wire- 
framed or filled, your choice). 

Look for a full breastplate- 
full of dungeon crawling, door 
bashing, and Tiltowait mon- 
ster-nuking. i wonder if identi- 
fy item #9 still works? 

Ntanty K MMrt At MmMTvi? 

Capcom 

AntaUaUanh 


126 


fiAMEPRI • RpMI 1194 












Heirndall 


Here’s one for your little broth- - 
er or sister who can't seem to 
grasp the depth of RPCs, but 
who want all the excitement 
of battle. Spike McFang is a 
colorful, playful game with 
many RPC elements. There are 
hit points, character points, 
and magic spells. Take this 
small warrior on his quest to 
defeat killer garlic and a cellu- 
lar-phone-wielding vampire. 

Spike M^ang 
By SpectnMO HoMyie 
AvailMbie Fkst Quarter '94 


Heirndall is back after a long 
hiatus at JVC. This RPC looked 
great in its first inception, and 
looks even better now. The 
game has a three-quarter over- 
head-view playing field and fea- 
tures solid graphics, plus lots of 
RPC and puzzle elements remi- 
niscent of Zelda. Let’s hope that 
Heirndall doesn’t get put back 
in the tomb. 

Heirndall 

ByJVC 

Availatle Mareh 


Working Designs has been 
busy ever since the monu- 
mental success of Lunar, their 
first Sega CD RPC. The/re fol- 
lowing that hit with Vay, 
another RPC that looks more 
colorful and has a much 
stronger Japanese influence. 
There are fantastic, lengthy 
cut-scene animations, and 
we’ve been told that this one 
‘ should be a little easier to play 
than Lunar. 

Vay 

By Working Desigoa 
Available First Quarter '94 


The lineage of this expansive 
RPC series is continued on the 
Duo. Might and Magic III now 
gets the full treatment with CD 
sound, and an extensive land 
to roam around in. This game 
looks even lengthier than its 
predecessors. The story line ' 
follows that of the previous 
M&M Hi on the Super NES, and 
with the memory capacity of 
Super CDs, you'll probably see 
even more monsters and may- 
hem than before. 


Might and Magic HI 
By 777 

’Available March 


SAMEPII 


ApMI 1114 


127 








SUBSCRIBE TO THE WORLD WRESTLING 
FEDERATION MAGAZINE TODAY! 


JUST GIVE US A TRY AMD WE LL 
GIVE YOU A mEE ISSUE! 


SPECIALINTRDOUCTORr PRICE 


WORLD WRESTLING FEDERATION MAGAZINE 
P.O. BOX 420174 
PALM COAST. FL 32142-0174 


YES! Send me my free issue of ti)e Wond 
Wrestling Federation Magazine. I understand 
that I will be billed $18.00 in order to receive 
my 11 remaining issues, if I decide to continue 
my subscription. 






The all-time clas- 
sic puzzler is back 
on the Game Boy. It’s bigger, 
tougher, and even more fun 
than the original. Tetris play- 
ers of the world, unite! 

T2: Judgment Day 

The concept of the first Tetris 
was unbelievably simple, but 
amazingly effealve: Arrange 
groups of falling blocks into 
horizontal rows across the 
screen. Complete a row and it 
vanishes: otherwise, incom- 
plete rows stack up until the 
screen is filled and you experi- 
ence Tetris Arrest, in Tetris 2, 
you still arrange those groups 
of falling blocks, but this time 
you make horizontal rows 
and vertical columns. 

Added into the mix are 
Fixed Blocks, which are 
already in place on the 
Field as you start, and 
Flash Blocks, which 
blink at you and can 
eliminate all Fixed 
Blocks. Smooth, 
responsive con- 
trols ensure quick 
rotation and accu- 
rate placement of 
the falling Blocks. 


As in last year’s NES ver- 
sion, Tetris 2 also enables 
you to play against another 
player, if you have a Came 
Link cable, another Came 
Boy, and a second copy of 
the game. Unlike the NES ver- 
sion, on the Came Boy you 
see only one Field - yours - 
rather than yours and your 
opponent's side by side. The 
Came Boy’s inability to show 
both Fields at once somewhat 
diminishes the excitement of 
Versus competition. 



HI 



1 1SKX3 1 


noutjb 

ot 

SPEED 

LOU 


□ □ 
s 

ROUND 

oi 

SPEED 

LOU 



ma 

OOOllO 

□Bnocxmo 

aann 

£t:ORE 

001680 


■0Q-&, Q 


PftOTIP: Beginners can try group- 
IngOeMagblockslRaiecct- 
net, ¥MehwWm^ It easier to 
Bak up vortical mdhortxoatal 
grotgtssImBtaneousfy. 


PBOTIP: Until you mast» the 
game, It ml^ he easier to 
sweep across the board from 
right to left (or vice versa) to 
elindnab the blocks. 


Three types of bouncy 
music accompany the action, 
with an Off switch available. 
You get some sound effects, 
but they don't add much; this 
isn’t a game to listen to, it’s a 
game to play. 


versus competition. game to play. 




PBOUP: If you think you can beat 
your opponent in the two-player 
game, raise your Speed setting. 
It’s ri$iky, because blocks mil 
fall much bster, but you can 
^hninate them bster, too. 


PHOT1P: When there's a hoibontal 
bar across the ceiUng, you can’t 
drag down your falltog blocks 
quickly. Raise the bar back up by 
^knitiatlng Rash Blocks, | 



« Boy Game ProTile 

Tetris 2 


You pnAably loved the first 
Tetris, one ^ toe most popular 
puzzlersever. Theseq^ls 
bettor, tougher, and more 
excldng. Take Ome for Tetris 2! 


PRORP; The CPU Is a fast oppo- 
nent It drags Its falling blocks 
down qidcldy, so you should 
practice doing the same. 


Talkin’ Tebis 

The graphics will be instantly 
familiar to anyone who's 
played the original. The game 
has a clean, spare look that’s 
uncluttered by any decorative 
flourishes or cute characters. 
The graphic simplicity en- 
ables you to instantly identify 
the shaded blocks and focus 
on strategy. 



...orlMsurillbre^ 
apart at toe “hinges. " 
Learn to ktonOfy 
these special blocks 
instant when they 
start to fall, and try to 
drag down toe bro- 


PROTIP: Doni quit even if it 
seems like defeat is Imminent 
There’s always the chance toat 
you might connect six same- 
colored blocks together, which 
completely rearranges the Reid 
in your favor. 


strategic tocaOons. 

Puzzle Perfectioa 

As good as Tetris was, the 
sequel is even better. There’s 
more of everything - more 
strategy, more blocks, and 
more fun. Your only problem 
will be finding more time, 
because once you start this 
addictive game, it’ll be hard 
to stop. Ql 


GAMEPRfl • April 1114 










Now svailable, the trick shooter 
designed by Syd Mead. 




In our new action-packed shootins game, TerraForming, you’ll travel through space in 
search of a new planet suitable for the human race. But first you must protect your 
ship against attacks from enemy aliens. It’s one more TTi game that’s guaranteed to 
give you a rush of adrenaline. Each of our games comes with vivid CD graphics, 
advanced animation and digital sound. If you can’t find TurboGrafx”^-1 6 or DUO 
software at your favorite retailer, call 1-800-995-9203. 



■TerraFormlns" O 1993 RIGHT STUFF Corporation. O 1991 SYD MEAD S SYD MEAD, Irtc. "TerraFormins' Is a trademark of RIGHT STUFF Corporation. • "John 
Madden Duo CD Football' O 1990-1993 Electronic Arts. Licensed to Hudson Soft. 'John Madden Duo CD Football' is a trademark of Electronic Arts. Hudson Soft 
and Turtso Technolo3ies, Inc. are authorized Electronic Arts distributors- • 'Beyond Shadowgate'O 1993 Viacom New Media. "Beyond Shadowsate' is a 
trademark of Viacom New Media, a division of Viacom International, Inc. • 'Dungeon Explorer II* O 1989, 1993 Hudson Soft • 'Loom' © 1992 Lucas Arts 
Entertainment Company • "SlmEarth" © 1993 Maxis & Will Wright O 1993 Hudson Soft. Published by Hudson Soft Co., Ltd. under license from Maxis. • 'Shadow of 
the Beast' O 1992 Psygnosis Ltd. © 1999 NEC Technologies, Inc. 'Shadew of the Beast" is a trademark of Psygnosis. • 'Prince of Persia* O 1992 Hudson Soft © 
1989, 1992 Sroderbund Software, Inc. Jordan Mechner 'Prince of Persia' Isa registered trademark of SroderburKl Software, Inc. • "Riot Zone' © 1993 Hudson Soft 
© 1991 Westone "Riot Zone" is a trademark of Hudson Soft. • 'Dungeon Master • Theron's Quest" © 1990, 1993 Software Heaven, Inc./FTL Games. Licensed 
through an affiliation with J.P. international. © 1993 Victor Entertainment, Inc. "Dungeon Master - Theron's Quest' is a trademark of 'Victor Entertainment, Inc. 








GamsPro Pmducis 

Recommended by the Top Editors at GamePro! 



Super Mario World Game Secrets 


Ruse! DeUaria & Zach Meston 

Become the Expert! A complete guide filled with 
hundreds of secret tips, passwords and strategies to help 
you beat all your friends at Super Mario for the Super 
NES! A must have for Super Mario fans! 


Street Fighter II Strategy Guide 


Eilltors of GAMEPRO Magazine 

Master the hottest game out there for the Super NES 
home version and the Champion Edition! Over 160 pages 
of game-winning shots, killer throws, crushing combos, 
and awesome attack moves! 



Rusel DeMaria 

The Unauthorized, Uncensored Guide to the Latest and 
Greatest Games for the Super NES! Beat all your friends 
at Super Strike Eagle, Super Battietoads, Bubsy, Final 
Fantasy li, NCAA Basketball! This guide also includes 
special sections on Street Fighter II and Super Star Wars! 


Super NFS Games Secrets, Volume 4 


Super NES Games Secrets Greatest Tips 

Editors of GAMEPRO Magazine 

The best collection of secrets, strategies and passwords 
for fhe hotfest games ouf there! Jammed-packed with 
hundreds of screen shots to help you master your 
favorite games for the Super NES. Guaranteed to help 
you score high and beat all your friends at Bart’s 
Nightmare, Desert Strike, Krusty’s Super Funhouse, 
Teenage Mutant Ninja Turtles IV, Final Fantasy, Mystic 
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Super Empire Strikes Back Officiai Game Secrets 


Rusel OeMaria 

The complete guide to LucasArts Entertainment’s 
incredible mega-cart for the Super NES. Draw your Blaster 
and slash your Light Saber in a hair-raising adventure! 

This is the ONLY strategy guide to Super Empire Strikes 
Back officiaiiy endorsed by LucasArts and is jammed-pack 
with secrets and strategies. Prepare to defeat the mighty 
Darth Vader and learn all the secrets of the Force! 





Editors of GAMEPRO Magazine 

A complete collection of the hottest tips and tactics for 
your favorite Genesis games! A must have for serious 
gamers! Thrash your friends at Ecco the Dolphin, 
Sonic the Hedgehog 2, Teenage Mutant Ninja Turtles: 
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Sega Genesis Games Secrets Greatest Tips, End Edition 


To Order Him the page 




By Lance Boyle 

After winning over 
the critics on the 
SNES, Mindscape brings its 
hop-n-peck show to the Came 
Boy with equai success. A few 
plays with this bouncy bird, 
and you’ii be servin’ up Aifred 
Chicken for hours. 


i 1 

« 

PROTIP; Bounce Alfred Into titis 
upper-left comer of Stage 1 to 
uncover a previously hidden 
passage. 

a) 

* 

* 


PROTIP: When scooping up air- 
borne treats, keep Alfred 
ascending In a fairly straight 
vertical line. He’s a feeble tiler, 
so you can’t swing him 
efficiently across the screen. 


Came Boy Game Prone 

Alfred Chicken 

(ty Mimteape) 


If you’re a bouncin’ fool, Oils 
cheerful /Hatfom-Jumpln’ 
chicken will be a fowl-weather 
Mend. Plenty of levels and pre- 
cise controls make Oils game 
tinger-lickin’ good. 



Avallablenow Slde«ln> 


AcOcn Multi-scrolling 


Chicken Wings 

The bad guys are the Meka 
Chickens, some Eggs have 
been Egg-napped, and it’s 
Alfred to the rescue. That’s the 
basic premise, but it’s really 
secondary to the action. In feet, 
there are no plot screens to set 
up the background, there’s just 
action, action, action. Though 
the game seems simple at first 
- bounce and dodge, bounce 
and dodge, till your thumbs go 
numb - the game play is chal- 
lenging. The stages are increas- 
ingly complex mazes, with 
hidden rooms and tricky traps 
to ruffle your feathers. Enemies 
lurk everywhere, and the 
slightest contact with any of 
them will cook Alfred's goose. 



PROTIP: Aftm‘ dive-bombing all 
nearby enemies, peck at all the 
On/Off Blocks you find. You 
nearly always need ’em. 

Adding to the challenge is 
Alfred's own ineptness. His 
main weapons are a dive- 
bombing attack and an up- 
close peck that’s barely strong 
enough to pop balloons. And, 
like all chickens, Alfred’s flying 
ability is pretty weak - it’s 
more like a fluttering ability. 
With no passwords to help 
you, you’ll be cryin’ "Fowl!" a 
few times. To his credit, 
Alfred’s a nimble bird when 
he’sjumping and dive-bomb- 
ing. Not only can he bounce 
with the best of 'em, but the 
game’s crisp controls give you 
pinpoint precision landings. 



PROTIP: Fly over or around these 
moving Mines, and you won’t 
activate Oiem. 

AKred’s Appearance 
and Audio 

Alfred does his bouncing in 
appealing cartoony worlds. 
The backgrounds aren't as 
dense with detail as the best 
Came Boy games, but they're 
attractive, nonetheless, Some 
fine touches - like Alfred’s 
funny expressions and the 
sniffing snouts of Stage I’s 
wind-up beasts - add to the 
game’s humor. 

The sounds keep the car- 
toon atmosphere zipping 
along frenetically. A little goes 
a long way, however, so you 
might be turning down the 
music after awhile. Lots of 
boings and bangs effectively 
punctuate the springy action. 


PROVP: Quickly figure out 
which critters are enemies. 
These scary-lookin’ bugs are 
actually helpful platforms. 


PROTIP: To find 1-ups, look for 
the secret room in each level, 
and grab the Watering Can. 

High Eggs-pectatiotts 

Alfred Chicken delivers a 
quick-bouncing bonanza. This 
is one chicken that’s both 
tasty and satisfying. Q 


PROTIP: To find a door, drop to 
the right of this Stage 2 soldier. 


134 


GAMEPRD 


RpMI 18S4 





AtUIUonalBoiritsfbr Your Super NES and Sega Genesk Collectkm! 


Amesome Super Hintendo Secrets 2 Awesome Sega Genesis Secrets 3 



iJ. Douglas Arnold & 
\zachMeston 

Welcome to the “next level” of 
[ video gaming! This is the most 
I popular guide for both the 
I Genesis and Sega CD covering 
1 all your favorite games including 
1 Sonic 2, Flashback, Ecco, 

~ Streets of Rage, John Madden 
I Football ‘93, Road Rash 2, Cool Spot, Tint 
I Toon Adventures, and Sewer Shark CD! 


Zach Meston & J. Douglas 4mo/tf 

This amazing sequel features 
complete strategies, secret passwords, 
tips, tricks and maps for over 56 
games including StarFox, Super Mario 
Kart, Fatal Fury, Magical Quest, 
Batman Returns, Super Star Wars, 
The Lost Viking, and Equinox! 


Awesome Super Nintendo Secrets 3 


Awesome Sega Genesis Secrets 4 



Zach Meston S J. Douglas Arnold 

This is it! A complete guide filled with 
walk-throughs, secret passwords, tricks 
and maps of 17 games including 
Mortal Kombat, Street Fighter II Turbo, 
Aero, Super Empire Strikes Back, 
Lufia, Coo! Spot, Shadowrun, Super 
Mario All Stars, Zombies, Battletoads, 
Alien 3, Super Bomberman, B.O.B., 
and valuable secrets for 34 more 
games! 



J, Douglas AmoidA 
Zach Meston 

Become the expert! Your 
complete guide filled with 
walkthroughs, secret passwords, 
strategies, and maps for 22 
Genesis and Sega CD games! 
Out score all your friends at 
Mortal Kombat, StreetFIghter II, 
Aladdin, Jurassic Park, Shinobi 
3, Shining Force, Jungle Strike, Zombies, 
Aero the Acro-Bat, and John Madden 
Football ‘94! 


Products Order Form 

TO Order: 

Fill out product order form and mail to: 

GAMEPRO 
P.O. Box “P” 

San Mateo, CA 94402 


Complete the Order Form 

Add only $2.95 for shipping and handling ($4.50 to ship to Canada, 
$7.95 to ship outside U.S.) 

Add sales tax, residence of CA and IL only (CA = 8.25%, IL = 6.25%) 


□ Check/Money Order GVISA □ Master Charge (Minimum credit card 
order $10.00) 

Credit card No. Expiration: 

Signature: 

Name: 

Address: 

City: State: Zip Code:, 

Please allow 4-5 weeks for delivery. For questions on your order, please call 
415-493-6054 

OR Gall: 415-330-4PR0 

(No video game or subscription information available at this number) 


Qty. DescripUeii Unit Price Totai 























Subtotal 


Total Price 


ShRtpNtg 


Sales r«(CAs8.25%, 11=6.25%) 


Grand Total (U.S. dPtlars only) 



SP334 






Game Gear 


^ By Captain Squideo 

. Micro Machines has 
charmed gamers in 
Europe, and now it's racing to 
America, The concept is sim- 
ple: You race tiny vehicles on 
oversized tracks taken from 
daily life (a breakfast table, a 
cluttered desk, a sudsy bath- 
tub). The execution is also 
simple - there are no driver 
profiles, no statistics, and no 
car-customizing options. 
Young gamers will eat up this 
sugary game, though veterans 
may get a toothache from all 
the sweetness. 

Drive My Car 

Who couldn't smile at race- 
tracks called Breakfast Bends 
and Desktop Drop-Off? That 
smile is at the core of Micro 
Machines’ considerable 
appeal. You race eight kinds 
of vehicles, from Power Boats 
to Formula One cars, on 27 
different tracks. The vehicles 
are small, the tracks are big, 
and the obstacles look like 
props from one of those 
Incredible Shrinking Man 
movies. When you race across 
the desk, for instance, you'll 
zoom past huge slide rules 


Game Gear Game Profile 

Micro Machines 

(By CodeMasters) 


It's a cute idea - ntinl-v^icies 


grounds like bathtubs, breakfast 
tables, and pool tables. Simple 
game play gives this the alt- 
ered hag for younger gamers. 


and notebooks; go over the 
edge, and you’ll plummet to 
the tiled floor below. 

It’s a good thing there’s 
charm to spare, because the 
races aren’t that involving. 
You always start back in the 
pack against three other 
racers. The races do get 
harder as you progress, 
but most gamers will 
probably win the early 
races with ease. The vehi- 
cles aren’t that different - 
you don’t shoot with the 
Tanks or bounce around 
with the Four By Fours. 
What’s more, to keep the 
races lightweight, 
there’s no clock to 
inspire you to improve 
your time. Nor are there 
on-screen maps or meters. 


PROTIP: Don’t take too many 
shortcuts outside the designat- 
ed tradclf you wreck or go off 
a fedge, you’ll start back where 
you originally left the tack. 


PROTIP: If you wipe out near a 
Sandy Straights ramp, give your- 
self enough room to Mid up 
^teed as you approach the ramp. 
Go too slowly over the rmp and 


PROTIP: You can bump oppo- 
nents without taking damage. 
Just doni bump them farther 
ahead of youl 

PROTTP: Don’t cut comers or 
splash through big puddles in 
the bonus round. You have to 
stay right on-course to hnish. 


^04 

PROTIP; The first time you by a 
new track, don’t Immediately 
jump out In front Instead, fol- 
low the leader through Ore first 
lap so you can learn Ore course. 


Micro Graphics 

The colorful, pleasing graphics 
have sharp details. The vehicles 
themselves are color-coded, 
but it’s still hard to tell who’s 
who at a glance. Disappointing- 
ly, there are no clever depic- 
tions of the inevitable wrecks. 


PROTIP: Be able to recognize 
wftfcf} objects you can run over 
and which you can’t In Oilcan 
Alley, your Warriof rolls tight 
over scattered nails but gets 
stopped by bolts. 


The sounds don’t add 
much. Peppy music propels the 
action, with the whine of 
engines, a tinny screech of slid- 
ing tires, and the soft BAM! of 
collisions adding some detail. 
Overall, the sounds are about 
standard for the Came Gear. 

The Racer’s Bdge 

One intriguing aspect is the 
ability for two players to share 
a single Came Gear for simul- 
taneous racing. It’s clumsy, 
though, and you're better off 
with two systems, two games, 
and the Cear-to-Cear cable. 
Still, the two-player concept 
shows how hard this game 
tries to please, and it does. 

For the right racer. Micro 
Machines is Macro Fun. □ 


GAMEPRO • April 1984 


136 









One ol 55 (Hlfepent rookies 
in the basic set. 


' Plus ^7 traded veterans ' 
in their new team uniforms: 


T^st Year Phenoms" inserts- 
-1J) llrst-round MBA draft choices 
making ft big. Ail packs. - - 


"AIBA Superstars" inserts- 
20 players on top of their game. 
' . 15-card packs only. > 


.willing 


WHAT'S NEW 
ini SERIES 2 


■ 55 Rookies and 37 
Trades In Their niew 
Team Uniforms. 

■ Other Veterans Not 
Available In Series I. 

■ f Totally Different, 
Fell Stamped Insert 
Series. 

■ 7B Total Insert Cards- 
One Card Per Pack. 

■ Tamper Proof fin 
Sealed foil Packs. 


-Ljving Legends" inserts-:: 

6 of.the best ever .y All ji'acks. 


"Sharpshooters" inserts- 
starring 10 of the best from 
outside. 15-card packs only. 


’ "Towers pf Pbwer'^inserts-.' 
30 men who play as big as they, 
are. 21-cer(lpacks only.' 



H ] 







1 [ U H 1 

' p J 1 II 



Experience Flashback, the world’s first cartridge 
game with CD-ROM-quality action and graphics. With 
its fluid 2A-frame-per-second movements, incredible 
graphics, and awesome animated sequences, it’s 
like watching the wildest sci-fi flick in history - and 
you're the star! 

As super-agent Conrad Hart, you must battle 
your way through six worlds, seven levels and scores 
of futuristic foes to save Earth from alien infestation. 
With its unbelievable sound and visuals, you'll swear 
Flashback is leaL At this rate, who needs CD-ROM? 


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Available for Super Nintendo Entertainment System* and Sega^’'Genesls”'. 

Floiklu<k - Tiv« Ou«sf for Idefvrify C 1 993 Dtiphioo Soflwvt sod U.5 Gold. Inc. Ali riyltri rasorvcd Sogo orrd Generic are irodemorki of Sega Enlerpritei. 




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SYSTEMS OWNED: (Check all that apply) 


ENTRIES MUST BE RECEIVED BY MAY I S, 1994 


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And h’s coming 
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675 Sycamore drive, Milpitas. CA 95035 (408) 473-9400 

R8I:TMS t 1987 Atari Games. Licensed toTengen, Inc. Atl rights 
reserved. Genesis is a trademark of Sega Enterprises. Ltd i MLBPA. 
Official license ot Major League Basebalt Piters Association. 







GET SERIOUS! 


lyue ^-8^911 ^ompatibifii 


Get real arcade quality play vtdth The Arcadian 
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Midway Manijlacturii* Co. 1992. Street Fighter II 4 a registered trademark of <^PCOM. Inc. 1993. \ 




fi£m • SNEEZE • 3D0H-0H • PRETENDO • LAME BOY • LAME SEAR * JYNX 



« 1 VIDEO GAME MAGAZINE 


Hew Characters! Hew Moves! 
Hew FataHHes! Pg. 28 

20 HoRevlews! 

Mortal Wombats • SlmSchoolyard 
HPR JAM • Finally, the Final Fight ^ 

Virtua Rock Climbing • Mickey's^ 

Magical Mystery Tour, Starring T 
Donna Duck and Dennis Hopper ^ 

Make Your Dwn Music Video m 
Roger Clinton • Night TIapper 
John, M.D. • Super Dress-Up Ken 
Dun With the Wind: Iran-Contra 
- The Game • PacMantra: The 
Meditation Came • Super 
Bummer, Man • Jurassic Porl^ 
and MANY MOREI , 


LamePro's 

EDOYAMOri 

Gets Initiated! 
Pg.86 


ApriM994 
No Sale to Minors 





■5 






4 Quick Look at Lame New Gam^ 


stooge Fighter h; 
Special Chump FrSSon 

Just when you thought there 
were no more variations possi- 
ble, along comes the 87th 
game in the classic Stooge 
Fighter II series. Yes, you can 
play as the bosses {even Moe 
Bison!), and yes, your favorite 
fighters have all their standard 
moves like the Two-Finger Eye 
Poke. What makes this game 
different from the other 86? 

Curl Li now welcomes chal- 
lengers with “Oh, a wise guy!” 
and then he taunts vanquished 
foes with “Nyuk nyuk nyuk.” 



a wise By!” 


Barney and Butt~Head 

Barney and Butt-Head pairs the 
big, friendly dinosaur with the 
little not-so-friendly teen for 
some amusing adolescent 
antics. The merry escapades 
soon turn ugly when Beavis 
returns from the MaxiMart with 


a jar of steak sauce. Enjoy five 
levels of frantic hop-n-bop fun 
as the boys try to catch Barney 
and serve up a Barney-Q! 


/ love you, you love me...heli lieh, 
AeA, AeA. 

Internal Champions 

Fighting games have come a 
long, long way, and now they 
go deep as well. How deep? 
Howzabout the first Organ 
Fighting game. Internal Cham- 
pions? Watch Sub-Hematoma 
go against anth-Rax or Spleeno 


vs. Gut-Li. You won't need a 
blood code, and you really 
don't want to see what the 
fatalities look like. 


It woks like a gut sfloff 


Shipping Next Month 


• Ground Zero, Maine 

• NBA Jelly 

• The Umpire Strikes Back 






LamePro Readers Speak Out! 


Video Violence! A 
Reader’s View 

Why are people getting so 
upset about violence in video 
games? Video games don't 
make you more violent, and I’ll 
kill anybody who disagrees 
with me. 

Chuck Steaks 
Traylor Pk., LA 



I love you, you love me... 


There's this black cord that 
runs from the back of my Gen- 
esis. On the end is this metal 
thing that looks like a fork, 
except the tine in the middle 


is gone. I’ve told all my friends 
about this, and some of them 
say that the same thing is on 
their systems, too. 

What should I do? 

Michael Dimwatto 
Caw, CA 


T ' ~W ' ] 



If yw find a use for this cord, 
callus. 

(Well, Michael, there are many 
boiAs that deal with the subj^ 
of this “cord” com/dex you have, 
hut If I were you, I’d 
look for an empty 
socket to stick ft In- 
to-thecmd, thatls, 

-The Lab Brat) 



On the bottom of my SNES is a 
sign that says, ‘Tell no one 
about this sign. If you tell any- 
one about this sign, you will 
be immediately exterminated. 
Do not speak to anyone of 
this sign.” Then it lists an 
address in Virginia. Is this just 
ajokeorwhat? 

Clew Les 
Braindead, OK 


envelope Art 

Keep Up Vh 

GoodWof*! 

This month's two runners- 
ups are Lenny DaVinci and 
p. Picasso. Unfortunately, 
they lost out to a crayon 
drawing of Sub-Zero. 



(We don’t know If It’s a Joke or 
not, Clew, but we sent your 
address to the people , 

In Virginia Just to 
play It safe. 

-The suck Man) 

PirstPriKt 
Unve WkKtead. 




146 


GAMEPRD • April 18B4 









. By Scary Mary 

! Just when you 
"'^thought it was safe 
to go out to the barn..Jurassic 
Pork waddles along. This awe- 
some, radical, side-scrolling 
action/adventure barnyard 
love-story and sad tale of fat 
on the rampage is finally here 
for the SNES and it’s every- 
thing it's cracked up to be, 

OMEtArlto 


In Jurassic Pork, you can play 
as the terrifying 6000 -pound 
Pigasaurus Rex, or his arch- 
nemesis, Jimmy Dean (the 
pork-sausage king). Battle 
through two eerie levels (the 
Barn, and the final confronta- 
tion in the Sausage Factory) 
and also pick up some inter- 
esting pork facts along the 


way. You start with nothing 
but a roll of bread and some 
mayonnaise, but along the 
way you'll find lettuce, toma- 
toes, and eventually the King 
of Baloney himself. 



MIrft dirf tier tM sipn 
flUTMfs Plfa WMMml 

rswiM Af r B MHtr 



PmTJP:Su> 


rmumnm 

The graphics in Juras- 
sic Pork are amaz- 
ing, even if they 
are small and 
hard to see. The 
graphics in my 
doctor’s office 
are more excit- 
ing than 
those in this 
game, but 
there’s no 
video game 
based on my doctor, 
so there. 

The sound in this game is 
truly ground-breaking, but I 
wouldn’t know, since I've been 
deaf for years. People tell me 
that every squeal, oink, and 
“Sooowweeeee!" is crystal clear. 



Potk-fntZm 

If you like your pig, stay mar- 
ried to him, but if you like fet 
on a rampage, then go right 
out and buy Jurassic Pork. All 
the love, all the mystery, all 
the thrills of the rental-only 
film are right here in this title. 





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SKMEPRO • April 1994 


147 








OjoOjyiri'fEol. 


•fflorniiiiii 


Viileo Dame freezes, Lot^-UpSi ami Crash Bugs 



Vlffiaes the Rush? Although his 


nieftom-man 
Seattle WA 


out while 


justasNakoruru lands, 
push Toward and AB to throw 
Wan Fu.lt done just right, 
Nakoruru will stab Wan Fu anc 
then be stuck, or “handcuffed, 
toWan-man. 


you’re handcuffed, the match 
will not end, and instead you I 

he stuck at the draw screen 
with no way out! What a 
lock-up! 

Ethan Stairideilhatt I. Look, 
Tonance, At 


Arcade 


Mortal Kombat a 
Reset the Game 
(version 2.1 only) 


Here’s a great glitch that will 
take you to new levels of 
tun, excitement, and frus- 
tration with this arcade 
wonder. Simply choose 
Shang Tsung as player one 
and Jax as player two. Do 
Shang Tsung’s Soul Steal 
Fatality by getting close, 
holding Block, and press- 
ing Up, Down. Up, Low 
Kick, if you’re playing on 
ver. 2.1 the machine will 

snow crash, then reset 

to the ROM check. Awe- 
some! Try it, and get out 
of the arcade! 

Experiment to find 
other 2.1 crashes such 
as doing Baraka’s 
Babality and then doing 
the Slicing Blades on 
the baby. You get the 
gore and the crash! 


Arcade 


Al “The Hitman" Pacino takes n 
to the hoop! 


Umbaugh. 


ftot to be outdone by her back- 
board-shattertn’ huUiy, Hilary 
Clinton goes for the glory. 


Oh, oh, now you’ve done It Check 

Ok powers of the Fmvevnth 

Shagulle OVader! 


Samurai Shoaown 

Handcuff am Fneze Up the Uadime 


EiMim 


■ 14 


Here'S a complicateb, but very 

speciallock-upforShodown. 

Choose Nakoturu vs. Wan Fu. 

First, disarm Nakoruru. Then get 
about '/ 4 -screen away and have 
Wan Fu do his standing AB 

Slash while Nakoruru jumps. 

L-PP 




Where Are They Now? 


Bampanf Saxon 

Then: Title 
to his 
Angie- 
Saxoa 
roots, the 
Hampaat 

Saxon baireledthrough 

the pages 

wfth h/s head-first style. 



Unoteum 


Then: 

Unnyn 
oneofour ( 
best witt- 
ers, but has 

since moved on to 
other areas where his 
explosive personality Is 

appreciated. 


Sister 
Sinister 

Then: This 
sly spin- 
ster wove 
her evil 
web 
around 
many a reader, 

and her reviews brought 

many followets to 
LamePro. 



Then; 

^fdayful 
andener- 
ge^Otter 
was a 

dellgMtotead 
^•^averyiitteiugent 






^ ban-Contra Si 


I V 


Marital Kombat with r, 



Marital Kombat with 
Lorena Bobbitt 

I 2) Jason Goes to Hell; 

A Reading Adventure 
for Tots 

3) Rush Limbaugh- The 
Game 

I '•) Let's Talk/Mortal Non- 
(approved by 

I (theta clueless 


6) Romance of the Three 

s Sons 

f) Seven Brides for Seven 

Super Mario Brothers 
8) Noat Fighter II (the first 
same for anal-retentive 

Kids) 

R®'o Rose’s You're OUT! 
(the first title starring 
sports stars whoVe been 
banned from the game) 
10) Night Trappist 


"fsrssri. 



TvpIOAIftniaHwittlnolritUidttCw, 


1) Closing your eyes When 
the bad parts come on 

2 ) Ciosing your eyes when the 

evening news comes on 

3) Sitting on an air hose and 
whistiing “Dixie" 

4) Trying to get elected to 
Congress so you can see 
whateveryouwanttosee, 
when you want to see it 

6) Barney-bashing 


6) Cutting out paper dolls, 

painting them with brightly 
colored crayons, then 
yelling at them maniacally 
T) Writing to a friend 

8) Visiting a friend 

9) Painting a friend with 
brightly colored crayons, 
then yelling at them 
maniacally 

10 ) Violent card games 


EiaiMI, • IIPII 1194 


IteBifTlt 










This is the hand of an NBA player. The rest of him is 
JUST AS BIG. And unless you grow ten inches, develop 
lightning-fast reflexes and a deadly jump shot, you 

PROBABLY won't BE 
PLAYING WITH HIM 
ANYTIME SOON. ThAT'S WHERE NBA ACTION '94* FROM 
Sega Sports comes in. This is the 

MOST REALISTIC 16-BIT PRO BASKETBALL 

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BY Marv Albert and a Hau of 
Fame opt/ow that lets you 
PLAY with 30 ALL-TIME GREATS. 

So GET NBA Action ‘94 


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*NBA Action is also available on Game Gear. 

l or 2 playor Gamo urtloeg usbJ igUtt TEAM PLAYER adaptor (moU Mgparaftjy). 



WE SWEAT THE DETAILS.' 




irou 



ASCIIWARE S UITIMATE FIGHTING SYSTEM GIVEAWWI 



Let’s be honest, here. Not 
everybody cen win. But 
wouldn’t you feel like a 
real loser if you blew 
off this sweep- 
stakes, and that 
kid across the 
street - y’know, 
the one who's 
always hanging 
around - scored 
the grand prizd? 

Just imagine 
watching the delivery 
guy, parked in that 
other kid’s driveway, 
unloading box after box of 
the greatest stuff ever hooked 
to a TV. And you’d just have to 
suck it up, ’cause you were too lazy to 
search for a 29c stamp. 

Of course, we'd be calling this the "Pretty Qkay Fighting 
System Giveaway" if it weren't for the controllers - two 
ASCIIWARE™ Fighter Sticks, the best enhanced joysticks on the 
market. Auto Turbo, Turbo Fire (on every button), Super Slow 
Wo-and tough enough to go the distance. If that kid across the 
street gets his grubby little hands on one- well, you better 


take up bowling. 

The odds here are way 
better than any of those 
Zillion dollar give- 
aways that they 
don’t let kids 
enter, and if you 
do win, we pro- 
mise not to 
send a fat guy 
to your house, 
armed with a 
microphone, hop- 
ing to catch you in 
some embarrassing 
family moment. 

Whether or not the un- 
thinkable happens - namely, 
the delivery truck pulls up at 
that kid’s house - there’s only one 
guaranteed way to keep on top of all the games 
- a subscription to GamePro for less than $20 per year. 
That's 66% off the newsstand price. 

Sure, it’s not free, like our giveaway, but who knows? Maybe 
your parents will be so impressed with your smart $$ decision, 
they’ll buy you an Ultimate Fighting System. 

Hey, we all gotta dream. 





The Lit:t:le Lawyer’s Corner! 

Centiil Rijdltlfoiii - Aw«rJia| tf Prlzti - Wimtn will hi ditirmliid •• Jill IS, 1994 l> i ruikin h StmtPri ntjtziii. 044i if wli- 
•ii] di;aa4 «;aii iHi sembir if all illjlbli ealriis raeilni. Sane titlai nail bi aviilabla al llni af 4ravl«), aai aFflaiilly llaaaiad far Ibi raa^ii- 
livi 3 ini ifitin. AfprailMati niai af priiat: 6iiad ^rlia-$4$0. finl 9rlza-j60. Saaaad Prlia-$3S. Wlmn nlll ba lellfiad by yhaai aid ar mall. 
tVliMri aaltv lad aeaaylipci af prita aaailMilai pirnitilaa la >ia Ibali aanai, aba<a|rapki, aid llkaieii far pirpaiai if advartiilag aid pranallai aa 
bakilf af Sinirra aad ai ASCII wllhaal farlkat aaapaiiatlai. Wiaaar h raipaaiibia far aay aid all fadaral, ilata, aad laail laiai If aacaiiiry. A aaa- 
llit af pn'ia wiaaari vlll ippair la a fataia iaiaa of CanaPia ntjtiiaa. ElIjibilify - taplayaai af lafalalanaat World, laa., ASCII Ealerlaiaaoat 
I, lao., aad all partielpaliay vaidori, Ikair labildlaiiai, affillataa, adiorliiiaa ipaaalai, aad thair innadlata fanlllai ara aai alljibla, Uabililili - TkIt 
ptanaliaa ia oparalad by lafatalanoal World, laa., aad ASCII EalarlalaBaa) Softwara, lao„ wklak la laloly raipaaiibia far Hi caodicl, aonplallaa aad aaiaidla} af 
11 . All daoislaai of lafolalanani World, laa., aad ASCII Ealatlaiamaal Saflwara, laa., oa all nalliri ralaliaj la Ikli pionallan ara fiaal. lafaliianial World, 
ind ASCII Ealirltinaiaal Safhrari, lao., aad partlolaollag ipaaiari aitano aa llabllitlaa raiultlaj fran Iho aia af ikli prlao, Piiii RailrioMana - Altaraaliva 
ar oaik a'lll lal ba affarad la llaa af prliii daaeribad abava. Ptiia nay aol bi labilllitad, Iraaifartod, or axkaapad. Capyiljlila - ^1994 ASCII Eatarlaianaat 
Saftnra, laa. Aaeiiwara, Flphlor Stick SN, fljklar Sllak S9-6, aieilpad SN, aad aullPad S6-6 aio Iradanatki af Aaoll Ealarlalamoat Saftatra, lao, Siler NIataado 
ia( Syitan it a rajlifarad Iradanark of NIataado af Aaarlaa laa. Sapa and fiaaailt ara raglilarad Iradanarki af Saga Ealarpritai, LTD. All rlgkli riiarvod. 



HERES1TOUR 
CHANCE TO 
PROVE US 
WRONG! 


3 BOX ***■ ®* ****** 


asciiware 

YOU'VE GOT ONESI^TOVWJ^TW^ 

c, 





Bobby Cooper, you delFinitely 
"■■" $10 Million Brand Prizi 


I our 


You didn't ewen come close! <|b, I 
No one has lost this hig hefore! 

."Tough luck Bobby, I 

•■ $t0 MILLION would I 

have bought a lot 
of video games!" 


Bobby Cooper 
123 Main Street 
Loserville USA 10101 




ASCIIWARE 

ITS HOWTO WINL 





IT (BEGINS NOW. 


The future of electronic entertoiri- 
ment is tolring piece nourJirleo enri 
computlogarereplrllp merging intoeneur 
form, ruitnen entirelrineurfece. ftnrilhel 
formistehingevolutionarp. revolirtionerri 
ieaps from ruhet ires come before. 

SobDiirdopoulieepup urith a com- 
puter game, interactive TV. CD-HOK ami 


muitimeilia entertainment entitg that is 
evnlvingatthespeerlofiightPVoniinn't 
nniess gnu stag nntnpnf it. Ilnil that's 
nnrinb. 

Eiectrnnic Entertainment magazine is 
the must-have manuai for fast-mnving. 
fast-spenriing. informetion-hungrgviden 
entertainment hugers.fheg read ns 


because rue teii itiiheltis. right here and 
right nnui. Ue're their guide tntndag's 
hnttest games, multimedia and tomor- 
ruur’s neuiesttechnoiugg because uie're 
not abnulphiigsDphg.rue're about 
facts... the hard nnes. 


The future begins now. 
Don't be left out. 





NOW FIVE OF YOU CAN PLAY COLUMNS. 

If you've ever played Columns, you knov/ it's as hard to put dov/n as a box of chocolates. But up until now 
it's been a fairly private habit. Not anymore. We've made Cbiumns a free-for-all for you 
and four of ^r closest friends. Of course, if you prefer those private moments, you can 
still go solo. In the meantime, we'll tell your buddies that Columns in plays for fi^. 


GHj H3 £ 


VIC TOKAI INC 







MiG 29 


the very beginning of the 
level, line up Aladdin’s chest 
with the two apple slices. 
Don't touch any buttons Let 
Aladdin crash into the rock 
two times. The third time he 
crashes into the rock, instead 
of hying, the screen will say 
Mice Try” and you’ll warp to 

the level "Inside the Lamp"! 


Ifyou’ve got at least two lives 
when you reach the Rug Ride, 

you can try this easy trick. At ' 


Disney’s Aladdin 

Hidden Powee-dpe 


I’m Action Heplay Cade 


Steel Fighter II: Special Champion Edition 

Easy Button Configure 


Unlimited 


energy: 

I FFI 

' Unlimited Apples; 

FFl 

Infinite lives; FF7 
Always have nine c 


To configure your buttons in 

this game without using the 1 
options, try this easy trick. Go 
to the Character Select screen 
and pick your characters in a 
one- or two-player game. 

After you choose your charac- 
ters, press and hold the Start 
button. Once you fly to your 
stage, a configuration screen 
will appear. Now configure 
your control pad the easy way. 


This magic move gets you dii 

extra life and four Apples in 
Aladdin. Simply go as far left as 

possible at the beginning of 
Level 2. you’ll find these valu- 
able items with no trouble at all, 

I Heidi 








Genesis 


Genesis 




Wanna hot bike? This code 
gets you a Wild Thing 2000: 

OODA IVON 


Infinite lives: RGJB-Y6Z8 
Invincibility: ATCB-OA24 

Infinite Apples: ATBV-OA5L 


Road Rash II 


Madden NFL ’94 

Skip die Playttfis 


I With this cool trick you can 
I skip the Playoffs in Madden 
I (ijFL ’94 football. When you 
I select a playoff game, press 
I Start. You’ll see that all games 
I are finished. Go right and 

I press Start again. You can 

\ continue this trick until you 

1 reach the Finals. 

I Stephen Ashley, UtOeCwrent, 

\ Ont. Canada 


riew^unfefs, TX 


GAMjf. 


Uortal Kombat 


Disney’s Aladdm 

Game Genie Code 


ClifHianger 

99 Lives 


cu^Gn 


asi 

Imgdi 




ClimSiRBI 


Here’s a couple of tricks for I 
Cliffhanger that give you 99 I 
lives and put you in the middle I 
of a snowboard race. To take a | 
ride on some snowboards, 
wait for the title screen to 
appear. Then, on Controller 
Two, press C, B, A, Up, Down, 
Left, Right, then Start. This 
will bring up a muttiple-player 
snowboard race scenario, and 
it even includes a stopwatch! 

For 99 lives, go to the title 
screen once again, and on 
Controller Two, press Up, Left, 
C, B, then A. Now you’re ready 
for action. 


BAMEPRQ 


157 









D^ney*s Aladdin 

Pro Actkm Replay Code 


A Debug menu is hidden in 
Ecco the Dolphin. Begin a reg- 
ular game and pause when 
Ecco is facing you. Press 
Right, B, C,B,C, Down, C and 
I Up. A menu called “The Dol- 
I phin" will appear. Use it to do 
I your own Ecco debugging. 


This Stage Select code for 
Kendo Rage will help you zip 
through the game. Press Start 
at the title screen. When the 
words “Game Start" and “Con- 
figuration” appear, press X, Y, 
A.B.X, Y,A, B.thenStart If 
you’ve done the trick correctly, 
a Special Presents menu will 
appear, allowing you to 
choose your starting stage. 

Witt Howi&id, Miami, FL 


7E03-6433 

7E03-6937 

7E03-6708 


Infinite lives; 
Infinite Apples; 
Infinite energy; 


Protection from 


Items in the shop at Potos are 
free if you have enough money 
to buy them: CE5F-5767 

Wisdom for Level 16 is 90; 

9C06-85AD 


Super NES 


NBA Jam 

Super-Power Defense 


Is your defense struggling in 
NBA Jam? Here’s an awesome 
code that’ll give you a pow- 
ered-up defense. At the 
Tonight’s Match-Up screen, 
tap any button five times. At 
the fifth tap, continue to press 
and hold the button until tip- 
off. When play begins, your 
defense is super-powered. 


The Dolphin 


Ecco 


Buggy 


Make 


toco 


fiAMlMII • April 1984 







Super NES 


of you can jam logcdicr. With Super Miiltitap. 


The best woy to ploy the best gomes is with the originol Super 
Multitap. From Hudson Soft. The only 5 ployerB!75H 
adopter. Gamers unite! Super Multitap. 
f The really together way to ploy. Get yours today. 


Hudson Soft i/S4, Inc . . 400 Oyster Point Boulevard • Suite 515 • South Son Francisco • 61 • 94080 


Super Empire Stikes Back 

Passwords 


Here are all the Passwords for Super Empire Strikes Back. 


Level 1 : 

Easy 

WDWDWB 

Brave 

TCCPSJ 

Jedi 

FHPSMN 

Level 2: 

CSPTNP 

SSFJNP 

CCTLFR 

Level 3: 

NSRSCL 

NLBJJF 

MDWNDF 

Level 4: 

WFBJTB 

JRWNPL 

THNTLR 

Level 5: 

BHRDHL 

DGBDPL 

LQYSCH 

Level 6: 

HMGPWJ 

RCWJMF 

GQTVDD 

Level 7; 

LDGLTJ 

JRGRTD 

PNFDHJ 

Level 8; 

LLJFBG 

MDBNMR 

SCWWFZ 

Level 9: 

WLJWDN 

HDPPLL 

LFHWWB 

Level 10 

WBWHRW 

GTLCNP 

RBHNFC 

Level 11 

NCCGSP 

WWBGHF 

KCDFZK 

Level 12 

GLTTDJ 

PGBNBH 

KCCVGJ 

Level 13 

GJBHNF 

TNPSPL 

RBQRWS 

Level 14 

MCDGRJ 

DLPMMD 

QBTTXX 

Level 15 

PGPNMG 

SHRBLW 

ZGLKDV 

Level 16 

NGMSJB 

LNGPNN 

WDQXC 

Level 17 

RLMSWJ 

FSFMSR 

FGTTW 

Level 18 

MBRCGB 

FCPDPC 

YDHBQT 

Level 19 

SWPMSS 

HPLSHJ 

TNHJSK 


Marie & Matt Boyington, Newberg, OR 









(NinlcndoV 





The best way to ploy the best games is with tbe original Super 
Multitap. From Hudson Soft. The only 5 player 
adopter. Gamers unite! Super Multitap. 

The really together way to play. Get yours today. 


Here are passwords for every 
level in Troddlers in the Solo 
Mode; 


JhMldlers 

Passmmls 


Mission 1: 
Mission 2: 
Mission 3; 
Mission 4; 
Mission 5: 
Mission 6; 
Mission 7: 
Mission 8: 
Mission 9: 
Mission 10 
Mission 11 
Mission 12 
Mission 13 
Mission 14 
Mission 15 
Mission 16 
Mission 17 
Mission 18 
Mission 19 
Mission 20 
Mission 21 
Mission 22 
Mission 23 
Mission 24 
Mission 25 
Mission 26 
Mission 27 
Mission 28 
Mission 29 
Mission 30 
Mission 31 
Mission 32 
Mission 33 
Mission 34 
Mission 35 
Mission 36 
Mission 37 
Mission 3fi 
Mission 39 
Mission 40 
Mission 41 
Mission 42 
Mission 42 
Mission 44 
Mission 45 
Mission 4E 
Mission 47 
Mission 48 


BLDT 

NSWT 

PYRMD 

CLRT 

SPHNX 

QRTT 

CNTRN 

RDGMS 

CRSSD 

SKPRND 

PCKDP 

PLLRS 

BZZZZZ 

FVRWS 

TGHTTM 

SYN 

TWTRBS 

DNTMX 

HLPMT 

MNNS 

NPRBLMS 

TRSRS 

STRRM 

PNDDWN 

TCHN 

NNN 

SXRMS 

THTWR 

GFRHRT 

NWTHNG 

BLR 

CRLWRLD 

CRLCBS 

SLPNSLD 

KYX 

CLDCRS 

STNM 

HRDRND 

FRSTGNS 

CRSSFR 

RNFRT 

NRLS 

NFRFLL 

RNRND 

BDBRD 

CVRTHM 

SVBLCKS 

GLMR 


Mission 49 
Mission 50 
Mission 51 
Mission 52 
Mission 53 
Mission 54 
Mission 55 
Mission 56 
Mission 57 
Mission 58 
Mission 59 
Mission 60 
Mission 61 
Mission 62 
Mission 63 
Mission 64 
Mission 65 
Mission 66 
Mission 67 
Mission 68 
Mission 69 
Mission 70 
Mission 71 
Mission 72 
Mission 73 
Mission 74 
Mission 75 
Mission 76 
Mission 77 
Mission 78 
Mission 79 
Mission 80 
Mission 81 
Mission 82 
Mission 83 
Mission 84 
Mission 85 
Mission 86 
Mission 87 
Mission 88 
Mission 89 
Mission 90 
Mission 91 
Mission 92 
Mission 93 
Mission 94 
Mission 95 
Mission 96 
Mission 97 
Mission 98 
Mission 99 


HCKBCK 

LTTD 

PSDT 

DRPMN 

PSSBL 

CLSP 

FLSRN 

JWLPSH 

GDTRY 

NBYN 

LSM 

MNHNTR 

XCLLNT 

BMPRD 

WTFRT 

RCKBLST 

NWSTLL 

FRMBV 

SMSHHTS 

CRSHRSH 

FRSTFR 

BRNT 

RMBLHT 

MXTR 

RTHRHRD 

MRFN 

SPNRND 

LTTT 

LLBT 

BNCT 

RNDRPS 

FRNDC 

SLWBRN 

STLLM 

BDBMBS 

SLMN 

MNDTCH 

FRSTFRST 

GDLCK 

TMHNTR 

NDLY 

NPLLPLG 

GNZN 

DRCTNS 

BRDGMN 

FLLT 

CLRRN 

TFR 

SWTHT 

HVYDTY 

TWKY 


Uichaef S(Ama^ 
Colorado firings, CO 


tiMin 






.Nintendo, 


First Aclion Adventure 
RPG with Multi-Player 



F Real-Time Combat 












COMING SUMMER'94 


PUT YOUR STRENGTH, ENDURANCE AND WILLPOWERTO THE TEST 
AS YOU )OIN THE FELLOWSHIP ON ITS EPIC QJJESTTO DESTROYTHE ONE RING 
THAT HAS THE POWERTO END MIDDLE EARTH. 



BUT FIRST. YOU’LL HAVE TO OUTSMARTTHE EVIL LORD SAURON AND HIS 
MIGHTY FORCES. SO BE PREPARED TO ENGAGE IN FIERCE COMBAT. TALK YOUR 
WAYOinrOF PERILOUS SITUATIONS, OR CASTAMAGIC SPELL IF YOU MUST. 

LORD OF THE RINGS IS THE ULTIMATE FANTASY ADVENTURE ROLf-PlAYING 
GAME FOR THE SUPERNINTENDO ENTERTAINMENT SYSTEM. 

THERE'S NOTHING LIKE IT ON MIDDLE EARTH! 


17922 FWch Avenue, 
livineCA 92714 
(714)553-6678 







Infinite time: 

00B-40C-3BE 
Infinite credits; 

004-2D6-19E 
Blood: DEB-9F6-5D3 

Player 1 is invincible: 

003-48B-F79 

Player 1 starts with half health: 
240-BFD-C4B 


H II IHN AVIhMI 


£j\SPDRTS 


'S4 


mmcibility and Level 
Select 


Want to start out with an extra 
$2000? Begin a Tournament 
Race, finish it with the time 
Bonus, and you’ll be rewarded 
with $2000, Next, at the Auto 
Shop, select Race right away. 
When the race begins, push 
Start again and select Quit. 
Leave your game machine on. 
but start the game again. If 
you've done everything cor- 
rectly, you’ll find an extra 
$2000 in your account. 

Don Harvey, MarshalHown, lA 



& ^ 



U 


Here’s a great "M;U)DliN' NFL® ‘94” game tip...\\ilh Super Multitap 
5 of\ou can com|)eie together! 


OH 

sr^^r sfHce t 


DoVituHavea 
Seaet Weapon? 

If you do, send it to S.W.A.T. 
Pro. Our Pros will review it. 
Ifwe publish it, we'll send 

i you a free ComePro Super 

Shirt! Send your best tips 

1 and secrets to: 

CamePro Magazine 

Secret Weapons 

P.O. Box 5828 
San Mateo, CA 94402 


Here is a trick that allows you 

to be invincible and to begin 
on any level. First, go to the 
Options screen and highlight 
Sound Test. Then, select 
number 1 1 , Simultaneously 
press Bullons 1 and 2. Two 
new options should appear 
(Damage and Start Stage). 
Now you can start on any 
stage with invincibility. 

Chris Osbaj, Rortlsad, OR 


The best way to play the best games is with the origina l Supei 
Multitap. From Hudson Soft. The only 5 player 
adapter. Gamers unitel Super Multitap. 

The really together way to play. Get yours today. 


VNIYOURR[I1[RORCALL800-»IO‘2 


Hudson Soft USA, Inc . . 400 Oyster Point Boulemd • Suite SIS- South Son Francisco • CA • 9408i 


[63 ' 1 


s 


m 




Crash ’n’ Bum 


Extra Cash 




Mortal Kombat 


Game Genie Code 

Each Round Is 69 Seconds; 

063-7B4-C4E 
Each Round is 24 Seconds; 

023-7B4-C4E 








'Leaf will have a nationally recognized accounting firm verify the exact number of cases produced 
of 1 994 DONRUSS and rtiat this production level is the lowest since 1 985. Copies of this report 
will be available by March 30, 1994. To receive a copy of this report, send a self-addressed 
stomped envelope to: Certifying Auditor, P.O. Box 729, Deerfield, IL 60015. AOb. 09 


© 1993 Leaf, Irw. Lake Forest, IL 60045 U.S.A, 



ROBIN YOUNT 


FOIL STAMPED '84 COMMEMORATIVE 
CARDS ONLY AVAILABLE IN 
SERIES 1 HOBBY FOIL PACKS 





ByTfhRyiHUIo 


A fter playing in numerous Super Street Fighter II 
tournaments, we’ve seen some devastating 
new combinations come out that can really mess 
up opponents. We’ll keep posting new combos 
and strategies, and we’ll also bring you the first 
word when Super Turbo hits the streets (see Hot 
at the Arcades, page 22 ). 


ChunU 

StamSng Ughbiing Le^tombo 


1 ) Get as close as possi- 2) High Fierce 
ble and do a high Jab. 


S^Hit Cross-1^ Dread Cmnbo 


4) Standing Slfong 


l).aross upyouroppo- 2) Low Jab 
nent with a deep For- ’ 
ward^fvhile Charging 
Back. 


3) Low Jab 


FeiLong '' 
7-m Cross-Up Combo 


5) Imme^Jjately two-in- 
one intcuhe Fierce 
Rekka Ken fombo. 


Tournament-Winning Combos and Strategies 


1) Cross upyouroppo- ?)HighJab 
nent with a deep 
Roundhouse. 


3) Low Jab ■ 4) Standing Fiercer 

GMMEPIIO • Kppll 1814 


“5) Immediately tap Kick 
buttons to’perform 
the Lightning Leg. 



iil 

31 

Ohallensere i 

1 






2)LowJabwhileCha^g- 3) Low Jab 
ing Back 


l)Jumpatyourjjppo- 
nent with a Forward. 
While in the air, 
decide whether or 
jiot the move will 
cross-up (this takes 
criti^ timing). 


4) Highjab 


5) Immediately two-in- 
one into the Round- 
house* Scissor Kick, 
This should knock 
them dizzy! 


Note: Do this combo on Guile when you 
knock him down. If he tries to Flash Kick, 
he’ll miss and you can throw him. 


Big Characters 


Canimy 

4-Hit Cross-Up Combo 


4a) Immediately two-in- 
one into the Round- 
house Thrust Kick. 


1) Cross up your oppo- 
nent with a deep 
Stroh§. 


2) Standing Strong 


3) Standing Fierce 


4b) immediately two-in- 
one into the Round-, 
house Cannon Drill. 


^ Cross up your oppo- 2) Low Strong 
nentWith a deep 
Roundhouse. 


5) Immediately two-in-one JHd the RoufKibouse 
Dread Kick for two contpuous h^ts. 


3) Low Forward 


4) Immediately two-in- 
one into the Flaming 
Fireball. 


7)'rtiird*hitofFierce 
Rekka Ken combo 


6) Second hit of Fierce 
Rekka Ken combo 




uLlS 



BAMEPI 


167 



day Night Slam Masters 
National Championship. Only 
time will tell If Jason can do 
the same In SF 11. 

The Elite Master tourna- 
ment play saw players from ^ 
L.A. and San Jose seeded intO| 
the tournament pairings. As *• 
play began, many of the top 
players from the north, baffled 
• by the LA. players’ differ|nt 
styles, were upset. Top local 
Guile player Jhomas Osaki, a 
_pre-toumament favorite, was 
’first beaten by Matt HowarST^ 
Chun Li player, then later elim- 
inated by fifth-place finisher 
Jeff Schaefer, a Sagat, Tomo 


Ohira, on the strength of his ' 
Guile and Ryu, rode through 
the Winners’ bracket undefeat- 
ed to feceive the top seeding 
for the evening’ffi(ials. 

When the jo^^ticlAk^yere 
finally still, L.A. players had 
taken four of thetop five,slot^ 
George Ngo from L.A. took * ■ 
fourth using a combination 
Balrog, Dhalsim, and Sagat. ^ 
Sunnyvalejocaljohn Prentice 
took third place honors with 
his patient and poised Sagat. 
Mike Watson from L.A. slid 
into the runner-up slot. But as 
the theme of the day said, 
‘There can be only 
one!” - and that one 
was once again top- 
ranked Tomo Ohira as 
he defeated Mike in 
the championship 
series 3-1 to take 
home the gold. Q 


"There Can Be Only One” 
was the theme of the day as 
tlie best Street Fighter II plAy- 
§rs from Los Angeles drove 
nrore than 400 miles to go 
hffld-lo-head with the top 
gamers in Northern California 
and compete for more than 
$2,000yn cash and prizes at 
the SupenStreet Fighter II Bay 
Area Shootout. Among those 
rriaking the trip were the 
number one U.S. SF II player, 
Tomo Ohira, and coach 
Charles Franco. 


Elite categories meant everyone 
had a shot at winning prizes, 
whether they were knuckle pirates 
or condio kings! 


Players pose lor a group shot 

In the Beginner division, 1 2- 
fear;old Jeremy Lourdge took 
top honors. Using patience and 
Just the right counters, Jererny 
breezed by his competition into 
the winnei^s spot. 


Pfe«nanpf«^ 

^IseStor/P^' 


Crowds of world warriors packed 
the San Jose, California, Conven- 
tion Center to play in the BAMA 
Super Street Fighter II tournament 



A registration process that inrdud- 
ed Beginner, Intermediate, and 


The action was really intense 
leading up to the finds! ^ 

In the Interrpediate clas§, 
Jason Nelson squeaked by 
Grahanf Wolfe in the champi- 
onship serjes. Winning, how- 
ever, isn't anything new for 
Jason, as he recently took top 
honors in the Capcom Satur- 


P.O. Box 5828 
San Mateo, CA 94402 

Keep Sending In Tournament Fax: (41 5) 349-8347 
Listings, Combos, and Tomo and Charles’ phone: 

I Strategies! (310)948-4030 


GAMEPRO • AlHi 1914 


168 




DO*(»/00«f 


MMli;: JOHN 11. M AKKKN 
HANK: SKKGKANT 
SKIUAL NIJMBKU: 55062»741 

Sergeant Warren was shot down by 
guerrilla forces last night while patrolling 
over enemy lines. He's wounded, sleepless 
and desperate for help. 

There's no time for diplomacy — 

YOU'RE GOING IN! 


Infiltrate the secret under- 
ground prison and blow 
those terrorist gophers to 
kingdom come. 





NINTENDO GAMES 


nllilCMIl' 
Chubby Oienb 

CMMDmrM 

Cbfntwig^ 


3 13 Donbuy KungC 
t 40 OovNcDnv 


4 a EuiMulx 


awyybQu2 
Ocnghif Khan 


HnoOTLiece 




SELLING YOUR GAMES IS QUICK AND EASY!! 

Call our friendly FUNCO agents at (612) 946-8883 first for 
current prices. After you call, you'll be asked to do these things: 

a. Alphabetize the games you wish to sell on this list. 

b. Write the number and name of the agent you spoke with. 

c. Ship your games A.S.A.P. and your list to: 

FUNCO, INC. • 10120 W. 76th Street • Minneapolis, MN 55344 


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MefWcHPecKul 6 20 RobeC^ 

MoQc Oy«4l lb 30 RetKi Cet 2 

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We Also Buy & 
Sell Game Boy, 
NeO'Geo, 
Game Gear and 
Sega CD Games 
and Accessories! 


To Sell Us Games: Call us first for current prices. Due 
to a 3 month lead time to place this ad, our buy and sell 
prices may be different. We reserve the right to refuse any 
purchase or sale. 


May Be Subject to Change. 


61 2 * 946*8883 




Jin International View on Video Games 


This month we take a close look at Konami’s hot 
new action game in Japan, and we check out three 
games for 3DO, which made its Japanese debut 
with Panasonic’s REAL Multiplayer. 



By the Trackman in Japan 

It's hard to figure out exactly 
what Twinbee is. He's not a 
bee, and although his pals 
WInbee and Gwinbee look 
similar, he's not a twin, either. 
He is, however, an awesome 
bell-collecting machine (which 
is good, since that’s the object 
of this fest, side-scrolling plat- 
form game). 

Bells Are Ringing 

Twinbee's inventor is Dr. Shi- 
namon, a really smart guy 
who's monitoring the universe 
for Rainbow Bells, the ringing 
of which keeps everything at 
peace. The bad dude is Dr. 
Warumon, whose evil hench- 
bots have stolen the Bells. You 
must collect the Bells, stomp 
the baddies, and restore peace 
to the universe. 

Naturally, when Twinbee 
gets his hands on a Rainbow 
Bell, he gains a special power, 
such as a laser blaster or 
spiked boots for mega mon- 
ster mashing. Coupled with 
his already radical jumping 
and punching abilities, he's 
praaically unstoppable. 

The game itself looks, 
feels, plays, and even sounds 
almost exactly like Sonic the 
Hedgehog. In between collea- 


ing the Rainbow Bells you’ll 
find a host of Sleigh Bells, all 
of which Twinbee has to gath- 
er up to complete a stage. Like 
Sonic, the stages are full of 
hidden doorways and secret 
rooms. Running whole-hog 
(oops) in one direction fires up 
your speed, and hitting a bad 
guy causes you to lose all 
your Bells, or a life if you don't 
have a Bell, 

'Bee Good 

Afew words of warning: If 
you're tops at Sonic, Twinbee 
won’t be a thumb-blistering 
challenge, just something dif- 
ferent. Likewise, if Sonic isn’t 
your can of cola, then neither 
is Twinbee. 




Twinbee; For wham the Bells toll. 


172 


GAMEPRO 


April 1994 









T&ESoft, which created 
Pebble Beach and Waialae 
True Golf Classics for the 
Super Famicom, developed 
this game. Like that famous 
twosome, this CD delivers the 

actuall 8 holes at Pebble. You 

can play a four-day tourna- 
ment in a foursome made up 
from 80 pros. You play via a 
three-button-press power 
meter. The golfers, the cad- 
dies, and the beautiful fly-bys 
(which move at an impressive 
28 frames per second) are 


if you can afford a Panasonic 
3DO Multiplayer, you can 
afford to play 1 8 holes at the 
world-famous Pebble Beach 
jolf course (which is japan- 
ise-owned, anyway). But, if 
/ou just prefer the Multiplay- 
. er. here’s the 1 8. 


Even Bie power ntem spans a 

3D look. 


Play with Die pros. 


By Game Over Man 


The UfB Stage (By Panasonic) 


Leave it to the Japanese to 
come up with a totally unusual 
concept for an electronic enter- 
tainment product. Tired of 
your pad, your crib, your digs! 
This 3DO disc enables you to 
build a virtual house! 

You design all the rooms 
using a dizzying variety of data; 
color, wallpaper, shape, size, 
furniture, appliances, tableware, 
sporting goods, views (even 
outer space!), lighting, time of 
day, stereo, TV, and a 3DO Mul- 
tiplayer, of course. Flames will 
burn in the fireplaces. Video 


clips (featuring real video 
footage) play on the television. 

Amazin,’ ain’t it? What’s 
more amazing is that this will 
be one of Panasonic's first 3DO 
offerings in theU.S. 


Build your dream house. 


You choose everything for your 
vhtualhome. 


Check out the wild exterlorsl 


The Japanese get to play 
something old on something 
new with Real Pinball. You get 
five three-ball tables with all 
the flippers, bumpers, skill 
shots, lights, and silver-ball- 
banging action you’d expect. 
The game play perspective is 
first-person above the table, 
so it looks like you’re really' 

I playing a game. 

The table graphics put a 
Japanese spin on this all- 
American pastime. You see, 
the graphics represent the 
five elements - Fire, Water, 
Earth, Wind, and Cosmos - 
where Cosmos is really 
Shangri-La, representing a 
mystical heaven on 
earth. ..alright, we know, let’s 
just PLAY PINS! 


173 


GAMEPRO • AfPlI 1R84 




Will Sega aid 
i Microsoft File night 
I Plans for Saturn? 

^ Conflicting reports have sur- 
faced regarding a possible part- 
nership between Japans 
Enterprises and com- 
puter software giant 
Microsoft to co-creaie 
the operating system for 
Sega's upcoming Saturn 
32-bit game system. If 
that teaming does indeed 
happen, it might mean 
that Saturn could handle 
applications more serious 
than entertainment. 
Rumors are also swirling 
about Microsoft becoming a Sat- 
urn game developer as well. 

Microsoft, which created 
• the MS-DOS operating system 
for IBM PCs as well as the user- 
hiendly Windows operating sys- 
tem, didn’t offer any details at 
press time, but a spokeswoman 
told GmePro that early reports 
of a partneiship were “complcle- 
. ly speculative.” She confirmed 
that discussions with Sega were 
taking place. Stay mned. . .. 

Sega’s SVP Chip To 
Be Sold Separately 

Virtua Racing was unques- 
tionably the Genesis game of 
Winter CES, and Sega owes it 
all to a remarkable new technol- 
ogy. Commonly known as a 
DSP (Digital Signal Processor) 
chip, the marketing warriors at 
Sega have dubbed their chip the 
SVP (Sega Virtua Processor). 
This chip is extremely expen- 
sive to manufacture, which is 
why VR will be priced at 
$99.95, the most expensive 
Genesis cart to date. To lower 
prices on future SVP games, 
Sega will sell an SVP chip mod- 
ule separately later this summer. 


No prices have been deter- 
mined, but don't be surprised if 
you can buy the SVP module for 
around $50 and future games 
that work with the SVP module 
for $50 a pop. 



Tops on the Genesis, tops In price. 


Capcom of Japan To 
Support 3DO, Sony 

Leading business publications in 
japan have reported that Ca|^ 
com, one of the top three inde- 
pendent coin-op and consumer 
video game developers in the 
world, intends to support the 
new 3DO and Sony platforms 
with software. No specific tides 
were mentioned in the articles. 

Sega Channel 
Update 

Beginning in March, the Sega 
Channel is testing in 12 cities. 
Sega Channel subscribers will 
be able to choose from a menu 
of 50 games, including action, 
martial arts, adventure, simula- 
tion, role-playing, and strategy 
titles. Although you won’t see 
Sega’s newest games on the 
Channel, the company promises 
a good mix of old and new 
games, games designed especial- 


ly for the Channel, and news 
and sneak peeks of soon-to-be- 
released games, including pre- 
view game play. 

The monthly subscription 
fee will be $12-15. Subscribers 
will receive an adaptor that 
plugs into their Genesis systems 
and connects to their regular 
cable box. Once you’re hooked 
up, you can access the 
menu screen that enables 
you to choose any game, 
any time. The system also 
enables parents to enter 
codes thatll prevent litde 
sis or bro from accessing 
MA-13 or MA-17 games. 

Hey, if you’re in the 
Sega Channel test zone, 
drop us a line and let us 
know how you like it. The 
Channel will debut in Beau- 
mont, Texas; Buffalo, New York; 
Charleston, West Virginia; 
Cincinnati, Ohio; East Lansing, 
Michigan; Gastonia, North Car- 
olina; Hoover, Alabama; 
Nashua, New Hampshire; Port- 
land, Oregon; Reston, Virginia; 
Sl Louis, Missouri; and Sunny- 
vale, California. 

Rated E 

The 3DO Company has 

become the next major industry 
player to announce a software 
ratings system. The ratings, 
which will apply to all software 



manufactured for the 300 sys- 
tem, will be voluntarily desig- 
nated by the licensees, based on 
explicit content criteria, includ- 
ing strong language, violence, 
nudity, sexual situations, and 
drug use. Depending on the 

April 1884 


game’s content, it will receive ; 
one of four ratings: E (Every- 
one), 12 (Guidance for age 12 
and under), 17 (Guidance for 
age 17 and under), and AO ^ 
(Adults Only). The rating icons 
will begin to appear on 3DO ; 
software released in March. 

Blockbuster Buys ; 
Into Virgin 

Well-known home-video dealer ; 
Blockbuster Entertain* 
ment spent about $30 million , 
to pick up almost 20 percent i 
ownership of Virgin Interac- 
tive Entertainment (VIE). : 
' This closely follows the pur- : 
chase of 16.2 percent of VIE by • 
toy-maker Hasbro. VIE chair- i 
man Robert Devereux was quot- 
ed by DPI as saying that “the ^ 
alliance with Blockbuster Enter- 
tainment Corporation. . .should i 
allow VIE to enhance its posi- i 
• tion in the fast-^wing interac- i 
: tive entertainment market.” 



Blod(buster buys a part of Wrgin 
- H doesn’t look like a rental. 


Philips Leans on 
Virgin’s Expertise ' 

Philips Media Games an- 
nounced that Vir^n Interac- 
tive Entertainment will 

produce three ^mes for Philips’ . 

Compact Disc Interactive 

; (CD-I) system. The upcoming 
Virgin games join the more than • 
130 software products released 
. for the CD-I to date. The first • 
release will be Creature 
Shock, a maze adventure that ; 
takes place in outer space, in i 
which the player has to save : 
humanity from an other-world : 
military invasion. Creature Shock : 







for the Super Nintendo 


One Player Mode with 9 levels and 
password suppon. 



Two player head-to-head mode. 

Tournament mode 
tracks up to 8 
players stats. 

9 grueling tracks! 

Brutal hi|^-tech 


Entertainment System only has two speeds: fast and way fast. 
Check it out. if you’re up to it! 


Blow away traffic jams) 








Precise pinball In PaTaank 


Atari's Jaguar To Get 
Audio Boost 

QSound announced a licens- 
ing agreement with Atari that 
will give the Jaguar, Atari^ 64- 
bit game system, the benefit of 
enhanced audio. QSound’s 
process, called “virtual audio,” 
enables the placement of sounds 
outside the normal two-speaker 
arrangement, so they appear to 
be coming from the sides or 
above the listener. The process 
has been used in mtisic record- 


Panasonic mill launch 300 In 
Japan - ami hopes It takes off. 


Ring game, developed by Sculp- 
tured Software and recently 
released for the Genesis and the 
SNES. Both boxers claimed a 
rematch was being planned and 
stuck around to sign autographs. 


make this game a page right out 
ofhis-to-ryyyy. 


Vivid's Virtuai Hockey i 

You may have seen the Vivid 
Group's virtual-reality products 
on Nickelodeon’s Nick ; 
Arcade, on news pro- 
grams, or in the Smith- ; 
sonian Museum, The 
Vivid Group’s latest pro- 
ject came in to public ; 
view during the New 
York Skates event that 
coincided with the NHL ' 
All-Star Game in January. 
It was also featured on 
i All-Star coverage. 

VR Goalie puts the play- 
er, viewing his image overlaid i 
on video of “virtual” hockey ^ 
players, in front of speedy slap- : 
: shots -without any risk of actu- 
■ ally getting hit by a puck. ; 
Without using additional hel- ■ 
raets and visors. Vivid Groups 
: hardware/software combination 
: detects when the player comes 
into contact with displayed i 
items. Vivid Group is develop- 
ing similar attractions for soccer, : 
voUeybaD, golf, and other sports. 


Famous Boxers 
DukeltOut 

. In early January, the Winter 
Consumer Electronics 
Show (CES) in Las Vegas was 
the site for a particularly nasty 
batde, one that many have seen 
before: Sugar Ray Leonard vs. 
Marvelous Marvin Hagler. Sugar 
Ray Leonard won the first bout 
in 1987, but who would win the 
1994 rematch? After three min- 
utes of slugging it out, the 
judges decided it ended in a 
draw. But neither of the boxing 
legends wore gloves. That’s 
because the bout took place in 
Electro Brain's comer with its 
Boxing Legends of the 


TneShaaowlmo 


Ocean’s eight-meg 
scrolling Flintstones game will 
have all the characters from the 
upcoming John Goodman 
; movie. Look for the amusing 
: details that made the show a 
■ long-running hit, such as the 
bird-beak record player and 
giant dinosaur drumsticks. 
; Ocean's plans include Mode 7 
graphics, Dolby Surround 
Sound, and passwords to help 


Hockey Is one of the sports that 
the VMd Group has turned Into a 
vktual reality attraction. 


will be developed by the U.K.'s 
Argonaut Software, best known 
to video gamers for its develop 
ment of the SFX chip and Star 
Fox for the SNES. Viigin didn't 
offer details on the other two 
: CD-I games it’s developing. 


Crystal Dynamics 
Joins Sega, 
Signs PF Magic 

Best known for Crash 'ri Bum, 
the game it created for Panason- 
ic’s 3DO system, Crystal 
Dynamics announced plans to 
develop software for Sega’s cur- 
rent game systems, as well as the 
upcoming 32-bit Saturn sys- 
tem. No upcoming games were 
identified in the agreement. 

In related news. Crystal 
Dynamics added another name 
to its Publishing Partner Pro- 
gram with the signing of PF 
Ma^c. In addition to PF Ma^c^ 
upcoming PC- and Mac-based 
products, Crystal Dynamics said 
the program wiD cover Ballz, a 
3D fighting ^me for Sega Gene- 
sis, and PaTaank, a 
^me for 3DO. 


ings from Madonna, Sting, 
Roger Waters, and Julian 
Lennon. Most recently it was 
used in such games as Sega’s 
Ecco CD for Sega CD, Virgin’s 
Terminator for Sega CD, and 
Capcom’s Super Street 
Fighter in the arcades. 


Matsushita 
Brings 300 to 
the Far East 


Shadovring its release in 
America, Matsushita 

scheduled a March release 
for its 3D0 multiplayer in 
Japan under the Panason- 
ic brand. According to a Reuters 
report, the Japanese version of 
3D0 will sell for 79,800 yen 
(approximately $712 U.S.), will 
reportedly have six games avail- 
able at its launch, and will have 
26 titles ready by May 


Ocean Announces 
Summer 
Movie Games 


Movie-based games continue to 
hit the summer-release sched- 
ule. The latest are The Shad* 
ow and The Flintstones, 
both from Ocean. 

Like the film, the SNES 
version of The Shadow is taken 
from the classic 1930s radio 
thriller. Look for this side- 
scrolling run-n-shoot game 
injune. 



ALL ENEMIES 
AND 

PROGRAMMI 
TO SHOW 


NtN^AWAmitSRS 


TATTO WMD NINJAVMMUORS AF)E TRADE MARKS OF TArrO CORPORATION. 01944 TAITO CORI 

Three androids built for power and programmed to 
conquer. Each armed with diamond sharp steel, they 
turn their bodies into raging 
cyclones-leaping, kicking, and slashing 
through wave after wave of enemies. More 
than human, more than machine--they are 

TAINMENTSYSTEMANDTHEOFFIOALSEAISARE fUo |act Ninia \iUia>-ri/\rcl 

JDOOFAMEftICAINC. 01491 NINTENDOOFAMERICAINC. lllc IdSL nilljd WdmOrS! 


TAITO 

THE ONLY GAME IN TOWN. 




At the Deadline 

^ Nintendo Battles 
Pirates: Video game 
piracy is a growing 
problem, but now one more 
company is fighting against it. A 
setdement was agreed upon by 
Nintendo of America and 
United Microelectronics 
Corp. (UMC) over allegations 
that UMC was engaging in copy- 
right infringement- Nintendo 
filed a federal lawsuit against 
UMC, claiming that the Taiwan- 
based company was counterfeit- 
ing Nintendo’s games. Both 
companies stated their satisfecdon 


; with the terms of the setdement, 
and UMC noted in a UPl story 
: that it will take extra precautions 
: to “avoid infringements.” 



Monopoly Money: 
With 30 percent of 
households in the 
U.K. owning a video game sys- 
tem, Britain’s Monopolies 


and Mergers Commission 

is looking at the competition - 
not the one on-screen, but the 
battle in the stores. A recent 
Reuters article notes that offi- 
dak have ordered a probe into 
the U.K. video game industry 
after numerous complaints 
about inordinately high prices 
for some games. Video games 
are a 750-million pound busi- 
ness in the U.K. (approximately 
$1.1 billion U.S.). 

Online Cuts Prices: If 
you use the Compu* 
Serve Informa- 


tion Service (CIS) to get 


electronic -game information, 
you’ll find a little more spending 
money in your wallet, thanks to . 
a recent price decrease. The : 
move makes the online-service : 
market that much more com- ^ 
petitive, ClSfe rate cut is the sec- ; 
ond such move in less than a 
year for the largest commercial ; 
online system. Depending on : 
the access speed, rates have : 
been trimmed by as much as 40 . 
percent. If you’re already on : 
CIS and want to get in on the • 
game discussions and find : 
valuable files, log on and type 
GO GAMERS, 



Nintendo NES 

1. Kirby’s Adventure 

2. Tetris 2 

3. Ken & Stimpy Show; Suckerooe 

4. Jurassic Park 

5. Mario Is Missing! 

6. Tecmo NSA Basketball 

7. Bonk’s Adventure 

S. WWF King of the Ring 

9. Rescue Rangers 2 

10, Battletoads/Oouble Dragon: 
The UltImateTeam 


Super Nintendo 

t. NBA Jam 

2. Mortal Kombat 

3. Disney's Aladdin 

4. Clayflghter 

5. Street Fighter II Turbo 

6. Lethal Enforcers 

7. Jurassic Park 

&. Mega Man X 

9. Super Empire Strikes Back 

10, Venter Olympic Games 


Sega Genesis 

1, Sonic the Hedgehog 3 

2, NBA Jam 

3, Mortal Kombat 

4, Eternal Champions 

5, Disney's Aladdin 

6, Street Fighter II Special 
Champion Edition 

7, Sonic Spinball 

d. Tecmo Super Bowl 

9, Tecmo NBA Basketball 

10, Lethal Enforcers 


Sega CD 

1. Mad Dog McCree 

2. Joe Montana NFL Football '94 

3. IVIVF Rage In the Cage 

4. Dragon's Lair 

5. Jurassic Park 

6. Ground Zero. Texas 

7. Sonic CD 

S. Lunar- The Silver Star 

9. Dracula Unleashed 

10. Prize Fighter 


lliis information was provided excitisively to CamePro courtesy of Blockbuster Video. 



178 


eUMfPRO • Appll 1884 






4" 


^ GAME® ^ 


Post Office Box 702. Essex, MA 01929 
FAX (508) 283-9172 



1 - 508 - 281-0178 


lanij mope Titles 
in stock! 

caHu^fo-. 
fiaiil-to-fina tiilsi... 


GENESIS ACCESORIES 

price Title 

$124 System W/Sonic II 


$229 CD Player \SwrShark $53 mlBPA Baseball 


$45 King of Monsters 2 
$49 Legends of Ring 
$69 Lethal Enfrcr w^un 
$36 LHX Attack Chopper 
$44 Lost Viking 
$49 Lotus ii 
$57 Might & Magic ill 


SEGA 


$ 52 Menacer 
$ 24 Ascii Pad 
$ 29 Turbo Touch 360 
$ 54 Game Genie 
$ 34 STD Program Pad 
$ 79 Proaction Replay 
$ 19 6 Button Controller 
$ 29 E.A. 4-Way Play 


$53 MORTAL KOMBAT 
$24 Mutant League F-Ball 
$49 Mutant League Hockey $50 Dracula 


GENESIS CD GAMES 
$45 Adv. of W. Beamish 
$35 After Burner ill 
$52 B. Walsh Col. Fball 
$38 Batman Returns 
$48 Chuck Rock II 
$50 Cool Spot 
$43 Dark Wizard 


$53 NBA Jam 
$50 NBA Showdown '94 
$49 NFL Sprst talk FB94 
$49 NHL '94 
$31 NHL Hockey ’93 


GENESIS GAMES 


$ 49 ASCII Fgtng PwrStic $43 Nigel Mansell" 

$10 Otfical Aquattic Gms 
$50 Out of this Worid 
$50 PGA Tour III 
$59 Phantasy Star II & III 
$69 Phantasy Star IV 
$49 Pirate's Goid 
$52 RBi '94 
$58 Rom. 3 Kingdms lii 
$46 Shinobi III 
$43 Socket 
$54 Soldier of Fortune 
$56 Sonic III 
$43 Sonic Spinball 
$52 Star Quest 
$49 Star Trek Nxt Gen 
$50 Sfichin 


$49 Aladdin 
$45 Al Unser Jr. 

$55 Barkley Basketball 
$46 Barney the Dinosaur 
$38 Bart's Nightmare 
$52 Battletech 
$44 Blades of Vengeance 
$36 B.O.B, 

$54 Brett Hull Hockey 
$48 Bubba N Stix 
$49 Bubsy 

$27 Bulls Vs Blazers NBA 
$46 Castlevania Bloodline 
$50 Ceasar’s Palace 
$45 Chester Cheetah II 
$51 Clay Fighter 
$43 Crash Dummies 
$36 Dashin' Desperadoes 
$46 Dracula 
S37 Elemental Master 
$55 E.S.P.N. BB S FB 
$56 Eternal Champions 
$49 F15: Strike Eagie Ii 
$49 F-117 Night Storm 
$54 Fatai Fury II 
$51 FIFA: intnti Soccer 
$46 Gauntlet IV 
$24 General Chaos 
$24 Haunting 
$54 incredible Hulk 
$43 Itchy & Scratchy 
$53 J. Maddon '94 
$43 James Pond 3 
$55 Jam It 
$14 Jewel Master 
$46 Joe & Mac 
$29 John Maddon '93 
$53 John Maddon '94 
$39 Jungle Strike 
$46 Jurassic Park 


$43 Dracula Unleashed 
$49 Dragon’s Lair 
$49 Dune 

$43 Dungeon Master 
$43 European Racer 
$49 ESPN Fball &Bball 
$43 Final Fight 
$55 Ground Zero Texas 
$43 Hi-tech Aircraft 
S39 INXS 

$49 J. Montana NFL 
$51 Journey Clr Earth 
$49 Jurassic Park 
$51 Last Action Hero 
$47 Lunar 
$46 Mad Dog McRay 
$43 Monkey Island 
$45 Mortal Kombat 
$49 NBA Basketball 
$49 NFL Greatest Teams 
$52 NHL '94 
$49 Out of this World 


$62 St. Fghtr 2 Champ Ed $43 Powermonger 


$58 Streets of Rage III 
$44 Strider Returns 
$45 Subterranian 
$24 Supr Baseball 2020 
$43 T-2 Judgement Day 
$49 Techmo NBA Bsktb 
$50 TimeTrax 
$43 Toe Jam & Earl II 
$24 Tony Larusa Bball 
$20 Toxic Crusaders 
$58 Uncharted Waters 
$43 Virtual Pinball 
$56 Virtual Racing 
$53 Vital Basketball 
$48 W.C.W. Superbrawl 
$49 World Series Bball 
$49 Wrath of Gods 
$49 WWF Royal Rumble 
$36 X-Men 

$46 Zombies ate Nghbrs 



$43 Rage in Cage 
$46 Rebel Assault 
$43 Rise of the Dragon 
$38 Road Avenger 
$49 Sonic Hedgehog II 
$46 Star Wars 3D 
$45 Steilafire 
$49 Terminator 


$39 Wonder Dog 


$149 GG Sports System 
$129 System W/Sonic II 
$ 49 Rchgble B. Pack 
$ 29 Axe Battler 
$ 39 David Robinson 
$ 33 Deep Duck Trouble 
$ 39 Ecco the Dolphin 
$ 35 Itchy & Scratchy 
$ 39 Jurassic Park 
$ 34 Land iliusion w/MM 
$ 38 NBA Jam 
$ 39 X-Men 


R"E"A"L .^ 

3DO IMTERACWE MULTIPLAYER QSQ 


OVTP'^IGHI SWli IX^..v.iU:U! 


SmUHIHIM. 


SUPER N Accessories 

Price Tine 

$141 System W/SMario 
$ 79 Proaction Replay 
$ 24 Ascii Pad 
$ 29 Turbo Touch 360 
$ 34 STD Program Pad 

SUPER NINTENDO 

In-Stock & Coming Soon 

Price Title 

$52 Actraceril 
$53 Arcus Odyssey 
$56 Aladdin 
$54 Alfred Chicken 
$58 Art of Fig^hting 
$55 Barkley Basketbaii 
$46 Battle Cars 
$50 B. Walsh C. Fball 
$55 Btle Tds/Dbl Dragon 
$48 Blues Brothers 
$50 Beastball 
$55 Brett Hull Hockey 
$51 Bubsy 
$38 Bulls Vs Blazers 
$45 Championship Pool 
$48 Chavez Boxing 
$44 Choplifterlll 
$55 Clayrighter 
$49 Claymates 
$49 Daffy & Marvin 
$47 Dennis the Menace 
$51 Dracula 
$49 Dream Probe 
$59 Empire Strikes Back 
$51 Equinox 
$55 ESPN Baseball Fball 
$58 Eye of Beholder 
$56 Fatal Fury II 
$49 First Samurai 
$54 Fiashback II 
$59 Golden Empire ■■■ 
$53 Goof Troop 
$50 G.Prix Mtrcycle 
$56 Hard Battie Hi 
$54 Incredible Hulk 
$49 Itchy & Scratchy 
$50 Jaguar 
$54 Jim Power 3D 
$38 John Maddon '93 
$52 John Maddon '94 
$50 Kendo Rage 
$54 King of Monster it 
$43 Lamborghini AC 
$69 Lethal Enfrcr w/gun 
$54 Lord of the Rings 
$60 Lufia 

$52 Mario Time Machine 
$51 Meca Robot Golf 


$58 Mega Man X 
$53 Mickey’s Playtown 
$55 Might & Magic II 
$57 Might & Magic III 
$50 M.LB.A. Baseball 
$59 Mortal Kombat 
$62 NBA Jam Session 
$57 NBA Showdown 
$52 NHL ’94 
$53 Operation Logic 
$45 Pac Attack 
$50 Pink PanWier 
$44 Power Moves 
$56 Rabbit Rampage 
$53 flanma 1/2 Hard Bti 
$51 Ren & Stimpy 
$59 Return of Jedi 
$45 R. Bowe Boxing 
$58 Secret of Mana 
$55 Seventh Saga 
$49 Shanghai Showdown 
$39 Skuljjagger 
$50 Sky Biazer 
$48 Snow White 
$58 Soidier of Fortune 
$44 Solitaire 
$56 Speed Racer 
$50 Speedy Gonzales 
$45 Stanley Cup Hockey 
$59 Star Trek 
, $45 Street Combat 
$39 Street Fighter II 
$44 Super Solitaire 
$62 St. Fighter II Turbo 
$46 Super Battleship 
$53 Super Battle Tank II 
$59 Super Bomber Man 
$29 Super High Irnpact 
$54 Spr Mario Ail Stars 

8 2 Super Ninja Boy 
0 Super Valis IV 
$55 Suzuka 8 hours 
$50 T-2 Judgement Day 
$57 Techmo Super Bowl 
$49 Techno Wrestling 
$59 TMNTTmmt Fighter 
$53 Turn & Burn 
$56 Ultima: False Prophet 
$51 Utopia 
$51 Wicked 18 
$49 WCW Superbrawl 
$60 WWF II Ryl Rumble 
549 Zombies ate Neighbors 

Super N. Look for soon 
$60 Golden Fighter 
$49 Hyper Volleyball 
$52 Radio Flyer 
$50 Robo Saurus 
$56 Sports ill. F&Bball 
$55 Ultimate Fighter 
$54 Warrior of Roam 3 



Prices current at printing, subject to change. Not responsible for typographical errors. Plus S&H min. $5.00 MA residents odd 5% sales tax. some titles ore not in stoc 

pleose coll. 





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•LIBERTY OB 
DEATH', It takes 8 
lot to start a revo- 
lution and even 
more to make It 
successful. It's the 
summer of 1775 
and the American 
colonists are fed up 
with higher taxes, 
no representation 
and pledging loy- 
alty to a King an 
ocean away. It's up 
to you to raise Ihe 
funds, supply your 
troops, build forts 
and forge weap- 
ons. S59 




•SKITCHIN', Com- 
pete in outlaw In- 
line skating in 12 
different cities 
across North 
America. Races 
take place on the 
open roads and are 
not sanctioned so 
ifs no holds barred 
racing. Features 
two-player simulta- 
neous split screen 
racing, realistic city 
scapes and nasty 
opponents who will 
stop at nothing to 
collect the prize 
money. GA. $44 



'NBA JAM', the ultimate sports, arcade game Is now 
available for home play. Incredibly detailed, digitized 
graphics of 54 of the league's hottest players performing 
super leaps, turtxi sprints and ultra slam dunks. $62 



THE INCREDIBLE 
HULK’, This Marvel 
superhero battles 
well know villians 
such as the Leader, 
Rhino, Absorbing 
Man, The Abomina- 
tion and Tyranus- 
The Hulk has more 
than 15 moves in- 
cluding his famous 
punches, head 
butts and stomping 
attacks. Features 
Incredible anima- 
tion. very large 
characters and 30 
multi-layered 
scrolling. $54 


SNES HARDWARE 


Championship Joystick $64 

Power Plug 

$34 

Pro Action Replay 

$79 

Super Advantage 

$39 

Super Multitap 

$32 

Super Nintendo Sys 

$139 

Super Scope 

$54 

Wireless Control Pad 

$42 

1 SNES ADVENTURE 1 

ActRaiser2 

$49 

Addams Family \^ues $54 

Aero the Acrobat 

$39 

Aladdin 

$54 

Alien vs Predator 

$44 

Aliens 3 

$49 

AmerTailiFelval West 

$49 

Arcus Odyssey 

$54 

Astern the Gaul 

$54 

Beauty & the Beast 

$56 

Beavis & Butt-Head 

$49 


Bubsy $54 

Bugs BunnyiRab RampS^ 
Capt America & Aveng $42 
Castle Wollenstein 3D $54 
Chester Cheetah lor 2 $49 
Chuck Rock 1 or 2 $39 

Claymates $49 

Crazy Chase $49 

Daffy Duck/Marvn Mrtn $49 
Death of Superman $59 
Dracula $49 

Dragons Lair $36 

Dream Probe $49 

Fire Team Rogue $59 
Flintstones $49 

Generation 2 $54 

Hurncanes $49 

Incredible Hulk $54 

Inspector Gadget $49 
Jetsons $49 

Joe & Mac 2 $49 

Jurassic Park $36 

Knights of Round Table $K 
Lawnmower Man $42 
Legend $49 

Legend of Myst Ninja 2 $56 
Magic Boy $46 

Mario & Wario $54 

Metal Combat $48 

Pink Panther $44 


SNES ADVENTURE 


Pirates of Dark Water $52 
Popeye $49 

Radical Rex $49 

Ren & Stmpy Shw or 2 $52 
Robocop Vs Termlnator$56 
Rocko’s Modem Life $49 
Run Saber $39 

S-O.S. $52 

Space Ace $52 

Speedy Gonzales $52 
Sp'iderman & Venom $59 
Star Trek Next Gen $59 
Star TrekiDeep Spee 9 $56 
Steven Seagal $54 

Super Advent Island 2 $52 
Super Empire Strk Bek $55 
Super Mario All Stars $54 
Super Return of JedI $59 
Super Star Wars $36 
T2:Arcade Game $49 
T2;Judgement Day $42 
Tales of Spike McFang $56 
TazMania $48 

Terminator $44 

The Shadow $52 

Time Killers $56 

Time Slip $39 

Ultraman $46 

Untouchables $52 

Virtual Bart $57 

Wizard of Oz $36 

X-Kaliber $49 

Young Merlin $56 

Zero Kamikaze SquirreISM 
Zombies Ate Neighbor $49 
Zool $49 


SNES KICKS PUNCH 


Akira $52 

Art of Fighting $59 

Battle Blaze $46 

Clayfighter $56 

Dragon $56 

Fatal Fury 2 $59 

Final Fight 2 $52 

Kendo Rage $29 

King of Dragons $59 

King of Monsters 2 $54 

Kung FuiLegend Cntns $^ 
Mortal Kombat $59 

Mortal Kombat 2 $69 


1 SNES KICKS PUNCH 1 

Ninja Warriors 

$56 

Peace Keepers 

$54 

Power Instinct 

$54 

Ranma 1/2:Hard Battle $54 

Rise of the Robots 

$54 

Samurai Showdown 

$59 

Sengoku 

$49 

Shadow of the Ninja 2 

$54 

Streetfighter2Trbo Ed $59 

Super Street Fighter 2 $69 

Sunrival Arts 

$54 

TMNTiToumt Fighters 

$56 

Tuff Enuff 

$42 

Ultimate Rghler 

$56 

WCW Super Brawl 

$49 

World Heroes 

$56 

World Heroes 2 

$58 

1 SNES ROLE PLAYING 1 

Brain Lord 

$59 

Breath of Fire 

$59 

Equinox 

$52 

Eye of the Beholder 

$59 

Final Fantasy 3 

$64 

First Queen 

$54 

Gaia Fantasy 

$56 

Qemfire 

$56 

Genghis Khan 2 

$59 

Journey Home 

$49 

King Arthur/Knghts Jstc$59 

Lord of the Rings 

$54 

Lufia 

$54 

Might & Magic 2 

$52 

Obitus 

$56 

Paladin’s Quest 

$52 

Runes of Virtue 

$59 

Secret of Mana 

$59 

Sevens Saga 

$56 

SpellcasteriAspct Velor$49 

Super Dragone Crom 

$54 

Ultima 6 or 7 

$59 

UrKhaned Waters or 2 $59 

Warrior of Rome 3 

$52 

1 SNES SHOOTERS I 

Bio Metal 

$47 

Citadel 

$52 

Contra 3 

$46 

Cybemator 

$49 


SNES SHOOTERS 


Exo Squad $54 

Fire Striker $52 

Galactic Defenders $52 
In the Hunt $54 

Lethal Enforers w/gun $69 
Operation Logic Bomb $39 
Parodius $54 

Soldier of Fortune $57 
Super Metrold $56 

Super R-T^ 3 $54 

Super Sonic Blastmn 2 $^ 
SuperTurrican 2 $49 

Total Carnage $52 

View Point $54 


SNES SIMULATIONS 


8 Hours $52 

Air Stnke Patrol $52 
Al Unser Jr Racirtg $K 
Choplifter 3 $44 

F-1 Pole Position $54 
Freeway Fly Boys $49 
Grand Prix 1 Motrcycl $44 
Mario Andretti Racing $54 
Monster Truck Wars $58 
Nigel Mansell WCR $49 
Pacific Theater Opert $59 
Red Line FI Racer $44 
Rock A Roll Racing $49 

Spectre VR $52 

Speed Racer $56 

Star TrekiStarfIt Acad $56 

Super Battle Tank 2 $54 

Super Chase HQ $49 
Super FI 2 $58 

Super Mario Kart $46 
Super Off RoadiSaja $52 
Super Strike Eagle $^ 
Top Gear 2 $49 

Transformers 2 $56 

Turn & BumiNo Ry Zne$52 
Wild Trax $56 

Wing Comm Serf Miss $49 


SNES SPORTS 


Barkley Basketball $56 

Baseball Stars 2 $54 

Bill Walsh Coll Football $52 
Brett Hull Hockey $54 


SNES SPORTS 


Brutal Football $52 

Championship Pool $49 
Diamond Challenge $52 
ESPN Bsball or Fball $54 
Hardball 3 $56 

Jamm It $56 

Ken Griffey Baseball $52 
Kick Off 3 $54 

Kirby’s Tee Shot $K 
Legends of the Ring $49 
MLBPA Baseball $52 
MLBPA Grand Sim BB $59 
NBA Showdown $56 

NFL Football $39 

NHL Hockey 94 $49 

NHL Stanley Cup $42 

Pete Srxeer $54 

Power Pro Baseball $52 
Pro Sport Hockey $M 
RappBall $49 

Riddick Bowe Boxing $52 
Side Pocket $49 

Slam Masters $54 

Soccer Shootout $54 
Sports Illustrated Kids $^ 
Super Bases Loaded 2 $59 
Super Bowling $29 

Super Goal! 2 $54 

Teemo Baseball $56 
Teemo Super Bowl $59 
Teemo Super NBA Bbll $56 
WWFSW2:RoyalRmbl $59 
Winter Extreme $54 
Winter Olympics $54 
World Cup USA $54 


SNES STRATEGY 


Aero Biz Supersonic $59 
Family Feud $46 

Jeopardy 1 or 2 $52 

Jeopardy Sports Edit $52 
Liberty or Death $59 
Loopz $46 

Mario’s Fun w/Numbers$49 
Mario’s Time Machine $54 
Metal Marines $59 

Nobunaga's Ambition $49 
Operation Europe $59 
Pinball Dreams $49 
Railroad Tycoon $54 
Risk $52 


1 SNES STRATEGY 1 

Romarwe 3 Kingdms 3 $59 

Sim Ant 

$42 

Sim Earth 

$56 

Super Battleship 

$46 

Super Caesais Palace $46 

Super Solitaire 

$39 

Utwia 

$49 

VWieel of Fortune 2 DIx $49 

1 JAGUAR 1 

Jaguar System 

$249 

Alien V Predator 

$54 

Battle Zone 2000 

$54 

Checkered Flag 2 

$54 

Club Drive 

$44 

Crescent Galaxy 

$44 

Kasumi Ninja 

$54 

NFL Football 

$54 

Raiden 

$44 

Tempest 2000 

$44 

1 NEO GEO 1 

NG Gold System 

$569 

3 Count Bout 

$169 

Fatal Fury 2 

$199 

Samurai Showdown 

$199 

World Heroes 2 

$199 

1 TURBO GRAFX 1 

Turbo Duo 

$269 

Air Zonk 

$42 

Dragon Slayer CD 

$42 

Madden Foo^ll CD 

$44 

Simearth CD 

$42 

1 3DO 1 

3DO System 

$699 

Battle Chess 

$46 

Dragons Lair 

$49 

Escape Monster Manor$49 

Madden Football 

$49 

NightTrap 

$52 

Shock Wave 

$49 

Star Trek: Next Genert $49 

Wing Commander 

$49 


OP0494 



















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Index of Advertfsers 

Acclaim 

...13 

Accolade 2nd Cover, 41 , 66, 67, 11 3 

Activision 

,..,45 

Asciiware 

1,2,3 

Atari 

69,70, 71,72 

























Hudson Soft 

159.161,163 

Interplay 

15,16,17 

Konami 

.-.4th Cover, 103 

UN 

...43 

Leaf 

164,165 

Master the Game 

.179 





Nintendo 

10,11 


.109 

Sega of America 20, 21 , 36, 37. 150, 1 51 

Software etc 

46,47,48, 49 

Software Toolworks 

9,107 

Spectrum HoloByte 

60,61 

STD 

....184, 3rd Cover 

SunSoft 

63,111 

Taito 

,177 

Tengen 

.143 

Turbo Technologies 

.131 

US Gold. Inc 

128,138,139 

VicTokai 

.144 

Virgin Games 

...23 


Zappers 183 



Sales Associate 
Kyla Preston 


Central Region/Iaslem Region 
Russ H. Hoeler (708) 441-0791 
Sales Associate 
Sherry Heiberg 

Credit Sales 
Corporate Credit Manager 
JayBoviari] 

Senior Credit Manager 
Judy Callahan 

Single Copy Sales 
KemcD Services, Inc. 
(603) 924H3224 






(8001336 


HERE'S HOW IT WORKS: 

Call us with a list of your games in alphabetical order. We'll give you a price 
for each game or a package price for all. Keep in mind that you will be paid 
more for your games if you have the instruction book and the box for each. 
You'll get an authorization number over the phone which guarantees our 
quote for seven days. Pack up the games and send them to us right away by 
registered mail or U.P.S. with the authorization number on the label. We'll 
send you a check on the same day we receive your games. That's iti 

Our address is; CAMBRIDGE/AMHERST 

2558 Delaware Avenue. Buffalo, New York 1 421 6 


We have the right to refuse any pur- 
chase. The games sent to us must 
be in good working condition and 
free of physical damage or we will 
return them to you at your expense. 







WHOOMP! 

THERE IT IS!!! 


Are you into sports games, OR WHAT?! 
Then you're gonna love this STUFF! 

We won't bore you with the 
Techno-Babble, just use our 
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you'll jam harder, pass 
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You'll be so pumped up that 
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You'll have it all . . . 

SIX BUTTON CONTROL No real athlete would 
settle for anything less! 

CUSTOM 

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ergonomic design, slow motion control, 
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caught short-handed - an extra long cord! 

If you want to be the game's MVP, 
you've gotta have STD CONTROLLERS! 

laratleinarkolMalibuOaiTies.' NBA Jsni is a tiBOemarlt ot sno ticansad ft 
I. NHL s s regBlered radamark ot the NHLPA. 'Sports lilustramir Man 
eieS4 STD Entertalninent (U.S.A.), Inc. 





"... SIMPLY PRESS ONE BUnON 
AND THE MOVE 
EXECUTES BEAUTIFULLY" 
G4MfPRO 


glQ 

STD Entertainment (USA), Inc. 

110 Lakefront Drive ■ Hunt Valley, MD 21030 
Tel. 410.785.5661 







ARCADE 
ACTION HHS 
HOME ON 
SUPER NES; 




You made your mark in the arcades. Now the lethal 
action is available on your Super NESf with intense 
graphics and sound. It also hits big on Sega CD™ and 
Sega™ Genesis™ So be on the lookout for Lethal 
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For one or two top cops. 

(2nd player can use controller or mail in for 
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package for details.) 

KONAMr 





m 


uo Envannin 8vMm, S«e*r N£S« and 


r« •* — ^ jfk 


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Thanks goes out to all the people who make this possible. 
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